cppantaneiros = CPS_AddCheckpoint(X,Y,Z,2.0,500);
#include < cpstream >
//////////////////////////////////////////////////
//////////////////////////////////////////////////
/// Matraka's Checkpoint Streamer ///
/// ///
/// Author: [MPA]matraka_IDG ///
/// Contact: msn_matraka@gtabrasil.net ///
/// ///
/// ---===Infernus Development Group===--- ///
//////////////////////////////////////////////////
//////////////////////////////////////////////////
#include <a_samp>
/*Natives
native CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,Float:spawn_dist);
native CPS_IsPlayerInCheckpoint(playerid,cpid);
native CPS_IsPlayerInAnyCheckpoint(playerid,cpid);
native CPS_RemoveCheckpoint(cpid);
native CPS_GetPlayerCheckpoint(playerid);
*/
#define MAX_CHECKPOINTS 500
forward CPSERVICE_Handler();
enum cpinfo
{
Float:cpX,
Float:cpY,
Float:cpZ,
Float:cpsz,
cpsd,
};
new CPSERVICE_active;
new Checkpoints[MAX_CHECKPOINTS][cpinfo];
new UsedCPSlot[MAX_CHECKPOINTS];
new CPSERVICE_actualcp[MAX_PLAYERS];
stock CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,spawn_dist)
{
new cpid=1;
while(UsedCPSlot[cpid] == 1) cpid++;
if(CPSERVICE_active == 0){
SetTimer("CPSERVICE_Handler",500,true);
CPSERVICE_active=1;
}
UsedCPSlot[cpid]=1;
Checkpoints[cpid][cpX]=X;
Checkpoints[cpid][cpY]=Y;
Checkpoints[cpid][cpZ]=Z;
Checkpoints[cpid][cpsz]=size;
Checkpoints[cpid][cpsd]=spawn_dist;
return cpid;
}
stock CPS_IsPlayerInCheckpoint(playerid,cpid)
{
if(!IsPlayerInCheckpoint(playerid)) return 0;
if(CPSERVICE_actualcp[playerid] == cpid) return 1;
else return 0;
}
stock CPS_IsPlayerInAnyCheckpoint(playerid)
{
if(!IsPlayerInCheckpoint(playerid)) return 0;
if(CPSERVICE_actualcp[playerid] == 0) return 0;
else return 1;
}
stock CPS_GetPlayerCheckpoint(playerid) if(!IsPlayerInCheckpoint(playerid)) return 0; else return CPSERVICE_actualcp[playerid];
stock CPS_RemoveCheckpoint(cpid)
{
if(cpid == 0 || UsedCPSlot[cpid] == 0) return 0;
UsedCPSlot[cpid]=0;
return 1;
}
public CPSERVICE_Handler()
{
for(new i; i<MAX_PLAYERS; i++){
new Float:prevdist = 100000.000;
new prevcp;
for(new cpid=1; cpid < MAX_CHECKPOINTS; cpid++){
if(UsedCPSlot[cpid]) {
new Float:dist;
dist = CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]);
if(dist < prevdist){
prevdist = dist;
prevcp = cpid;
}
}
}
new cpid=prevcp;
if(CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]) < Checkpoints[cpid][cpsd]) {
if(CPSERVICE_actualcp[i] != cpid){
SetPlayerCheckpoint(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ],Checkpoints[cpid][cpsz]);
CPSERVICE_actualcp[i] = cpid;
}
} else {
if(CPSERVICE_actualcp[i] != 0){
CPSERVICE_actualcp[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
return 1;
}
stock CPSERVICE_getdist(playerid,Float:x2,Float:y2,Float:z2)
{
new Float:x1,Float:y1,Float:z1;
new Float:tmpdis;
GetPlayerPos(playerid,x1,y1,z1);
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
return floatround(tmpdis);
}
CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,Float:spawn_dist);
CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,0b101,Float:spawn_dist);
Ta nй, mais como eu saberei o tamanho dele й esta minha duvida pois queria deixa-lo menor do que 2.0
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Ta nй, mais como eu saberei o tamanho dele й esta minha duvida pois queria deixa-lo menor do que 2.0
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O tamanho й tu que sabe, nгo й tu que ta criando? '-'
Й o 4є parвmetro, o parвmetro size. Se tu quer size 5, use assim: pawn Код:
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