Re: Texture Studio - Texture your maps -
Ghazal - 11.10.2014
May you upload the files on mediafire/solidfiles since not all of us has Github program?
and It is required for downloading the file of amx_assembly
Re: Texture Studio - Texture your maps -
Eyce - 07.02.2015
Is there a way to show all indices of the loaded objects using /importmap?
EDIT: Nevermind, I'm sorry - /showtext3d and /hidetext3d
Re: Texture Studio - Texture your maps -
Pottus - 07.02.2015
1.7 should be released either tonight or tomorrow it has a new /undo feature you will be able to undo anything in a current edit that means the undo buffer is not saved you can only use it during an editing session.
Re: Texture Studio - Texture your maps -
NoSoap - 07.02.2015
This is brilliant, keep up the good work!
Re: Texture Studio - Texture your maps -
boy - 08.02.2015
Like this! Thanks!
Re: Texture Studio - Texture your maps -
ciulpausks - 15.02.2015
How to use that /mtextures command properly?? I mean what buttons should I use to select textures
Re: Texture Studio - Texture your maps -
MasonPlay - 15.02.2015
Quote:
Originally Posted by ciulpausks
How to use that /mtextures command properly?? I mean what buttons should I use to select textures
|
After /mttextures use Numpad 4 and 6 and Y - H
You cannot select them so you will have to copy the id of the texture and set it on the index with /mtset 0-15 ID or /mtsetall 0-15 ID(Textureid)
Keep in mind that 0 changes the texture of all the same model objects.
Re: Texture Studio - Texture your maps -
ciulpausks - 15.02.2015
Quote:
After /mttextures use Numpad 4 and 6 and Y - H
You cannot select them so you will have to copy the id of the texture and set it on the index with /mtset 0-15 ID or /mtsetall 0-15 ID(Textureid)
Keep in mind that 0 changes the texture of all the same model objects.
|
ok ty very much
Re: Texture Studio - Texture your maps -
Pottus - 15.02.2015
Quote:
Originally Posted by MasonPlay
After /mttextures use Numpad 4 and 6 and Y - H
You cannot select them so you will have to copy the id of the texture and set it on the index with /mtset 0-15 ID or /mtsetall 0-15 ID(Textureid)
Keep in mind that 0 changes the texture of all the same model objects.
|
There is an interface built /stexture remember pressing walk key will apply the selected texture to the index you have selected for editing in the /stexture tool.
Re: Texture Studio - Texture your maps -
MasonPlay - 23.02.2015
Any ideas how to fix this problem. It seems that nobody knows how it can be fixed..
https://sampforum.blast.hk/showthread.php?tid=564846
https://www.youtube.com/watch?v=JL7U...ature=youtu.be
Re: Texture Studio - Texture your maps -
DraconianGamer - 25.02.2015
Is there a way to spawn a static vehicle in Texture Studio? If not through commands, then by adding it manually?
I want to edit the Freight train with some attached objects but I can't figure out how to get one in game to start working on it.
Re: Texture Studio - Texture your maps -
JXbro - 21.04.2015
Thanks both of you, can't wait to test it out!
Re: Texture Studio - Texture your maps -
JXbro - 22.04.2015
Quote:
Originally Posted by ipsLeon
If you have the map exported just put it at OnGameModeInit (all the code), it will automatically build and re-texture the objects...
Example:
Code:
public OnGameModeInit()
{LoadCustomMaps();
//all the rest of the public
return 1;
}
LoadCustomMaps()
{new tmpobject;
tmpobject = CreateDynamicObject(...);
SetObjectMaterial(tmpobject....);
//all the rest of the map
return 1;
}
|
The bug is not fixed at all and second I get this error.
Code:
D:\Program Files\ATG_San_and_njeklik.com\Texture-Studio-master\gamemodes\bare.pwn(63) : error 017: undefined symbol "CreateDynamicObject"
D:\Program Files\ATG_San_and_njeklik.com\Texture-Studio-master\gamemodes\bare.pwn(64) : error 001: expected token: ",", but found "..."
D:\Program Files\ATG_San_and_njeklik.com\Texture-Studio-master\gamemodes\bare.pwn(64) : error 029: invalid expression, assumed zero
D:\Program Files\ATG_San_and_njeklik.com\Texture-Studio-master\gamemodes\bare.pwn(64) : error 029: invalid expression, assumed zero
D:\Program Files\ATG_San_and_njeklik.com\Texture-Studio-master\gamemodes\bare.pwn(64) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
5 Errors.
And I have this one:
Code:
public OnGameModeInit()
{
LoadCustomMaps();
//all the rest of the public
return 1;
}
LoadCustomMaps()
{
new tmpobject;
tmpobject = CreateDynamicObject(...);
SetObjectMaterial(tmpobject....);
//all the rest of the map
return 1;
}
SetGameModeText("Texture Studio");
ShowPlayerMarkers(1);
ShowNameTags(1);
AllowAdminTeleport(1);
UsePlayerPedAnims();
AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
return 1;
}
Anyone help? or atleast help me with fixing this or filterscript, I don't want my job gone
Re: Texture Studio - Texture your maps -
n0minal - 22.04.2015
My code was
just an example, you can't compile it. You need to know the basics of pawn before scripting something, you can't create a function inside of callbacks. My example used to be based on streamer plugin, read the wiki before start your server.
Re: Texture Studio - Texture your maps -
JXbro - 22.04.2015
Quote:
Originally Posted by ipsLeon
My code was just an example, you can't compile it. You need to know the basics of pawn before scripting something, you can't create a function inside of callbacks. My example used to be based on streamer plugin, read the wiki before start your server.
|
I don't want to start a server, it's bare script and I want to use it so I can take screenshots of my map and post them over forums, I tried to import the map and it still didn't work. I need a way to load the textdrawed objects so I can actually take some screenshots of them and this is the only way to.
Re: Texture Studio - Texture your maps -
n0minal - 22.04.2015
Quote:
Originally Posted by JXbro
I don't want to start a server, it's bare script and I want to use it so I can take screenshots of my map and post them over forums, I tried to import the map and it still didn't work. I need a way to load the textdrawed objects so I can actually take some screenshots of them and this is the only way to.
|
Then just paste all the code which you exported to OnGameModeInit calkback. If you're using dynamicobjects you will nead streamer include to compile and streamer plugin to run the server.
Re: Texture Studio - Texture your maps -
Toxik - 02.05.2015
new objects from 0.3.7 ?
Re: Texture Studio - Texture your maps -
n0minal - 02.05.2015
Quote:
Originally Posted by Toxik
new objects from 0.3.7 ?
|
Quote:
Originally Posted by ipsLeon
Array for 0.3.7 objects until now all the 545 objects:
http://pastebin.com/m98kN3QT
If you want to update your texture studio to 0.3.7 RC4 all you have to do is include those objects on ValidModels array and re-compile the script.
|
Or download and replace your complete
filterscripts folder for this one (already compiled with 0.3.7 final release).
Re: Texture Studio - Texture your maps -
Toxik - 03.05.2015
Pottus please finish fast 0.3.7 version
i cant complie the .pwn files
Re: Texture Studio - Texture your maps -
Pottus - 03.05.2015
What is the problem? It should work fine.