SA-MP Forums Archive
[HELP] /b chat - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: [HELP] /b chat (/showthread.php?tid=470302)



[HELP] /b chat - Luca12 - 17.10.2013

Hello how can I make example two players write something on /b chat and it's white text and one player pass by that two players and see there's text in diffrent color if you know what I mean to say? That player who pass by he's a little further and see of that two players text


Re: [HELP] /b chat - Chrillzen - 17.10.2013

You need to use ProxDetector.

Put this in your /b command:

pawn Код:
new string[144];
    format(string, sizeof(string), "(( %s: %s ))", GetName(playerid), params);
    ProxDetector(20.0, playerid, string, COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
Also, you'll need this ProxDetector stock that will detect the distance between you and other players.

pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;

        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col1, string);
                        }
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col2, string);
                        }
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col3, string);
                        }
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col4, string);
                        }
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
                        {
                            SendClientMessage(i, col5, string);
                        }
                    }
        }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    }//not connected
    return 1;
}



Re: [HELP] /b chat - Luca12 - 17.10.2013

in this chat it's go 2 times one which you gave and one for further and also I need for two colors not one read my post.


Re: [HELP] /b chat - Chrillzen - 17.10.2013

What colours? The ones I gave you turns from white to grey the further away you go from the player who is talking.

Can you show me your command?


Re: [HELP] /b chat - Luca12 - 17.10.2013

I want if two players are close then be white color but if player further it's gona by grey.-


Re: [HELP] /b chat - Chrillzen - 17.10.2013

That's what I gave you. Please show your command.