//--------------------------------------------------
if(strcmp(cmd, "/aod", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(AdminDuty[playerid] == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
format(string,sizeof(string),"Admin %s is now on Duty.",name,playerid);
SendClientMessageToAll(0x8E4D31FF,string);
AdminDuty[playerid] = 1;
new setname[16];
format(setname, sizeof(setname), "%s[AOD]",name);
if(!strlen(name[11]))
{
aodtag[playerid] = 1;
SetPlayerName(playerid,setname);
}
SetPlayerHealth(playerid,999);
SetPlayerArmour(playerid,31000000000);
}
else
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
format(string,sizeof(string),"Admin %s is no longer on Duty.",name,playerid);
SendClientMessageToAll(0x756FEEFF,string);
AdminDuty[playerid] = 0;
new pname[16];
GetPlayerName(playerid,pname,16);
strdel(pname, strlen(pname)-5, strlen(pname));
if(aodtag[playerid] == 1)
{
aodtag[playerid] = 0;
SetPlayerName(playerid,pname);
}
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,000);
}
}
return 1;
}
return 1; |
if(strcmp(cmd, "/aod", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(AdminDuty[playerid] == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
format(string,sizeof(string),"Admin %s is now on Duty.",name,playerid);
SendClientMessageToAll(0x8E4D31FF,string);
AdminDuty[playerid] = 1;
new setname[16];
format(setname, sizeof(setname), "%s[AOD]",name);
if(!strlen(name[11]))
{
aodtag[playerid] = 1;
SetPlayerName(playerid,setname);
}
SetPlayerHealth(playerid,999);
SetPlayerArmour(playerid,31000000000);
}
else
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
format(string,sizeof(string),"Admin %s is no longer on Duty.",name,playerid);
SendClientMessageToAll(0x756FEEFF,string);
AdminDuty[playerid] = 0;
new pname[16];
GetPlayerName(playerid,pname,16);
strdel(pname, strlen(pname)-5, strlen(pname));
if(aodtag[playerid] == 1)
{
aodtag[playerid] = 0;
SetPlayerName(playerid,pname);
}
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,000);
}
}
return 1;
}