dcmd_vbike(playerid, params[]) { if(pInfo[playerid][VIPlevel] < 3) return SCM(playerid, COLOR_RED, "You need to be Bronze VIP player to use this!"); new col[2],vehicle; if(sscanf(params, "iii",vehicle,col[0],col[1])) return SCM(playerid, COLOR_RED, "Usage: /vbike [Bike ID] [Color 1] [Color 2]"); if(vehicle == 461 || vehicle == 463 || vehicle == 468 || vehicle == 521 || vehicle == 522) { Cars(playerid, vehicle,col[0],col[1]); } return 1; }
error 017: undefined symbol "Cars"
YCMD:vbike(playerid, params[], help) { #pragma unused help if(P_Data[playerid][VIP] == 0) return SCM(playerid, COLOR_RED, "You need to be Bronze VIP player to use this!"); new col[2],vehicle; if(sscanf(params, "iii",vehicle,col[0],col[1])) return SCM(playerid, COLOR_RED, "Usage: /vbike [Bike ID] [Color 1] [Color 2]"); if(vehicle == 461 || vehicle == 463 || vehicle == 468 || vehicle == 521 || vehicle == 522) { Cars(playerid, vehicle,col[0],col[1]); } return 1; } |
new Bike[MAX_PLAYERS];
Cars(playerid, vehicle,col1,col2)
{
new Float:x,Float:y,Float:z;
new Float:Angle;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,Angle);
Bike[playerid]=CreateVehicle(vehicle, x,y,z, Angle, col1,col2, -1);
PutPlayerInVehicle(playerid,Bike[playerid],0);
}