Код:
ShowStats(playerid,targetid)
{
if(IsPlayerConnected(targetid)) {
SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________");
new cash = GetPlayerCash(targetid);
new sext[16], std[20], employer[64], rank[64], division[64], jtext2[20], jtext[20], pnumber[20], facfam[20];
if(PlayerInfo[targetid][pPnumber] == 0) pnumber = "None"; else format(pnumber, sizeof(pnumber), "%d", PlayerInfo[targetid][pPnumber]);
if(PlayerInfo[targetid][pSex] == 1) { sext = "Male"; } else { sext = "Female"; }
switch(STDPlayer[targetid])
{
case 1: std = "Chlamydia";
case 2: std = "Gonorrhea";
case 3: std = "Syphilis";
default: std = "None";
}
facfam = "Faction";
if(PlayerInfo[targetid][pFMember] < 255)
{
facfam = "Family"; division = "None";
format(employer, sizeof(employer), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]);
switch(PlayerInfo[targetid][pRank])
{
case 1: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]);
case 2: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank2]);
case 3: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank3]);
case 4: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank4]);
case 5: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank5]);
case 6: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank6]);
default: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]);
}
}
else GetPlayerFactionInfo(targetid, rank, division, employer);
switch(PlayerInfo[targetid][pJob])
{
case 1: jtext = "Detective";
case 2: jtext = "Lawyer";
case 3: jtext = "Whore";
case 4: jtext = "Drugs Dealer";
//case 5: jtext = "Car Jacker";
case 6: jtext = "News Reporter";
case 7: jtext = "Car Mechanic";
case 8: jtext = "Bodyguard";
case 9: jtext = "Arms Dealer";
case 10: jtext = "Car Dealer";
case 12: jtext = "Boxer";
case 14: jtext = "Drug Smuggler";
case 15: jtext = "Paper Boy";
case 16: jtext = "Trucker";
case 17: jtext = "Taxi Driver";
case 18: jtext = "Craftsman";
case 19: jtext = "Bartender";
case 20: jtext = "Trucker";
case 21: jtext = "Pizza Boy";
case 22: jtext = "Mail Deliverer";
default: jtext = "None";
}
switch(PlayerInfo[targetid][pJob2])
{
case 1: jtext2 = "Detective";
case 2: jtext2 = "Lawyer";
case 3: jtext2 = "Whore";
case 4: jtext2 = "Drugs Dealer";
//case 5: jtext2 = "Car Jacker";
case 6: jtext2 = "News Reporter";
case 7: jtext2 = "Car Mechanic";
case 8: jtext2 = "Bodyguard";
case 9: jtext2 = "Arms Dealer";
case 10: jtext2 = "Car Dealer";
case 12: jtext2 = "Boxer";
case 14: jtext2 = "Drug Smuggler";
case 15: jtext2 = "Paper Boy";
case 16: jtext2 = "Trucker";
case 17: jtext2 = "Taxi Driver";
case 18: jtext2 = "Craftsman";
case 19: jtext2 = "Bartender";
case 20: jtext2 = "Trucker";
case 21: jtext2 = "Pizza Boy";
case 22: jtext2 = "Mail Deliverer";
default: jtext2 = "None";
}
new jlevel, jlevel2;
switch(PlayerInfo[targetid][pJob])
{
case 1:
{
new skilllevel = PlayerInfo[targetid][pDetSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 2:
{
new skilllevel = PlayerInfo[targetid][pLawSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 3:
{
new skilllevel = PlayerInfo[targetid][pSexSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 4:
{
new skilllevel = PlayerInfo[targetid][pDrugsSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 7:
{
new skilllevel = PlayerInfo[targetid][pMechSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 9:
{
new skilllevel = PlayerInfo[targetid][pArmsSkill];
if(skilllevel >= 0 && skilllevel < 50) { jlevel = 1; }
else if(skilllevel >= 50 && skilllevel < 100) { jlevel = 2; }
else if(skilllevel >= 100 && skilllevel < 200) { jlevel = 3; }
else if(skilllevel >= 200 && skilllevel < 400) { jlevel = 4; }
else if(skilllevel >= 400) { jlevel = 5; }
}
case 12:
{
new skilllevel = PlayerInfo[targetid][pBoxSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
case 14: jlevel = 1;
case 20:
{
new skilllevel = PlayerInfo[targetid][pTruckSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; }
else if(skilllevel >= 401) { jlevel = 5; }
}
default: jlevel = 0;
}
switch(PlayerInfo[targetid][pJob2])
{
case 1:
{
new skilllevel = PlayerInfo[targetid][pDetSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 2:
{
new skilllevel = PlayerInfo[targetid][pLawSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 3:
{
new skilllevel = PlayerInfo[targetid][pSexSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 4:
{
new skilllevel = PlayerInfo[targetid][pDrugsSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 7:
{
new skilllevel = PlayerInfo[targetid][pMechSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 9:
{
new skilllevel = PlayerInfo[targetid][pArmsSkill];
if(skilllevel >= 0 && skilllevel < 50) { jlevel2 = 1; }
else if(skilllevel >= 50 && skilllevel < 100) { jlevel2 = 2; }
else if(skilllevel >= 100 && skilllevel < 200) { jlevel2 = 3; }
else if(skilllevel >= 200 && skilllevel < 400) { jlevel2 = 4; }
else if(skilllevel >= 400) { jlevel2 = 5; }
}
case 12:
{
new skilllevel = PlayerInfo[targetid][pBoxSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
case 14: jlevel2 = 1;
case 20:
{
new skilllevel = PlayerInfo[targetid][pTruckSkill];
if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; }
else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; }
else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; }
else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; }
else if(skilllevel >= 401) { jlevel2 = 5; }
}
default: jlevel2 = 0;
}
new drank[20];
switch(PlayerInfo[targetid][pDonateRank])
{
case 1: drank = "Bronze";
case 2: drank = "Silver";
case 3: drank = "Gold";
case 4: drank = "Platinum";
case 5: drank = "Server Sponsor";
default: drank = "None";
}
new insur[20];
switch(PlayerInfo[targetid][pInsurance])
{
case 1: insur = "County General";
case 2: insur = "All Saints";
case 3: insur = "Red County";
case 4: insur = "Fort Carson";
case 5: insur = "San Fierro";
case 6: insur = "Club VIP";
case 7: insur = "Home care";
case 9: insur = "El Quabrados";
case 10: insur = "Demorgan";
default: insur = "None";
}
new married[20];
strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
new upgradep = PlayerInfo[targetid][gPupgrade];
new age = PlayerInfo[targetid][pAge];
new ptime = PlayerInfo[targetid][pConnectTime];
new bigfish = PlayerInfo[targetid][pBiggestFish];
new crimes = PlayerInfo[targetid][pCrimes];
new arrests = PlayerInfo[targetid][pArrested];
new pot = PlayerInfo[targetid][pPot];
new crack = PlayerInfo[targetid][pCrack];
new mats = PlayerInfo[targetid][pMats];
new wanted = PlayerInfo[targetid][pWantedLevel];
new level = PlayerInfo[targetid][pLevel];
new exp = PlayerInfo[targetid][pExp];
new account = PlayerInfo[targetid][pAccount];
new nxtlevel = PlayerInfo[targetid][pLevel]+1;
new expamount = nxtlevel*levelexp;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new housekey = PlayerInfo[targetid][pPhousekey];
new housekey2 = PlayerInfo[targetid][pPhousekey2];
new rentkey = PlayerInfo[targetid][pRenting];
new radiofreq = PlayerInfo[targetid][pRadioFreq];
new intir = GetPlayerInterior(targetid);
new tokens = PlayerInfo[targetid][pTokens];
new ptokens = PlayerInfo[targetid][pPaintTokens];
new checks = PlayerInfo[targetid][pChecks];
new Float:shealth = PlayerInfo[targetid][pSHealth];
//new Float:sarmor = PlayerInfo[targetid][pSArmor];
new Float:health, Float:armor;
new packages = GetPVarInt(targetid, "Packages");
new crates = PlayerInfo[targetid][pCrates];
new rope = PlayerInfo[targetid][pRope],
rag = PlayerInfo[targetid][pRag],
cigars = PlayerInfo[targetid][pCigar],
sprunk = PlayerInfo[targetid][pSprunk],
spray = PlayerInfo[targetid][pSpraycan],
realvw = GetPlayerVirtualWorld(targetid),
(18456 Error Line) vw = PlayerInfo[targetid][pVW],
(18457 Error Line) warns = PlayerInfo[targetid][pWarns],
(18458 Error Line) jailt = PlayerInfo[targetid][pJailTime],
(18459 Error Line)wjailt = PlayerInfo[targetid][pBeingSentenced];
GetPlayerHealth(targetid,health);
GetPlayerArmour(targetid,armor);
new Float:px,Float:py,Float:pz;
GetPlayerPos(targetid, px, py, pz);
new totalwealth;
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
new nmutes = PlayerInfo[targetid][pNMuteTotal];
new admutes = PlayerInfo[targetid][pADMuteTotal];
new oocmutes = PlayerInfo[targetid][pOOCMuteTotal];
new rpskill = PlayerInfo[targetid][pRPSkill];
totalwealth = account + cash;
if(PlayerInfo[targetid][pPhousekey] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey]][hSafeMoney];
if(PlayerInfo[targetid][pPhousekey2] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey2]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey2]][hSafeMoney];
new coordsstring[150];
format(coordsstring, sizeof(coordsstring),"%s - Level %d | %s | Age: %d | Total wealth: $%d | Playing hours: %d | Phone number: %s | RP Skill: %d",GetPlayerNameEx(targetid), level, sext, age, totalwealth, ptime, pnumber, rpskill);
SendClientMessageEx(playerid, COLOR_WHITE,coordsstring);
format(coordsstring, sizeof(coordsstring), "Cash: $%d | Bank balance: $%d | Upgrade points: %d | Spawn armor: %.0f | Next level: %d/%d hours ($%d)", cash, account, upgradep, shealth, exp, expamount, costlevel);
SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring);
format(coordsstring, sizeof(coordsstring), "%s: %s | Rank: %s (%d) | Division: %s | Job: %s (level: %d) | Job 2: %s (level: %d)", facfam, employer, rank, PlayerInfo[targetid][pRank], division, jtext,jlevel,jtext2, jlevel2);
SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring);
format(coordsstring, sizeof(coordsstring), "Crimes: %d | Arrests: %d | Insurance: %s | Wanted level: %d | Health: %.1f | Armor: %.1f | Paintball Tokens: %d",crimes,arrests,insur, wanted, health, armor, ptokens);
SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring);
format(coordsstring, sizeof(coordsstring), "Married to: %s | Biggest fish: %d | Pot: %d | Crack: %d | Packages: %d | Crates: %d | Radio frequency: %d mhz",married,bigfish,pot,crack,packages,crates, radiofreq);
SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring);
format(coordsstring, sizeof(coordsstring), "Materials: %d | Rope: %d | Rag: %d | Cigars: %d | Sprunk: %d | Spray: %d | Screwdrivers: %d | VIP tokens: %d | Checks: %d | VIP: %s",mats,rope,rag,cigars,sprunk,spray, PlayerInfo[targetid][pScrewdriver],tokens,checks,drank);
SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring);
format(coordsstring, sizeof(coordsstring), "OOCMutes: %d | ADMutes: %d | NMutes: %d | RMutes: %d | Weapons Restricted: %d | Gang Warns: %d | Warnings: %d", oocmutes, admutes, nmutes, PlayerInfo[targetid][pRMutedTotal],PlayerInfo[targetid][pWRestricted], PlayerInfo[targetid][pGangWarn], warns);
SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring);
if (PlayerInfo[playerid][pAdmin] >= 2)
{
format(coordsstring, sizeof(coordsstring), "House: %d | House 2: %d | Renting: %d | Int: %d | VW: %d | Real VW: %d | Jail: %d sec | WJail: %d sec | AFK: %i", housekey,housekey2,rentkey,intir,vw,realvw,jailt,wjailt, playerAFKTime[targetid]);
SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring);
}
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
/*if(PlayerInfo[targetid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2)
{
format(coordsstring, sizeof(coordsstring), "Accepted reports: %d | Trashed reports: %d", PlayerInfo[targetid][pAcceptReport], PlayerInfo[targetid][pTrashReport]);
SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring);
}*/
if(PlayerInfo[targetid][pHelper] >= 2 && PlayerInfo[playerid][pAdmin] >= 2)
{
format(coordsstring, sizeof(coordsstring), "Hours on duty: %d | Accepted help requests: %d", PlayerInfo[targetid][pDutyHours], PlayerInfo[targetid][pAcceptedHelp]);
SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring);
}
}
SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________");
}
}
Can you atleast show what are the error lines? If you give a code like this no-one will know what are the lines of errors