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[Map] HQ Da Groove Street v2 |NeexT| - Printable Version

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+----- Thread: [Map] HQ Da Groove Street v2 |NeexT| (/showthread.php?tid=470209)



HQ Da Groove Street v2 |NeexT| - N3XTMapper - 16.10.2013

Olб Galera, hoje vou postar a segunda versao do meu HQ DA GROOVE STREET.... Bom , й um map muito bom, eu tinha ele faz tempo aqui no meu PC , E atй coloquei em um Server RPG hamachi que eu tinha, 2 meses depois o mapa foi parar no GTA TNT, mais pra versao off (singleplayer) do gta... Eu atй nao reclamei porque o mapa pra versao off ficou bom, mais й um mod e nao deixa de ser plagio , entao vou postar pra voces aqui a versao numero 2 da minha HQ... й mais um enfeite do que HQ mais ta valendo >,<
LINK DO PLAGIO T.T = AKIE

IBAGENS ~>





Codigo do Map ~>
PHP код:
CreateObject(9482,2351.6999500,-1659.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(chinagate) (1)
CreateObject(6965,2491.3999000,-1668.6999500,15.8000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
CreateObject(9833,2490.8999000,-1668.8000500,22.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(3510,2482.3999000,-1670.8000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (1)
CreateObject(3510,2484.3000500,-1674.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (2)
CreateObject(3510,2487.3999000,-1677.1999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (3)
CreateObject(3510,2491.5000000,-1678.0999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (4)
CreateObject(3510,2495.3999000,-1677.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (5)
CreateObject(3510,2498.6999500,-1674.5999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (6)
CreateObject(3510,2500.6001000,-1670.8000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (7)
CreateObject(3510,2500.5000000,-1666.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (8)
CreateObject(3510,2498.8000500,-1663.1999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (9)
CreateObject(3510,2495.3999000,-1660.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (10)
CreateObject(3510,2491.3999000,-1659.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (11)
CreateObject(3510,2487.5000000,-1660.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (12)
CreateObject(3510,2484.3000500,-1662.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (13)
CreateObject(3510,2482.3999000,-1666.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r02) (14)
CreateObject(2898,2498.6001000,-1668.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,2494.6001000,-1668.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,2490.6001000,-1668.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,2486.6001000,-1668.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,2483.6999500,-1668.6999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,2497.8000500,-1665.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,2493.8000500,-1665.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,2489.8000500,-1665.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,2486.6001000,-1665.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,2485.0000000,-1665.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,2495.8999000,-1663.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2898,2492.6999500,-1662.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,2489.3999000,-1662.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,2486.8000500,-1663.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,2497.3999000,-1672.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,2495.8000500,-1674.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,2491.8000500,-1674.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,2488.0000000,-1674.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,2485.5000000,-1673.0999800,12.4000000,0.0000000,0.0000000,36.5000000); //object(funturf_law) (20)
CreateObject(2898,2492.0000000,-1675.8000500,12.4000000,0.0000000,0.0000000,88.5000000); //object(funturf_law) (21)
CreateObject(2898,2489.5000000,-1675.6999500,12.4000000,0.0000000,0.0000000,88.4950000); //object(funturf_law) (22)
CreateObject(3515,2486.3999000,-1668.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(3515,2491.5000000,-1674.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
CreateObject(3515,2496.6001000,-1668.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
CreateObject(3515,2491.3999000,-1663.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (5)
CreateObject(3091,2482.3999000,-1689.0000000,13.2000000,0.0000000,0.0000000,174.2500000); //object(imy_track_barrier) (1)
CreateObject(3091,2480.3999000,-1721.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(imy_track_barrier) (2)
CreateObject(1490,2506.3000500,-1690.9000200,14.3000000,0.0000000,0.0000000,270.0000000); //object(tag_01) (1)
CreateObject(1597,2459.3999000,-1659.0999800,15.0000000,0.0000000,0.0000000,89.7500000); //object(cntrlrsac1) (1)
CreateObject(1597,2445.8000500,-1659.0999800,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (2)
CreateObject(1597,2431.8000500,-1659.1999500,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (3)
CreateObject(1597,2418.0000000,-1659.1999500,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (4)
CreateObject(1597,2403.3999000,-1659.1999500,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (5)
CreateObject(1597,2388.5000000,-1659.1999500,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (6)
CreateObject(1597,2374.1999500,-1659.0999800,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (7)
CreateObject(1597,2359.5000000,-1659.1999500,15.0000000,0.0000000,0.0000000,89.7470000); //object(cntrlrsac1) (8)
CreateObject(3524,2349.6001000,-1653.5999800,13.5000000,0.0000000,0.0000000,268.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,2349.6999500,-1664.5000000,13.8000000,0.0000000,0.0000000,267.9950000); //object(skullpillar01_lvs) (3)
CreateObject(3524,2353.8999000,-1658.9000200,13.5000000,0.0000000,0.0000000,267.9950000); //object(skullpillar01_lvs) (4)
CreateObject(738,2464.1999500,-1665.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (2)
CreateObject(738,2464.3000500,-1652.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (3)
CreateObject(738,2469.6999500,-1677.3000500,12.9000000,0.0000000,0.0000000,30.0000000); //object(aw_streettree2) (4)
CreateObject(738,2481.6999500,-1684.8000500,12.9000000,0.0000000,0.0000000,352.0000000); //object(aw_streettree2) (5)
CreateObject(738,2493.8999000,-1685.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (6)
CreateObject(738,2503.8000500,-1682.9000200,12.9000000,0.0000000,358.0000000,38.0000000); //object(aw_streettree2) (7)
CreateObject(738,2510.6001000,-1673.6999500,12.9000000,0.0000000,0.0000000,344.0000000); //object(aw_streettree2) (8)
CreateObject(738,2510.1001000,-1663.8000500,12.9000000,0.0000000,0.0000000,10.0000000); //object(aw_streettree2) (9)
CreateObject(738,2502.6001000,-1654.5000000,12.9000000,0.0000000,0.0000000,326.0000000); //object(aw_streettree2) (10)
CreateObject(738,2487.5000000,-1652.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (11)
CreateObject(738,2475.6999500,-1652.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (12)
CreateObject(738,2446.3000500,-1652.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (13)
CreateObject(738,2432.3000500,-1652.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (14)
CreateObject(738,2418.3000500,-1652.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (15)
CreateObject(738,2403.3000500,-1653.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (16)
CreateObject(738,2388.8000500,-1652.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (17)
CreateObject(738,2374.5000000,-1652.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (18)
CreateObject(738,2360.0000000,-1652.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (19)
CreateObject(738,2446.1999500,-1665.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (20)
CreateObject(738,2431.8999000,-1665.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (21)
CreateObject(738,2418.1001000,-1665.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (22)
CreateObject(738,2403.6001000,-1665.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (23)
CreateObject(738,2388.6001000,-1665.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (24)
CreateObject(738,2374.6001000,-1665.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (25)
CreateObject(738,2359.8000500,-1665.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (26) 
BY: NEEXT MAPPER



Re: HQ Da Groove Street v2 |NeexT| - Duduzinho - 16.10.2013

Da Hora cara so uma Dica tire esses coqueiros nao combina com A grove

+REP


Re: HQ Da Groove Street v2 |NeexT| - N3XTMapper - 16.10.2013

Quote:
Originally Posted by Duduzinho
Посмотреть сообщение
Da Hora cara so uma Dica tire esses coqueiros nao combina com A grove

+REP
Vlw , vou dar uma repaginada, na versao 3 da grove vai ser uma bem zika, e vai ser a versao final


Re: HQ Da Groove Street v2 |NeexT| - Duduzinho - 16.10.2013

Quote:
Originally Posted by N3XTMapper
Посмотреть сообщение
Vlw , vou dar uma repaginada, na versao 3 da grove vai ser uma bem zika, e vai ser a versao final
Na Proxima Versao : Outra Dica use setobjectmaterial nos Obejtos
E da hora pro Visual mais ira dar lag mais porem de um lado vai fica Bonito!


Re: HQ Da Groove Street v2 |NeexT| - N3XTMapper - 16.10.2013

Quote:
Originally Posted by Duduzinho
Посмотреть сообщение
Na Proxima Versao : Outra Dica use setobjectmaterial nos Obejtos
E da hora pro Visual mais ira dar lag mais porem de um lado vai fica Bonito!
Ainda nao mexi com isso, SetObjectMaterial, vou dar uma pesquisada


Re: HQ Da Groove Street v2 |NeexT| - Duduzinho - 16.10.2013

Quote:
Originally Posted by N3XTMapper
Посмотреть сообщение
Vlw , vou dar uma repaginada, na versao 3 da grove vai ser uma bem zika, e vai ser a versao final
Quote:
Originally Posted by N3XTMapper
Посмотреть сообщение
Ainda nao mexi com isso, SetObjectMaterial, vou dar uma pesquisada
Okay!!!........ Voce uso o MapConstrutor ou o MTA ?


Re: HQ Da Groove Street v2 |NeexT| - N3XTMapper - 16.10.2013

Uso muito o MTA ,estou aprendendo usar o MapConstruction agr mais ja to ficando mais ou menos no map construction


Re: HQ Da Groove Street v2 |NeexT| - Juniiro3 - 16.10.2013

Legal (y)


Re: HQ Da Groove Street v2 |NeexT| - Duduzinho - 16.10.2013

Quote:
Originally Posted by N3XTMapper
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Uso muito o MTA ,estou aprendendo usar o MapConstruction agr mais ja to ficando mais ou menos no map construction
Sim sim .... Kkkkkk man Olha como sou burro fui pergunta qual se uso pra fazer o Mapa sendo que na Print tava os negocios do MTA kkkk!


Re: HQ Da Groove Street v2 |NeexT| - N3XTMapper - 16.10.2013

Quote:
Originally Posted by Duduzinho
Посмотреть сообщение
Sim sim .... Kkkkkk man Olha como sou burro fui pergunta qual se uso pra fazer o Mapa sendo que na Print tava os negocios do MTA kkkk!
KKK nй (y)