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Speedboost and bounce. :S - Printable Version

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+--- Thread: Speedboost and bounce. :S (/showthread.php?tid=473167)



Speedboost and bounce. :S - LeeXian99 - 01.11.2013

So, long time no script! When I'm here, means I got problem with scripting and there's no one around to help me so..

It's about speedboost and bounce. I did this.

pawn Код:
if((newkeys & KEY_FIRE))
    {
        if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            new Float:Velocity[3];
            if(Boost[playerid] == 1)
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0]*2, Velocity[1]*2, Velocity[2]*2);
        }
    }
    if((newkeys & KEY_CROUCH))
    {
        if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            new Float:Velocity[3];
            if(Bounce[playerid] == 1)
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]+0.39);
        }
    }
When I tested it, it doesn't look really good as i expected.

I expected speedboost will go straight and bounce will go jump without stopping (or just bounce and going forward a bit)

So, how can I fix this?


Re: Speedboost and bounce. :S - Konstantinos - 01.11.2013

pawn Код:
if(newkeys & KEY_FIRE)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(Boost[playerid])
        {
            new Float:Velocity[3];
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0]*1.2, Velocity[1]*1.2, Velocity[2]*1.2);
        }
    }
}
if(newkeys & KEY_CROUCH)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(Bounce[playerid])
        {
            new Float:Velocity[3];
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]+0.3);
        }
    }
}
The velocity * 2 makes it move too fast that you cannot control. 1.1-1.8 is pretty much fine.


Re: Speedboost and bounce. :S - LeeXian99 - 01.11.2013

Quote:
Originally Posted by Konstantinos
Посмотреть сообщение
pawn Код:
if(newkeys & KEY_FIRE)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(Boost[playerid])
        {
            new Float:Velocity[3];
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0]*1.2, Velocity[1]*1.2, Velocity[2]*1.2);
        }
    }
}
if(newkeys & KEY_CROUCH)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if(Bounce[playerid])
        {
            new Float:Velocity[3];
            GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
            SetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]+0.3);
        }
    }
}
The velocity * 2 makes it move too fast that you cannot control. 1.1-1.8 is pretty much fine.
I mean, when I press LMB, it stops the car. When I press H, it bounce but it stopped the vehicle and bounced... Quite annoyed with this things around for an hour.


Re: Speedboost and bounce. :S - Konstantinos - 01.11.2013

The code I posted shouldn't stop the car, I use pretty much the same for both speedboost/bounce and they work perfect.


Re: Speedboost and bounce. :S - LeeXian99 - 01.11.2013

Just weird, why it still stop my car although I used your code? o.0