warning 213: tag mismatch
public OnPlayerDisconnect(playerid, reason) { new file[128], pname[MAX_PLAYER_NAME]; new Float:x, Float:y, Float:z; new Float:health; new Float:armour; new playerskin = GetPlayerSkin(playerid); GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "USERFILES/%s.ini", pname); if(dini_Exists(file)) { GetPlayerPos(playerid, x, y, z); GetPlayerHealth(playerid, health); GetPlayerArmour(playerid, armour); dini_FloatSet(file, "CoordinateX", x); dini_FloatSet(file, "CoordinateY", y); dini_FloatSet(file, "CoordinateZ", z); dini_FloatSet(file, "Health", health); dini_FloatSet(file, "Armour", armour); dini_FloatSet(file, "Skin", playerskin); } return 1; } public OnPlayerSpawn(playerid) { new file[128], pname[MAX_PLAYER_NAME]; new Float:x, Float:y, Float:z; new Float:health; new Float:armour; new playerskin = GetPlayerSkin(playerid); GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "USERFILES/%s.ini", pname); if(!dini_Exists(file)) { dini_Create(file); return 1; } else if(dini_Exists(file)) { x = dini_Float(file, "CoordinateX"); y = dini_Float(file, "CoordinateY"); z = dini_Float(file, "CoordinateZ"); health = dini_Float(file, "Health"); armour = dini_Float(file, "Armour"); playerskin = dini_Float(file, "Skin"); SetPlayerPos(playerid, x, y, z); SetPlayerHealth(playerid, health); SetPlayerArmour(playerid, armour); SetPlayerSkin(playerid, playerskin); return 1; } return 1; }
playerskin = dini_Float(file, "Skin");
playerskin = dini_Float(file, "Skin");
dini_FloatSet(file, "Skin", playerskin);
Replace This:
Code:
playerskin = dini_Float(file, "Skin"); Code:
dini_FloatSet(file, "Skin", playerskin); |
Replace This:
Code:
playerskin = dini_Float(file, "Skin"); Code:
dini_FloatSet(file, "Skin", playerskin); |
playerskin = dini_Int(file, "Skin");