new Robatm[MAX_PLAYERS]; // Add This At Top Bottom your define
#define COLOR_WHITE 0xFFFFFFAA //This for the colour
forward RobAtm(playerid);
public RobAtm(playerid)
{
if(GetPlayerWeapon(playerid) == 0) GivePlayerCash(playerid,500); //It Will Give 500$ If You Holding Weapon ID's 0
if(GetPlayerWeapon(playerid) == 22) GivePlayerCash(playerid,700); // Same Like Top
if(GetPlayerWeapon(playerid) == 23) GivePlayerCash(playerid,1000);
if(GetPlayerWeapon(playerid) == 24) GivePlayerCash(playerid,1500);
if(GetPlayerWeapon(playerid) == 25) GivePlayerCash(playerid,1700);
if(GetPlayerWeapon(playerid) == 26) GivePlayerCash(playerid,2000);
if(GetPlayerWeapon(playerid) == 27) GivePlayerCash(playerid,2500);
if(GetPlayerWeapon(playerid) == 28) GivePlayerCash(playerid,2700);
if(GetPlayerWeapon(playerid) == 29) GivePlayerCash(playerid,3500);
if(GetPlayerWeapon(playerid) == 30) GivePlayerCash(playerid,3700);
if(GetPlayerWeapon(playerid) == 31) GivePlayerCash(playerid,4000);
if(GetPlayerWeapon(playerid) == 32) GivePlayerCash(playerid,4500);
if(GetPlayerWeapon(playerid) == 33) GivePlayerCash(playerid,4700);
if(GetPlayerWeapon(playerid) == 34) GivePlayerCash(playerid,5000);
if(GetPlayerWeapon(playerid) == 35) GivePlayerCash(playerid,5500);
if(GetPlayerWeapon(playerid) == 36) GivePlayerCash(playerid,10000);
SendClientMessage(playerid, COLOR_WHITE, "You Rob the Atm and now have 6 wanted level!");
WantedPoints[playerid] = 6; // Your Variable Wanted
SetPlayerWantedLevel(playerid, 6);
PlayerInfo[playerid][pWantedLevel] = 6; // Your Variable Wanted
TogglePlayerControllable(playerid,1);
return 1;
}
//This Timer For Make Robatm Able Again
forward after7(playerid);
public after7(playerid)
{
Robatm[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, " You can rob atm again!");
return 1;
}
CMD:robatm(playerid, params[])
{
if(!IsAtATM(playerid)) // You Can Change This To Your Own Coordinat
{
SendClientMessage(playerid, COLOR_WHITE, " You are not at ATM !!");
return 1;
}
if (Robatm[playerid] == 0 )
{
SendClientMessage(playerid, COLOR_WHITE, "You now robbing !!!");
Robatm[playerid] = 1;
SendCopMessage(COLOR_WHITE, "Stranger: Help someone trying to rob ATM!"); //It Will Send Cop Message if you have faction , you cant delete it if you not want to use it
SetTimerEx("RobAtm", 10000, false, "i", playerid); // It for robbing timer
SetTimerEx("after7", 15*60*1000, false, "i", playerid); // it for make robbing able again
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:]You Are Not At ATM !");
}
return 1;
}
new Robatm[MAX_PLAYERS]; // Add This At Top Bottom your define
#define COLOR_WHITE 0xFFFFFFAA //This for the colour
forward RobAtm(playerid);
public RobAtm(playerid)
{
if(GetPlayerWeapon(playerid) == 0) GivePlayerCash(playerid,500); //It Will Give 500$ If You Holding Weapon ID's 0
if(GetPlayerWeapon(playerid) == 22) GivePlayerCash(playerid,700); // Same Like Top
if(GetPlayerWeapon(playerid) == 23) GivePlayerCash(playerid,1000);
if(GetPlayerWeapon(playerid) == 24) GivePlayerCash(playerid,1500);
if(GetPlayerWeapon(playerid) == 25) GivePlayerCash(playerid,1700);
if(GetPlayerWeapon(playerid) == 26) GivePlayerCash(playerid,2000);
if(GetPlayerWeapon(playerid) == 27) GivePlayerCash(playerid,2500);
if(GetPlayerWeapon(playerid) == 28) GivePlayerCash(playerid,2700);
if(GetPlayerWeapon(playerid) == 29) GivePlayerCash(playerid,3500);
if(GetPlayerWeapon(playerid) == 30) GivePlayerCash(playerid,3700);
if(GetPlayerWeapon(playerid) == 31) GivePlayerCash(playerid,4000);
if(GetPlayerWeapon(playerid) == 32) GivePlayerCash(playerid,4500);
if(GetPlayerWeapon(playerid) == 33) GivePlayerCash(playerid,4700);
if(GetPlayerWeapon(playerid) == 34) GivePlayerCash(playerid,5000);
if(GetPlayerWeapon(playerid) == 35) GivePlayerCash(playerid,5500);
if(GetPlayerWeapon(playerid) == 36) GivePlayerCash(playerid,10000);
SendClientMessage(playerid, COLOR_WHITE, "You Rob the Atm and now have 6 wanted level!");
WantedPoints[playerid] = 6; // Your Variable Wanted
SetPlayerWantedLevel(playerid, 6);
PlayerInfo[playerid][pWantedLevel] = 6; // Your Variable Wanted
TogglePlayerControllable(playerid,1);
return 1;
}
//This Timer For Make Robatm Able Again
forward after7(playerid);
public after7(playerid)
{
Robatm[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, " You can rob atm again!");
return 1;
}
CMD:robatm(playerid, params[])
{
if(!IsAtATM(playerid)) // You Can Change This To Your Own Coordinat
{
SendClientMessage(playerid, COLOR_WHITE, " You are not at ATM !!");
return 1;
}
if (Robatm[playerid] == 0 )
{
SendClientMessage(playerid, COLOR_WHITE, "You now robbing !!!");
Robatm[playerid] = 1;
SendCopMessage(COLOR_WHITE, "Stranger: Help someone trying to rob ATM!"); //It Will Send Cop Message if you have faction , you cant delete it if you not want to use it
SetTimerEx("RobAtm", 10000, false, "i", playerid); // It for robbing timer
SetTimerEx("after7", 15*60*1000, false, "i", playerid); // it for make robbing able again
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "[Info:]You Are Not At ATM !");
}
return 1;
}
new
PlayerWeaponID = GetPlayerWeapon(playerid)
;
switch(PlayerWeaponID)
{
case 0: return GivePlayerCash(playerid, Amount);
case 22 .. 36: return GivePlayerCash(playerid, Amount);
}
if(GetPlayerWeapon(playerid) == 0) GivePlayerCash(playerid,500); //It Will Give 500$ If You Holding Weapon ID's 0
if(GetPlayerWeapon(playerid) == 22) GivePlayerCash(playerid,700); // Same Like Top
if(GetPlayerWeapon(playerid) == 23) GivePlayerCash(playerid,1000);
if(GetPlayerWeapon(playerid) == 24) GivePlayerCash(playerid,1500);
if(GetPlayerWeapon(playerid) == 25) GivePlayerCash(playerid,1700);
if(GetPlayerWeapon(playerid) == 26) GivePlayerCash(playerid,2000);
if(GetPlayerWeapon(playerid) == 27) GivePlayerCash(playerid,2500);
if(GetPlayerWeapon(playerid) == 28) GivePlayerCash(playerid,2700);
if(GetPlayerWeapon(playerid) == 29) GivePlayerCash(playerid,3500);
if(GetPlayerWeapon(playerid) == 30) GivePlayerCash(playerid,3700);
if(GetPlayerWeapon(playerid) == 31) GivePlayerCash(playerid,4000);
if(GetPlayerWeapon(playerid) == 32) GivePlayerCash(playerid,4500);
if(GetPlayerWeapon(playerid) == 33) GivePlayerCash(playerid,4700);
if(GetPlayerWeapon(playerid) == 34) GivePlayerCash(playerid,5000);
if(GetPlayerWeapon(playerid) == 35) GivePlayerCash(playerid,5500);
if(GetPlayerWeapon(playerid) == 36) GivePlayerCash(playerid,10000);
You could simply do something like this.
pawn Code:
pawn Code:
|
You could simply do something like this.
pawn Code:
pawn Code:
|
but the amount of money was different if you use
case 22 .. 36: return GivePlayerCash(playerid, 10000); all weapons we use will have same of amounts yet ? |
you can't give money to the player that depends on what weapon is he holding, this causes a scam in the server
|
Ho ho ho
Nice scripts, I can use this script on my server << Januar Vaynard ! |
WantedPoints[playerid] = 6; // Same here SetPlayerWantedLevel(playerid, 6); PlayerInfo[playerid][pWantedLevel] = 6; // Maybe I want to use pInfo not PlayerInfo and thie enum is not declared