Hey, everytime I /park on DynamicDoor I made it Garage, and I put the DD on VW the car just parked and dessaper...
Код:
CMD:park(playerid, params[])
{
if(PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
{
new ownerid = PlayerInfo[playerid][pVehicleKeysFrom];
if(IsPlayerConnected(ownerid))
{
new d = PlayerInfo[playerid][pVehicleKeys];
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
new Float:x, Float:y, Float:z, Float:health;
GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetPlayerPos(playerid, x, y, z);
SetTimerEx("ParkVehicle", 1000, false, "iiiifff", playerid, ownerid, PlayerVehicleInfo[playerid][d][pvId], d, x, y, z);
SendClientMessageEx (playerid, COLOR_YELLOW, "Do not move to have your vehicle parked!");
return 1;
}
}
}
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
{
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
{
new Float:x, Float:y, Float:z, Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetPlayerPos(playerid, x, y, z);
SetTimerEx("ParkVehicle", 1000, false, "iiiifff", playerid, INVALID_PLAYER_ID, PlayerVehicleInfo[playerid][d][pvId], d, x, y, z);
SendClientMessageEx (playerid, COLOR_YELLOW, "Do not move to have your vehicle parked!");
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GREY, "You need to be inside a vehicle that you own.");
return 1;
}