#include <a_samp> #define filterscript #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //*****EDIT BELOW THIS LINE:***** //------------------------------------------------------------------------------------------------------------------------------------------------------------ #define DISTANCE_BETWEEN_PLAYERS 5 //The minimum distance between players to be able to rob | #define COLOR_ROB 0x00FFFFFF //The color of the text send to the players when made a successfull rob | #define COLOR_FAIL 0x00FFFFFF //Color of the text displayed to the players when a rob has failed | #define COLOR_ERROR 0xFF0000FF //Color of the text when there is an error | #define ROB_TIME 7000 //Time between rob commands to prevent spam (in milliseconds) | //*****NO NEED TO EDIT BELOW THIS LINE:***** | //------------------------------------------------------------------------------------------------------------------------------------------------------------ new robtime[MAX_PLAYERS]; new ID; stock Float:GetDistanceBetweenPlayers(p1,p2){ new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3; if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){ return -1.00; } GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x3,y3,z3); return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2)); } forward robtimer(id); dcmd_rob(playerid, params[]) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); if(!strlen(params)) { SendClientMessage(playerid, COLOR_ERROR, "Correct usage: /rob [ID]"); } else { ID = strval(params); if(robtime[playerid] == 0) { if(ID != playerid) { if(IsPlayerConnected(ID)) { new oname[MAX_PLAYER_NAME]; GetPlayerName(ID, oname, sizeof(oname)); if(GetDistanceBetweenPlayers(playerid, ID) <= DISTANCE_BETWEEN_PLAYERS) { if(!GetPlayerVehicleID(ID) || GetPlayerVehicleID(ID) == GetPlayerVehicleID(ID)) { if(GetPlayerMoney(ID) > 0) { new rob = random(11); if(rob == 1 || rob == 2 || rob == 10 || rob == 11) { new string[256]; format(string, sizeof(string), "%s (%i) noticed you trying to rob him. Attempt failed!",oname, ID); SendClientMessage(playerid, COLOR_ROB, string); format(string, sizeof(string), "~w~%s Noticed you trying to rob him.~n~Attempt failed!.",oname, ID); GameTextForPlayer(playerid, string, 5000, 4); GetPlayerName(playerid,pname,sizeof(pname)); format(string, sizeof(string), "You noticed %s (%i) trying to rob you. His attempt has failed!", pname, playerid); SendClientMessage(ID, COLOR_ROB, string); format(string, sizeof(string), "~w~You noticed %s trying to rob you.~n~His attempt has failed!", pname, playerid); GameTextForPlayer(ID, string, 5000, 4); } else if(rob == 3) { new pcash = GetPlayerMoney(ID); new robcash = random(pcash); GivePlayerMoney(ID, -robcash); GivePlayerMoney(playerid, robcash); GetPlayerName(playerid, pname, sizeof(pname)); new string[256]; format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash, oname, ID); SendClientMessage(playerid, COLOR_ROB, string); format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash, oname); GameTextForPlayer(playerid, string, 5000, 4); format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash); SendClientMessage(ID, COLOR_ROB, string); format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash); GameTextForPlayer(ID, string, 5000, 4); } else if(rob == 4 || rob == 5 || rob == 8) { new pcash = GetPlayerMoney(ID); new robcash = random(pcash); new robcash2 = robcash-random(robcash); GivePlayerMoney(ID, -robcash2); GivePlayerMoney(playerid, robcash2); new string[256]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash2, oname, ID); SendClientMessage(playerid, COLOR_ROB, string); format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash2, oname); GameTextForPlayer(playerid, string, 5000, 4); format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash2); SendClientMessage(ID, COLOR_ROB, string); format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash2); GameTextForPlayer(ID, string, 5000, 4); } else if(rob == 6 || rob == 7) { new pcash = GetPlayerMoney(ID); new robcash = random(pcash); new robcash2 = robcash-random(robcash); new robcash3 = robcash2-random(robcash2); GivePlayerMoney(ID, -robcash3); GivePlayerMoney(playerid, robcash3); new string[256]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash3, oname, ID); SendClientMessage(playerid, COLOR_ROB, string); format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash3); SendClientMessage(ID, COLOR_ROB, string); format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname); GameTextForPlayer(playerid, string, 5000, 4); format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash3); GameTextForPlayer(ID, string, 5000, 4); } else { SetPlayerHealth(playerid, -69); new string[256]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Your hand has stuck to %s (%i)'s pocket. ", oname, ID); SendClientMessage(playerid, COLOR_FAIL, string); SendClientMessage(playerid, COLOR_FAIL, "He noticed it and ripped your arms off."); format(string, sizeof(string), "%s (%i)'s hand has stuck to your pocket while trying to rob you.", pname, playerid); SendClientMessage(ID, COLOR_FAIL, string); SendClientMessage(ID, COLOR_FAIL, "You noticed it and ripped his arms off."); format(string, sizeof(string), "*** %s (%i) has bled to death.", pname, playerid); SendClientMessageToAll(0x880000FF, string); format(string, sizeof(string), "~w~%s has ripped your arms off.", oname, ID); GameTextForPlayer(playerid, string, 5000, 4); format(string, sizeof(string), "~w~Ripped %s's arms off.", oname, ID); GameTextForPlayer(ID, string, 5000, 4); } robtime[playerid] = 1; SetTimerEx("robtimer", ROB_TIME, false, "i", playerid); } else { new string[256]; format(string, sizeof(string), "%s (%i) has no money to rob!", oname, ID); SendClientMessage(playerid, COLOR_ERROR, string); } } else { new string[256]; format(string, sizeof(string), "%s (%i) has to be in the same vehicle as you to be able to rob!", oname, ID); SendClientMessage(playerid, COLOR_ERROR, string); } } else { new string[256]; format(string, sizeof(string), "%s (%i) is not close enough to rob.", oname, ID); SendClientMessage(playerid, COLOR_ERROR, string); } } else { SendClientMessage(playerid, COLOR_ERROR, "That player is not connected!"); } } else { SendClientMessage(playerid, COLOR_ERROR, "You cannot rob yourself!"); } } else { SendClientMessage(playerid, COLOR_ERROR, "Please wait before robbing someone again."); } } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(rob, 3, cmdtext); return 0; } public robtimer(id) { robtime[id] = 0; }
C:\Users\ta\Desktop\rob.pwn(181) : warning 217: loose indentation
#include <a_samp>
#define filterscript
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//*****EDIT BELOW THIS LINE:*****
//------------------------------------------------------------------------------------------------------------------------------------------------------------
#define DISTANCE_BETWEEN_PLAYERS 5 //The minimum distance between players to be able to rob |
#define COLOR_ROB 0x00FFFFFF //The color of the text send to the players when made a successfull rob |
#define COLOR_FAIL 0x00FFFFFF //Color of the text displayed to the players when a rob has failed |
#define COLOR_ERROR 0xFF0000FF //Color of the text when there is an error |
#define ROB_TIME 7000 //Time between rob commands to prevent spam (in milliseconds) |
//*****NO NEED TO EDIT BELOW THIS LINE:***** |
//------------------------------------------------------------------------------------------------------------------------------------------------------------
new robtime[MAX_PLAYERS];
new ID;
stock Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) return -1.00;
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x3,y3,z3);
return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2));
}
forward robtimer(id);
dcmd_rob(playerid, params[])
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(!strlen(params))
{
SendClientMessage(playerid, COLOR_ERROR, "Correct usage: /rob [ID]");
}
else
{
ID = strval(params);
if(robtime[playerid] == 0)
{
if(ID != playerid)
{
if(IsPlayerConnected(ID))
{
new oname[MAX_PLAYER_NAME];
GetPlayerName(ID, oname, sizeof(oname));
if(GetDistanceBetweenPlayers(playerid, ID) <= DISTANCE_BETWEEN_PLAYERS)
{
if(!GetPlayerVehicleID(ID) || GetPlayerVehicleID(ID) == GetPlayerVehicleID(ID))
{
if(GetPlayerMoney(ID) > 0)
{
new rob = random(11);
if(rob == 1 || rob == 2 || rob == 10 || rob == 11)
{
new string[256];
format(string, sizeof(string), "%s (%i) noticed you trying to rob him. Attempt failed!",oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s Noticed you trying to rob him.~n~Attempt failed!.",oname, ID);
GameTextForPlayer(playerid, string, 5000, 4);
GetPlayerName(playerid,pname,sizeof(pname));
format(string, sizeof(string), "You noticed %s (%i) trying to rob you. His attempt has failed!", pname, playerid);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~You noticed %s trying to rob you.~n~His attempt has failed!", pname, playerid);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 3)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
GivePlayerMoney(ID, -robcash);
GivePlayerMoney(playerid, robcash);
GetPlayerName(playerid, pname, sizeof(pname));
new string[256];
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 4 || rob == 5 || rob == 8)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
new robcash2 = robcash-random(robcash);
GivePlayerMoney(ID, -robcash2);
GivePlayerMoney(playerid, robcash2);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash2, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash2, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash2);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash2);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 6 || rob == 7)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
new robcash2 = robcash-random(robcash);
new robcash3 = robcash2-random(robcash2);
GivePlayerMoney(ID, -robcash3);
GivePlayerMoney(playerid, robcash3);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash3, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash3);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash3);
GameTextForPlayer(ID, string, 5000, 4);
}
else
{
SetPlayerHealth(playerid, -69);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "Your hand has stuck to %s (%i)'s pocket. ", oname, ID);
SendClientMessage(playerid, COLOR_FAIL, string);
SendClientMessage(playerid, COLOR_FAIL, "He noticed it and ripped your arms off.");
format(string, sizeof(string), "%s (%i)'s hand has stuck to your pocket while trying to rob you.", pname, playerid);
SendClientMessage(ID, COLOR_FAIL, string);
SendClientMessage(ID, COLOR_FAIL, "You noticed it and ripped his arms off.");
format(string, sizeof(string), "*** %s (%i) has bled to death.", pname, playerid);
SendClientMessageToAll(0x880000FF, string);
format(string, sizeof(string), "~w~%s has ripped your arms off.", oname, ID);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "~w~Ripped %s's arms off.", oname, ID);
GameTextForPlayer(ID, string, 5000, 4);
}
robtime[playerid] = 1;
SetTimerEx("robtimer", ROB_TIME, false, "i", playerid);
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) has no money to rob!", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) has to be in the same vehicle as you to be able to rob!", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) is not close enough to rob.", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else SendClientMessage(playerid, COLOR_ERROR, "That player is not connected!");
}
else SendClientMessage(playerid, COLOR_ERROR, "You cannot rob yourself!");
}
else SendClientMessage(playerid, COLOR_ERROR, "Please wait before robbing someone again.");
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(rob, 3, cmdtext);
return 0;
}
public robtimer(id)
{
robtime[id] = 0;
}
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname);
GameTextForPlayer(playerid, string, 5000, 4); //notice in this line have different indentation with space
It's not an error, it is a warning. You should indent your code nicely.
pawn Код:
|
Control + G and type 181 and show us this line, btw loose indentation won't effect your script its just like this for example
pawn Код:
EDIT : Sorry scroll up to Konstantinos |