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Pawno has stopped working!? - Printable Version

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+--- Thread: Pawno has stopped working!? (/showthread.php?tid=473135)



Pawno has stopped working!? - Songason - 01.11.2013

When I add #include <zcmd>, and I compile Pawno crashes.
It also crashes when I remove the '#include <zcmd>' part, but when I remove the zmcd.inc from the includes it says can not read from zcmd...?

What should I do?


Re: Pawno has stopped working!? - Pettersen - 01.11.2013

Sure you have included your zcmd in your folder? Pawno->Includes
And be sure you put it under #include <a_samp>
Like:
#include <a_samp>
#include <zcmd>


Re: Pawno has stopped working!? - RowdyrideR - 01.11.2013

it sounds like zcmd isn't the problem, Did you try to open pawno then click Open and choose your script?


Re: Pawno has stopped working!? - Songason - 01.11.2013

Quote:
Originally Posted by Pettersen
Посмотреть сообщение
Sure you have included your zcmd in your folder? Pawno->Includes
And be sure you put it under #include <a_samp>
Like:
#include <a_samp>
#include <zcmd>
Yeah, I'm sure man!


Re: Pawno has stopped working!? - Songason - 02.11.2013

anyone>?


Re: Pawno has stopped working!? - SAMProductions - 02.11.2013

ZCMD:
[Include] zcmd 0.3.1 | Fast & Simple Command Processor (updated 30/10/2009)

Check your "PAWNO > includes" Directory, and Look for "zcmd.inc",

If you don't have "zcmd.inc",

(NOTE: Make sure you open the same PAWNO that contains all your stuff)

Download it here,

[Include] zcmd 0.3.1 | Fast & Simple Command Processor (updated 30/10/2009)
SolidFiles for ZCMD 0.3.1

Installation:
  1. Copy the whole include codes in Notepad, Wordpad, etc..
  2. Save it as "include's name.inc", and Save it in "PAWNO > include".
  3. Open your Gamemode Script using PAWNO Compiler.
  4. Add "#include <include's name>" at the Top of your Gamemode Script.
  5. Compile it, Save it, and Finish.
and/or
  1. Download the Include File, Copy it.
  2. Paste it in "PAWNO > include".
  3. Open your Gamemode Script using PAWNO Compiler.
  4. Add "#include <include's name>" at the Top of your Gamemode Script.
  5. Compile it, Save it, and Finish.