AddStaticVehicleEx(595,-1440.5000000,503.7000100,0.1000000,89.2500000,15,80,15); //Launch
AddStaticVehicleEx(595,-1440.8000500,510.2000100,0.2000000,89.2470000,15,80,15); //Launch
AddStaticVehicleEx(473,-1460.8000500,510.8999900,0.0000000,89.7500000,231,106,15); //Dinghy
AddStaticVehicleEx(473,-1455.3000500,510.7999900,0.0000000,89.7470000,231,106,15); //Dinghy
AddStaticVehicleEx(472,-1444.5999800,498.7999900,0.0000000,90.0000000,15,80,15); //Coastguard
AddStaticVehicleEx(472,-1444.5999800,491.7000100,0.0000000,90.0000000,15,80,15); //Coastguard
AddStaticVehicleEx(520,-1279.6999500,495.0000000,18.9000000,0.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1291.6999500,494.8999900,18.8000000,0.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(511,-1415.3000500,512.2999900,19.6000000,359.7500000,1,34,15); //Beagle
AddStaticVehicleEx(548,-1459.5999800,500.7999900,19.8000000,270.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(425,-1308.5000000,494.5000000,19.1000000,270.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1265.3000500,494.8999900,19.1000000,90.7500000,95,10,15); //Hunter
AddStaticVehicleEx(497,-1422.0999800,491.7000100,18.3000000,181.0000000,1,34,15); //Police Maverick
AddStaticVehicleEx(497,-1412.0999800,492.2000100,18.3000000,180.5000000,1,34,15); //Police Maverick
AddStaticVehicleEx(596,-1330.5000000,438.3999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1310.0999800,438.2000100,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1314.9000200,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1319.5999800,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1324.6999500,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(433,-1284.5000000,440.5000000,7.6000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1278.5999800,440.5000000,7.6000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(432,-1237.1999500,440.8999900,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1243.1999500,440.7000100,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1249.4000200,440.2999900,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(427,-1259.3000500,438.6000100,7.2000000,0.0000000,1,34,15); //Enforcer
AddStaticVehicleEx(427,-1268.8000500,439.2000100,7.3000000,0.0000000,1,34,15); //Enforcer
AddStaticVehicleEx(554,-1293.6999500,441.3999900,7.3000000,0.0000000,1,34,15); //Yosemite
AddStaticVehicleEx(554,-1301.6999500,441.7000100,7.3000000,0.0000000,1,34,15); //Yosemite
AddStaticVehicleEx(522,-1262.4000200,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(522,-1265.6999500,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(522,-1264.0999800,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(568,-1359.4000200,454.8999900,7.1000000,0.0000000,42,119,15); //Bandito
AddStaticVehicleEx(568,-1362.9000200,454.8999900,7.1000000,0.0000000,42,119,15); //Bandito
AddStaticVehicleEx(470,-1340.0999800,455.6000100,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1345.1999500,456.3999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1350.0000000,455.8999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1354.8000500,455.8999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(500,-1297.8000500,441.7999900,7.2000000,0.0000000,1,34,15); //Mesa
CreateObject(971,-1530.1999500,482.5000000,8.8000000,358.5000000,0.0000000,359.5000000); //object(subwaygate) (1)
CreateObject(987,-1523.0000000,461.0000000,6.2000000,0.0000000,0.0000000,179.5000000); //object(elecfence_bar) (2)
CreateObject(987,-1534.8000500,461.1000100,6.2000000,0.0000000,0.0000000,179.4950000); //object(elecfence_bar) (3)
CreateObject(987,-1546.5000000,461.2000100,6.2000000,0.0000000,0.0000000,179.4950000); //object(elecfence_bar) (4)
CreateObject(971,-1422.4000200,495.8999900,4.0000000,358.4950000,0.0000000,270.9950000); //object(subwaygate) (2)
CreateObject(971,-1422.3000500,492.6000100,4.0000000,358.4950000,0.0000000,270.9940000); //object(subwaygate) (3)
CreateObject(3799,-1417.0000000,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
CreateObject(3799,-1414.0999800,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2)
CreateObject(3799,-1411.1999500,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (3)
CreateObject(3799,-1408.3000500,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (4)
CreateObject(3799,-1408.3000500,506.3999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (5)
CreateObject(3799,-1408.3000500,509.2999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (6)
CreateObject(3799,-1387.5000000,504.3999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (7)
CreateObject(3799,-1387.5000000,510.1000100,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (8)
CreateObject(1495,-1297.6999500,489.7999900,10.3000000,0.0000000,0.0000000,90.0000000); //object(gen_doorext01) (1)
CreateObject(3115,-1456.6999500,501.2999900,16.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
CreateObject(3114,-1414.4000200,516.4000200,16.7000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(12839,-1317.6999500,484.7000100,14.5000000,0.0000000,0.2500000,184.2500000); //object(cos_sbanksteps02) (1)
CreateObject(12839,-1321.1999500,479.7999900,8.5000000,0.0000000,0.2470000,92.9980000); //object(cos_sbanksteps02) (2)
CreateObject(980,-1310.5000000,479.7000100,3.4000000,0.0000000,0.0000000,89.0000000); //object(airportgate) (1)
CreateObject(980,-1339.4000200,439.3999900,8.9000000,0.0000000,0.0000000,88.9950000); //object(airportgate) (2)
CreateObject(980,-1456.0999800,479.7000100,3.3000000,0.0000000,0.0000000,89.9950000); //object(airportgate) (3)
CreateObject(16782,-1362.9000200,501.7000100,11.4000000,0.0000000,0.0000000,90.0000000); //object(a51_radar_scan) (1)
CreateObject(3114,-1414.4000200,516.4000200,9.6000000,0.0000000,0.2500000,0.0000000); //object(carrier_lift2_sfse) (2)
CreateObject(3526,-1246.4000200,505.6000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (1)
CreateObject(3526,-1246.0999800,505.6000100,17.3000000,0.0000000,0.0000000,178.7500000); //object(vegasairportlight) (2)
CreateObject(3526,-1246.0999800,496.8999900,17.3000000,0.0000000,0.0000000,178.7480000); //object(vegasairportlight) (3)
CreateObject(3526,-1246.3000500,496.8999900,17.3000000,0.0000000,0.0000000,356.7480000); //object(vegasairportlight) (4)
CreateObject(3526,-1256.4000200,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (5)
CreateObject(3526,-1256.4000200,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (6)
CreateObject(3526,-1297.5000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (7)
CreateObject(3526,-1278.0000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (8)
CreateObject(3526,-1317.0999800,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (9)
CreateObject(3526,-1340.4000200,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (10)
CreateObject(3526,-1363.9000200,513.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (11)
CreateObject(3526,-1381.4000200,513.5999800,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (12)
CreateObject(3526,-1403.6999500,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (13)
CreateObject(3526,-1424.9000200,513.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (14)
CreateObject(3526,-1446.5000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (15)
CreateObject(3526,-1466.9000200,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (16)
CreateObject(3526,-1466.8000500,488.6000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (17)
CreateObject(3526,-1446.3000500,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (18)
CreateObject(3526,-1424.9000200,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (19)
CreateObject(3526,-1404.4000200,488.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (20)
CreateObject(3526,-1316.6999500,488.0000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (21)
CreateObject(3526,-1298.0999800,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (22)
CreateObject(3526,-1279.0999800,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (23)
CreateObject(3526,-1246.3000500,501.3999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (24)
CreateObject(3526,-1245.8000500,501.3999900,17.3000000,0.0000000,0.0000000,178.7500000); //object(vegasairportlight) (25)
CreateObject(1215,-1250.4000200,511.5000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-1250.3000500,491.7000100,16.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-1446.3000500,510.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-1467.0000000,510.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-1467.0999800,491.8999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-1446.3000500,492.1000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-1424.9000200,515.2999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-1404.0000000,515.2000100,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-1404.0000000,515.2000100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-1425.0000000,515.2000100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-1261.5000000,501.3999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-1274.5000000,501.3999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-1301.0999800,501.7000100,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-1319.5999800,501.5000000,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,-1311.4000200,501.2999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,-1255.0999800,501.3999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,-1256.5999800,510.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,-1256.8000500,507.7999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,-1256.8000500,505.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,-1256.9000200,502.8999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,-1257.0999800,501.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,-1257.0000000,499.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,-1257.0000000,497.2000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,-1256.9000200,495.7000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,-1257.0000000,493.7000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,-1257.0000000,492.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,-1257.0000000,491.0000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,-1257.0999800,489.2999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,-1256.8000500,511.8999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,-1252.6999500,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,-1250.0999800,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,-1248.0000000,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(3114,-1414.4000200,520.9000200,16.7000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (4)
CreateObject(1215,-1424.9000200,519.7999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,-1404.0000000,519.2999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,-1404.0000000,526.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,-1424.8000500,526.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,-1424.6999500,522.0000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,-1404.0000000,522.0000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
Voce esta postando varios mapas, so que todos eles sao mapas de iniciantes, voce nao esta procurando melhorar, ao contrario, parece que esta cada vez pior.
Quando eu avalio um mapa eu vejo a dificuldade que o usuario teve para fazer o mapa, vejo a experiencia dele e vejo o capricho. Este mapa nao merece mais que 1/10. Dica: ao invez de fazer 1 mapa por dia, leve 3 dias ou 1 semana e faca um mapa decente. |
Vocкs sу posta coisas simples , coisas q ninguem vai usar ...
Invez de pensar grande ... vcs criam mapas de 10 minutos somente pensando no Rep q vгo ganhar ... |
ja estб em uma nova geraзгo de mapas e scripts...eu atй entendendo uns 3 primeiros mapas nгo serem bons...mais tem ke evoluir nй pow...n to vindo me aparecer mais desde meu 1 mapa mantive meu nivel de mapeamento...eu ja mapeava tbm desde o editor de um joguinho de motocross de kriar pistas no polistatyon heuauehaueuhauhauh
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