Nice House At Area51 + GateWithPass -
WhiteAngels - 29.10.2013
Hello :D !!!
Today i'll give you a NiceHouseMapAtArea51
This is the pictures :
http://imgur.com/a/nlvuq
Add This
OnTheTopOfScripts
Code:
new gate1;
new gate2;
new gate3;
new gate4;
AddThisOnGameModeInit
Code:
//NiceHouseAtArea51 By:WhiteAngel
CreateDynamicObject(2755,202.6999969,1858.0000000,13.8999996,0.0000000,0.0000000,0.0000000); //object(dojo_wall) (1)
CreateDynamicObject(2755,206.0000000,1858.0000000,13.8999996,0.0000000,0.0000000,0.0000000); //object(dojo_wall) (2)
CreateDynamicObject(2298,202.8000031,1870.8000488,12.1000004,0.0000000,0.0000000,0.0000000); //object(swank_bed_7) (1)
CreateDynamicObject(2297,201.3000031,1864.1999512,12.1000004,0.0000000,0.0000000,45.0000000); //object(tv_unit_2) (1)
CreateDynamicObject(2628,225.3000031,1864.9000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_bench2) (1)
CreateDynamicObject(2630,225.3999939,1863.3000488,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_bike) (1)
CreateDynamicObject(2627,225.1999969,1861.6999512,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_treadmill) (1)
CreateDynamicObject(2824,205.5000000,1874.4000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(gb_novels02) (1)
CreateDynamicObject(2828,202.8000031,1874.5000000,12.6000004,0.0000000,0.0000000,180.0000000); //object(gb_ornament02) (1)
CreateDynamicObject(1723,205.1000061,1865.9000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(mrk_seating1) (1)
CreateDynamicObject(2315,203.3000031,1864.1999512,12.1000004,0.0000000,0.0000000,90.0000000); //object(cj_tv_table4) (1)
CreateDynamicObject(2245,203.3000031,1864.9000244,12.8500004,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (1)
CreateDynamicObject(2928,226.2500000,1859.2500000,14.5000000,0.0000000,0.0000000,90.0000000); //object(a51_intdoor) (2)
CreateDynamicObject(9126,213.8999939,1872.6999512,23.7999992,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (1)
CreateDynamicObject(1597,207.8000031,1895.5000000,18.0000000,12.0000000,0.0000000,9.0000000); //object(cntrlrsac1) (1)
CreateDynamicObject(1597,209.3000031,1885.9000244,15.8999996,11.9970703,0.0000000,8.9978027); //object(cntrlrsac1) (2)
CreateDynamicObject(1597,219.5000000,1896.4000244,18.2000008,11.9970703,0.0000000,352.5000000); //object(cntrlrsac1) (3)
CreateDynamicObject(1597,218.1999969,1886.6999512,16.1000004,11.9915771,0.0000000,352.5000000); //object(cntrlrsac1) (4)
CreateDynamicObject(1215,208.6999969,1890.5000000,14.8999996,12.5000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,219.0000000,1891.3000488,15.1999998,12.4969482,0.0000000,0.0000000); //object(bollardlight) (2)
CreateDynamicObject(3472,207.6999969,1885.8000488,16.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateDynamicObject(3472,220.0000000,1885.8000488,16.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateDynamicObject(15036,203.3999939,1859.5999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(kit_cab_washin_sv) (1)
CreateDynamicObject(2571,220.8999939,1869.0999756,12.1000004,0.0000000,0.0000000,0.0000000); //object(hotel_single_1) (1)
CreateDynamicObject(2198,207.0000000,1874.0999756,12.1000004,0.0000000,0.0000000,0.0000000); //object(med_office2_desk_3) (1)
CreateDynamicObject(1671,207.8000031,1873.0999756,12.6000004,0.0000000,0.0000000,225.0000000); //object(swivelchair_a) (1)
CreateDynamicObject(1827,211.3999939,1858.0000000,12.1000004,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateDynamicObject(1704,213.1999969,1858.4000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(kb_chair03) (1)
CreateDynamicObject(1704,209.6999969,1857.5999756,12.1000004,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (2)
CreateDynamicObject(2245,211.3999939,1858.0000000,12.8000002,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (2)
CreateDynamicObject(1723,249.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,180.0000000); //object(mrk_seating1) (2)
CreateDynamicObject(1723,246.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,179.9945068); //object(mrk_seating1) (3)
CreateDynamicObject(1723,243.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,179.9945068); //object(mrk_seating1) (4)
CreateDynamicObject(1736,204.1000061,1874.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cj_stags_head) (1)
CreateDynamicObject(1808,201.3000031,1874.5000000,12.1000004,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
CreateDynamicObject(2100,202.1000061,1862.5999756,12.1000004,0.0000000,0.0000000,135.0000000); //object(med_hi_fi_2) (1)
CreateDynamicObject(3749,213.6999969,1872.8000488,22.5000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateDynamicObject(3884,209.5000000,1874.5000000,16.2500000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (1)
CreateDynamicObject(3884,218.3000031,1874.1999512,16.2500000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (2)
CreateDynamicObject(2985,210.3000031,1881.1999512,12.1999998,12.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
CreateDynamicObject(2985,218.0000000,1881.9000244,12.3999996,348.0029297,0.0000000,180.0000000); //object(minigun_base) (2)
//Gates
gate1 = CreateDynamicObject(980,214.0996094,1875.6992188,13.0000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
gate2 = CreateDynamicObject(2929,211.8000031,1875.3000488,13.8999996,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorl) (2)
gate3 = CreateDynamicObject(2928,226.6000061,1872.4000244,13.7500000,0.0000000,0.0000000,90.0000000); //object(a51_intdoor) (1)
gate4 = CreateDynamicObject(2927,215.8999939,1875.3000488,13.8999996,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorr) (1)
Add this
OnPlayerCommandText
Code:
CMD:a51(playerid,params[]) {
SetPlayerPos(playerid, 306.7621,2047.5253,17.6406);
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof (string),"[TELEPORT] %s has teleported to Area 51",pName);
SendClientMessageToAll(0x33FF33AA,string);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate1, 214.0996094,1875.6992188,9.2500000,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate1, 214.0996094,1875.6992188,13.0000000,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate2, 211.7998047,1875.2998047,10.3000002,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate2, 211.8000031,1875.3000488,13.8999996,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate3, 226.5996094,1872.3994141,11.2500000,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate3, 226.6000061,1872.4000244,13.7500000,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate4, 215.8994141,1875.2998047,10.3000002,1);
return 1;
}
CMD:Changeme(playerid,params[]) {
MoveDynamicObject(gate4, 215.8999939,1875.3000488,13.8999996,1);
return 1;
}
Re: Nice House At Area51 + GateWithPass -
donhu789 - 30.10.2013
Cool House Dude
Re: Nice House At Area51 + GateWithPass -
WhiteAngels - 03.11.2013
Thanks
Re: Nice House At Area51 + GateWithPass -
MORJAN1122 - 03.11.2013
nice one <3
Re: Nice House At Area51 + GateWithPass -
WhiteAngels - 04.11.2013
Quote:
Originally Posted by MORJAN1122
nice one <3
|
Thanks
Re: Nice House At Area51 + GateWithPass -
AaronFarley - 05.11.2013
Kinda random place for a house lol. I like it!
Also, its
Area 69 not 51
Re: Nice House At Area51 + GateWithPass -
Johnz - 06.11.2015
Code:
#include <a_samp>
#include <zcmd>
#include <float>
#include <core>
//*****************************
new gate1;
new gate2;
new gate3;
new gate4;
//***********************************************************************************
CreateDynamicObject(2755,202.6999969,1858.0000000,13.8999996,0.0000000,0.0000000,0.0000000); //object(dojo_wall) (1)
CreateDynamicObject(2755,206.0000000,1858.0000000,13.8999996,0.0000000,0.0000000,0.0000000); //object(dojo_wall) (2)
CreateDynamicObject(2298,202.8000031,1870.8000488,12.1000004,0.0000000,0.0000000,0.0000000); //object(swank_bed_7) (1)
CreateDynamicObject(2297,201.3000031,1864.1999512,12.1000004,0.0000000,0.0000000,45.0000000); //object(tv_unit_2) (1)
CreateDynamicObject(2628,225.3000031,1864.9000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_bench2) (1)
CreateDynamicObject(2630,225.3999939,1863.3000488,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_bike) (1)
CreateDynamicObject(2627,225.1999969,1861.6999512,12.1000004,0.0000000,0.0000000,270.0000000); //object(gym_treadmill) (1)
CreateDynamicObject(2824,205.5000000,1874.4000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(gb_novels02) (1)
CreateDynamicObject(2828,202.8000031,1874.5000000,12.6000004,0.0000000,0.0000000,180.0000000); //object(gb_ornament02) (1)
CreateDynamicObject(1723,205.1000061,1865.9000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(mrk_seating1) (1)
CreateDynamicObject(2315,203.3000031,1864.1999512,12.1000004,0.0000000,0.0000000,90.0000000); //object(cj_tv_table4) (1)
CreateDynamicObject(2245,203.3000031,1864.9000244,12.8500004,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (1)
CreateDynamicObject(2928,226.2500000,1859.2500000,14.5000000,0.0000000,0.0000000,90.0000000); //object(a51_intdoor) (2)
CreateDynamicObject(9126,213.8999939,1872.6999512,23.7999992,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (1)
CreateDynamicObject(1597,207.8000031,1895.5000000,18.0000000,12.0000000,0.0000000,9.0000000); //object(cntrlrsac1) (1)
CreateDynamicObject(1597,209.3000031,1885.9000244,15.8999996,11.9970703,0.0000000,8.9978027); //object(cntrlrsac1) (2)
CreateDynamicObject(1597,219.5000000,1896.4000244,18.2000008,11.9970703,0.0000000,352.5000000); //object(cntrlrsac1) (3)
CreateDynamicObject(1597,218.1999969,1886.6999512,16.1000004,11.9915771,0.0000000,352.5000000); //object(cntrlrsac1) (4)
CreateDynamicObject(1215,208.6999969,1890.5000000,14.8999996,12.5000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,219.0000000,1891.3000488,15.1999998,12.4969482,0.0000000,0.0000000); //object(bollardlight) (2)
CreateDynamicObject(3472,207.6999969,1885.8000488,16.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateDynamicObject(3472,220.0000000,1885.8000488,16.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateDynamicObject(15036,203.3999939,1859.5999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(kit_cab_washin_sv) (1)
CreateDynamicObject(2571,220.8999939,1869.0999756,12.1000004,0.0000000,0.0000000,0.0000000); //object(hotel_single_1) (1)
CreateDynamicObject(2198,207.0000000,1874.0999756,12.1000004,0.0000000,0.0000000,0.0000000); //object(med_office2_desk_3) (1)
CreateDynamicObject(1671,207.8000031,1873.0999756,12.6000004,0.0000000,0.0000000,225.0000000); //object(swivelchair_a) (1)
CreateDynamicObject(1827,211.3999939,1858.0000000,12.1000004,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateDynamicObject(1704,213.1999969,1858.4000244,12.1000004,0.0000000,0.0000000,270.0000000); //object(kb_chair03) (1)
CreateDynamicObject(1704,209.6999969,1857.5999756,12.1000004,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (2)
CreateDynamicObject(2245,211.3999939,1858.0000000,12.8000002,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (2)
CreateDynamicObject(1723,249.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,180.0000000); //object(mrk_seating1) (2)
CreateDynamicObject(1723,246.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,179.9945068); //object(mrk_seating1) (3)
CreateDynamicObject(1723,243.1000061,1858.0000000,13.1000004,0.0000000,0.0000000,179.9945068); //object(mrk_seating1) (4)
CreateDynamicObject(1736,204.1000061,1874.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cj_stags_head) (1)
CreateDynamicObject(1808,201.3000031,1874.5000000,12.1000004,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
CreateDynamicObject(2100,202.1000061,1862.5999756,12.1000004,0.0000000,0.0000000,135.0000000); //object(med_hi_fi_2) (1)
CreateDynamicObject(3749,213.6999969,1872.8000488,22.5000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateDynamicObject(3884,209.5000000,1874.5000000,16.2500000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (1)
CreateDynamicObject(3884,218.3000031,1874.1999512,16.2500000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (2)
CreateDynamicObject(2985,210.3000031,1881.1999512,12.1999998,12.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
CreateDynamicObject(2985,218.0000000,1881.9000244,12.3999996,348.0029297,0.0000000,180.0000000); //object(minigun_base) (2)
//Gates
gate1 = CreateDynamicObject(980,214.0996094,1875.6992188,13.0000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
gate2 = CreateDynamicObject(2929,211.8000031,1875.3000488,13.8999996,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorl) (2)
gate3 = CreateDynamicObject(2928,226.6000061,1872.4000244,13.7500000,0.0000000,0.0000000,90.0000000); //object(a51_intdoor) (1)
gate4 = CreateDynamicObject(2927,215.8999939,1875.3000488,13.8999996,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorr) (1)
//----------------------------------------------------------------------------------------------------------------
CMD:a51(playerid,params[]) {
SetPlayerPos(playerid, 306.7621,2047.5253,17.6406);
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof (string),"[TELEPORT] %s has teleported to Area 51",pName);
SendClientMessageToAll(0x33FF33AA,string);
return 1;
}
CMD:og1(playerid,params[]) {
MoveDynamicObject(gate1, 214.0996094,1875.6992188,9.2500000,1);
return 1;
}
CMD:cg1(playerid,params[]) {
MoveDynamicObject(gate1, 214.0996094,1875.6992188,13.0000000,1);
return 1;
}
CMD:og2(playerid,params[]) {
MoveDynamicObject(gate2, 211.7998047,1875.2998047,10.3000002,1);
return 1;
}
CMD:cg2(playerid,params[]) {
MoveDynamicObject(gate2, 211.8000031,1875.3000488,13.8999996,1);
return 1;
}
CMD:og3(playerid,params[]) {
MoveDynamicObject(gate3, 226.5996094,1872.3994141,11.2500000,1);
return 1;
}
CMD:cg3(playerid,params[]) {
MoveDynamicObject(gate3, 226.6000061,1872.4000244,13.7500000,1);
return 1;
}
CMD:og4(playerid,params[]) {
MoveDynamicObject(gate4, 215.8994141,1875.2998047,10.3000002,1);
return 1;
}
CMD:cg4(playerid,params[]) {
MoveDynamicObject(gate4, 215.8999939,1875.3000488,13.8999996,1);
return 1;
}
Code:
D:\4erdf.pwn(11) : error 010: invalid function or declaration
D:\4erdf.pwn(12) : error 010: invalid function or declaration
D:\4erdf.pwn(13) : error 010: invalid function or declaration
D:\4erdf.pwn(14) : error 010: invalid function or declaration
D:\4erdf.pwn(15) : error 010: invalid function or declaration
D:\4erdf.pwn(16) : error 010: invalid function or declaration
D:\4erdf.pwn(17) : error 010: invalid function or declaration
D:\4erdf.pwn(18) : error 010: invalid function or declaration
D:\4erdf.pwn(19) : error 010: invalid function or declaration
D:\4erdf.pwn(20) : error 010: invalid function or declaration
D:\4erdf.pwn(21) : error 010: invalid function or declaration
D:\4erdf.pwn(22) : error 010: invalid function or declaration
D:\4erdf.pwn(23) : error 010: invalid function or declaration
D:\4erdf.pwn(24) : error 010: invalid function or declaration
D:\4erdf.pwn(25) : error 010: invalid function or declaration
D:\4erdf.pwn(26) : error 010: invalid function or declaration
D:\4erdf.pwn(27) : error 010: invalid function or declaration
D:\4erdf.pwn(28) : error 010: invalid function or declaration
D:\4erdf.pwn(29) : error 010: invalid function or declaration
D:\4erdf.pwn(30) : error 010: invalid function or declaration
D:\4erdf.pwn(31) : error 010: invalid function or declaration
D:\4erdf.pwn(32) : error 010: invalid function or declaration
D:\4erdf.pwn(33) : error 010: invalid function or declaration
D:\4erdf.pwn(34) : error 010: invalid function or declaration
D:\4erdf.pwn(35) : error 010: invalid function or declaration
D:\4erdf.pwn(36) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.