[Help] Command Script -
0Z3ro0 - 02.11.2013
Hello everyone, as the title says I need help with my Command Script. I am using Pawno that came with the download of SAMP. I created a blank document and added the #define FILTERSCRIPT to tell the server what it is. Then I scrolled down to the public OnPlayerCommandText and began creating my commands. I have searched ****** several times, and by my eyes the code is correct 100%. But when entered in the game it says Server: Unknown Command.
Here is the funny part, the very first command in the list, is /test I have it set to print out "Everything is working, sir!". I did this as a test to see if the command script is working. It will print out the Everything is working and then on the next line also print out Server: Unknown Command. Naturally I assumed another FS was messing with it. So I removed all FS from the .cfg accept the commands one. I get the same result.
Here is the code for the entire FS created.
http://pastebin.com/Q3yNPJGB
And here is just the part the contains the commands.
http://pastebin.com/HAEpw7rh
I am not the greatest Java coder in the world. I will be the first to admit this, and while I am taking classes on it I am still learning. I need a little help is all. Thank you for your time and I hope to here from you soon.
-
0Z3ro0
Re: [Help] Command Script -
-Prodigy- - 02.11.2013
Well, since you are starting, I don't recommend you start writing your commands in OPCT, rather use ZCMD(
ZCMD). Why? It's easier, faster and looks better.
Here's how you would make a cmd in zcmd:
pawn Code:
#include <a_samp>
#include <zcmd>
public OnFilterScriptInit()
{
return 1;
}
//
CMD:test(playerid, params[])
{
SendClientMessage(playerid, COLOR_WHITE, "Everything is working, Sir!");
return 1;
}
That's it. Also, you don't use OPCT when using zcmd. I know this didn't answer your question, but just some food for thought
Also, this is not java
Re: [Help] Command Script -
SAMProductions - 02.11.2013
Use ZCMD it is better,
[Include] zcmd 0.3.1 | Fast & Simple Command Processor (updated 30/10/2009)
By using ZCMD, it will makes Command easier to make.
By the way, Try This:
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/test",true, 5)==0)
{
SendClientMessage(playerid, COLOR_WHITE, "Everything is working, Sir!");
return 1;
}
if(strcmp(cmdtext,"/fixme",true, 6)==0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle dumbass!");
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, COLOR_WHITE, "It was a close call, but we got her fixed up!");
return 1;
}
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100.0);
return 1;
}
if(strcmp(cmdtext,"/where", true)==0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return 1;
}
return 0;
}
or If it is not Working, Try This:
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/test",true, 10)==0)
{
SendClientMessage(playerid, COLOR_WHITE, "Everything is working, Sir!");
return 1;
}
if(strcmp(cmdtext,"/fixme",true, 10)==0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle dumbass!");
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, COLOR_WHITE, "It was a close call, but we got her fixed up!");
return 1;
}
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100.0);
return 1;
}
if(strcmp(cmdtext,"/where", true, 10)==0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return 1;
}
return 0;
}
Re: [Help] Command Script -
0Z3ro0 - 02.11.2013
When I try Zcmd this is what I get when compiling,
A:\Users\Administrator\Desktop\SAMP Server\filterscripts\commands2.pwn(129) : error 029: invalid expression, assumed zero
A:\Users\Administrator\Desktop\SAMP Server\filterscripts\commands2.pwn(129) : error 017: undefined symbol "cmd_test"
A:\Users\Administrator\Desktop\SAMP Server\filterscripts\commands2.pwn(129) : error 029: invalid expression, assumed zero
A:\Users\Administrator\Desktop\SAMP Server\filterscripts\commands2.pwn(129) : fatal error 107: too many error messages on one line
I added #include <zcmd> and I also have the zcmd.inc in the pawno include. Thank you both for your help, what should I do now? Googling these errors just tells me what they stand for.
Re: [Help] Command Script -
0Z3ro0 - 02.11.2013
Bump.
Hello?
Re: [Help] Command Script -
LeeXian99 - 02.11.2013
Mind post your script out again?
Re: [Help] Command Script -
0Z3ro0 - 02.11.2013
Quote:
Originally Posted by LeeXian99
Mind post your script out again?
|
How silly of me, here you go;
http://pastebin.com/bvk0FX55
That contains the code and error message on that code.
Re: [Help] Command Script -
LeeXian99 - 02.11.2013
Did you remove
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
If not, try to remove it.
Re: [Help] Command Script -
JeaSon - 02.11.2013
here its example
first you must download zcmd include and put it into ur pawno/include folder then compile
pawn Code:
//just examlpe
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
//============Color Define Begin============
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA // - Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA
#define COLOR_YELLOWGREEN 0x9ACD32AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA
//============Color Define End============
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
CMD:test(playerid,params[])
{
SendClientMessage(playerid, COLOR_WHITE, "Everything is working, Sir!");
return 1;
}
CMD:fixme(playerid,params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle dumbass!");
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, COLOR_WHITE, "It was a close call, but we got her fixed up!");
return 1;
}
CMD:heal(playerid,params[])
{
SetPlayerHealth(playerid, 100.0);
return 1;
}
CMD:where(playerid,params[])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return 1;
}
Re: [Help] Command Script -
0Z3ro0 - 02.11.2013
Quote:
Originally Posted by Namer
here its example
first you must download zcmd include and put it into ur pawno/include folder then compile
pawn Code:
//just examlpe // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT
#include <a_samp> #include <zcmd>
//============Color Define Begin============ #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_LIME 0x10F441AA #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_NAVY 0x000080AA #define COLOR_AQUA 0xF0F8FFAA #define COLOR_CRIMSON 0xDC143CAA #define COLOR_FLBLUE 0x6495EDAA #define COLOR_BISQUE 0xFFE4C4AA #define COLOR_BLACK 0x000000AA #define COLOR_CHARTREUSE 0x7FFF00AA #define COLOR_BROWN 0XA52A2AAA #define COLOR_CORAL 0xFF7F50AA #define COLOR_GOLD 0xB8860BAA #define COLOR_GREENYELLOW 0xADFF2FAA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_IVORY 0xFFFF82AA #define COLOR_LAWNGREEN 0x7CFC00AA #define COLOR_SEAGREEN 0x20B2AAAA #define COLOR_LIMEGREEN 0x32CD32AA // - Dark lime #define COLOR_MIDNIGHTBLUE 0X191970AA #define COLOR_MAROON 0x800000AA #define COLOR_OLIVE 0x808000AA #define COLOR_ORANGERED 0xFF4500AA #define COLOR_PINK 0xFFC0CBAA // - Light light pink #define COLOR_SPRINGGREEN 0x00FF7FAA #define COLOR_TOMATO 0xFF6347AA #define COLOR_YELLOWGREEN 0x9ACD32AA #define COLOR_MEDIUMAQUA 0x83BFBFAA #define COLOR_MEDIUMMAGENTA 0x8B008BAA //============Color Define End============
#define FILTERSCRIPT #if defined FILTERSCRIPT
public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; }
public OnFilterScriptExit() { return 1; }
#else
main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); }
#endif
public OnGameModeInit() { return 1; }
public OnGameModeExit() { return 1; }
public OnPlayerRequestClass(playerid, classid) { return 1; }
public OnPlayerConnect(playerid) { return 1; }
public OnPlayerDisconnect(playerid, reason) { return 1; }
public OnPlayerSpawn(playerid) { return 1; }
public OnPlayerDeath(playerid, killerid, reason) { return 1; }
public OnVehicleSpawn(vehicleid) { return 1; }
public OnVehicleDeath(vehicleid, killerid) { return 1; }
public OnPlayerText(playerid, text[]) { return 1; }
CMD:test(playerid,params[]) { SendClientMessage(playerid, COLOR_WHITE, "Everything is working, Sir!"); return 1; } CMD:fixme(playerid,params[]) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle dumbass!"); RepairVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, COLOR_WHITE, "It was a close call, but we got her fixed up!"); return 1; } CMD:heal(playerid,params[]) { SetPlayerHealth(playerid, 100.0); return 1; } CMD:where(playerid,params[]) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); return 1; }
|
Thank you a bunch! My zcmd code was correct but I keep putting it in the OnPlayerCommandText. When I put it under like you showed me, they all work now.
I am used to 0.3e where all the commands went inside OnPlayerCommandText. Thank you again for your help, I knew it was something simple that I had screwed up. I just needed an experienced coder like you to come along and point what it was out.