SA-MP Forums Archive
[Map] Mechanic HQ / Base - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] Mechanic HQ / Base (/showthread.php?tid=472751)



Mechanic HQ / Base - KookosPahkina - 30.10.2013

This is a Mechanic HQ / Base what i made.
Tell me some suggestions what to map maybe? and what to add to this map too... i forgot some ids and i cant find the objects so.. if i would have found them it would look better in my opinion.

Some Pictures.






The Code
CreateObject: http://pastebin.com/bdxzmA3w
CreateDynamicObject: http://pastebin.com/dwjLWquh
Total Objects Created: 36
Total Objects Removed: 7


Re: Mechanic HQ / Base - DuongNghia - 30.10.2013

- 6/10 the yard so empty


Re: Mechanic HQ / Base - KookosPahkina - 30.10.2013

Quote:
Originally Posted by DuongNghia
View Post
- 6/10 the yard so empty
Give me some suggestions then what to add there...
i was going to add few objects to the yard more but i dont know the object ids anymore..


Re: Mechanic HQ / Base - DanishHaq - 30.10.2013

Add some tires, like the abandoned ones, maybe another garage next to the one you have with a lifting device thing. Add those bins that they have, I mean the cylinder bins that make it look like a scrapyard a bit, maybe add some vehicle objects there too. Add some mechanical vehicles, like a Tow Truck or the flatbed truck or something like that.


Re: Mechanic HQ / Base - Cuhz - 30.10.2013

^^ I agree, some abandoned tires would look cool


Re: Mechanic HQ / Base - KookosPahkina - 30.10.2013

Im making another post for the Version 2 ! It'll be up soon.


Re: Mechanic HQ / Base - ***Niko*** - 30.10.2013

Cool,waiting v2 to see,this one is to empty


Re: Mechanic HQ / Base - BigBadWolf - 30.10.2013

Quote:
Originally Posted by ***Niko***
View Post
Cool,waiting v2 to see,this one is to empty
I agree also as they said before the yard is very empty you need some tables with tools and other objects so you could fill the place up, good job with the mapping, V2 will probably be great good job


Re: Mechanic HQ / Base - Bordux - 31.10.2013

I suggest placing random buildings around it, to resize the yard.


Re: Mechanic HQ / Base - Nostalgia - 31.10.2013

It's nice, but you can make it better by adding some new objects in the yard.