C:\Users\Leandro\Desktop\BRASIL MATA MATA 2014\filterscripts\Registro&Login.pwn(53) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Leandro\Desktop\BRASIL MATA MATA 2014\filterscripts\Registro&Login.pwn(135) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Leandro\Desktop\BRASIL MATA MATA 2014\filterscripts\Registro&Login.pwn(166) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
#define DIALOG_STYLE_MSGBOX 0 #define DIALOG_STYLE_INPUT 1 #define DIALOG_STYLE_LIST 2 #define DIALOG_STYLE_PASSWORD 3
#define FILTERSCRIPT
#include <a_samp>
#include <DOF2>
#include <a_players>
// * Enums * //
enum Player
{
Senha,
Dinheiro,
Skin,
Score,
Ativada
}
new p[MAX_PLAYERS][Player];
// * Defines * //
#define Login 1
#define Registro 2
#define InfosP 3
#define DIALOG_STYLE_MSGBOX 0
#define DIALOG_STYLE_INPUT 1
#define DIALOG_STYLE_LIST 2
#define DIALOG_STYLE_PASSWORD 3
// * News * //
new errousenha[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Sistema de Registro feito by Leandro_CQC");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
DOF2_Exit();
return 1;
}
#endif
public OnPlayerRequestClass(playerid, classid)
{
new archiveNew[40], name[MAX_PLAYER_NAME];
new Messages[182];
GetPlayerName(playerid, name, 32);
format(archiveNew, 40, "Players/%s.txt", name);
if(p[playerid][Ativada] == 1)
{
format(Messages, sizeof(Messages), "{f4e60c}Seu Nick: {FF0000}%s\n\n{FF0000}Digite sua Senha para logar", name);
ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Logar", Messages, "Confirma", "Cancelar");
}
if(p[playerid][Ativada] == 0)
{
ShowPlayerDialog(playerid, Registro, DIALOG_STYLE_INPUT, "Registro", "{f4e60c}Vocк ainda nгo й Registrado\n{FF0000}Digite uma senha para se registrar!", "Confirma", "Cancelar");
}
return 1;
}
public OnPlayerConnect(playerid)
{
new arquivo[40], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 32);
format(arquivo, 40, "Players/%s.txt", name);
p[playerid][Ativada] = DOF2_GetInt(arquivo, "Ativada");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new arquivo[40], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 32);
format(arquivo, 40, "Players/%s.txt", name);
DOF2_CreateFile(arquivo);
DOF2_SetInt(arquivo, "Senha", p[playerid][Senha]);
DOF2_SetInt(arquivo, "Skin", GetPlayerSkin(playerid));
DOF2_SetInt(arquivo, "Dinheiro", GetPlayerMoney(playerid));
DOF2_SetInt(arquivo, "Score", p[playerid][Score]);
DOF2_SaveFile();
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new arquivo[40], name[MAX_PLAYER_NAME];
new Messages[182];
GetPlayerName(playerid, name, 32);
format(arquivo, 40, "Players/%s.txt", name);
if(dialogid == Registro)
{
if(!strval(inputtext))
{
ShowPlayerDialog(playerid, Registro, DIALOG_STYLE_INPUT, "Registro", "{f4e60c}Digite apenas nъmeros!\n{FF0000}Digite sua senha novamente para se registrar!", "Confirma", "Cancelar");
return 1;
}
if(!response)
{
Kick(playerid);
return 1;
}
else
{
p[playerid][Senha] = strval(inputtext);
DOF2_CreateFile(arquivo);
DOF2_SetInt(arquivo, "Senha", p[playerid][Senha]);
DOF2_SetInt(arquivo, "Skin", GetPlayerSkin(playerid));
DOF2_SetInt(arquivo, "Dinheiro", GetPlayerMoney(playerid));
DOF2_SetInt(arquivo, "Score", p[playerid][Score]);
DOF2_SetInt(arquivo, "Ativada", p[playerid][Ativada]);
p[playerid][Ativada] = 1;
DOF2_SaveFile();
SendClientMessage(playerid, -1, " Registrado com sucesso!");
SpawnPlayer(playerid);
}
}
if(dialogid == Login)
{
if(!strval(inputtext))
{
format(Messages, sizeof(Messages), "{f4e60c}Seu Nick: {FF0000}%s\n\n{FF0000}Digite sua Senha para logar", name);
ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Logar", Messages, "Confirma", "Cancelar");
return 1;
}
if(!response)
{
Kick(playerid);
return 1;
}
else
{
p[playerid][Senha] = DOF2_GetInt(arquivo, "Senha");
if(strval(inputtext) == p[playerid][Senha])
{
p[playerid][Score] = DOF2_GetInt(arquivo, "Score");
SetPlayerScore(playerid, p[playerid][Score]);
p[playerid][Dinheiro] = DOF2_GetInt(arquivo, "Dinheiro");
GivePlayerMoney(playerid, p[playerid][Dinheiro]);
p[playerid][Skin] = DOF2_GetInt(arquivo, "Skin");
SetPlayerSkin(playerid, p[playerid][Skin]);
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Logar", "{f4e60c}Vocк digitou sua senha errada, digite-a novamente para logar!\nSe errar 3 vezes voce serб kikado!", "Confirma", "Cancelar");
errousenha[playerid]++;
if(errousenha[playerid] == 3)
{
SendClientMessage(playerid, -1, "{3cff00}[SERVER]{FFFFFF}Voce foi kikado por errar a senha 3 vezes!");
Kick(playerid);
return 1;
}
}
}
}
return 1;
}
if(!strcmp(DOF2_GetString(ficheiro,"Password"), inputtext, false))
{
// pass aceite
}
else
{
// pass negada
}
Hehe, hoje й feriado municipal
Mas na wiki diz que й para ver o tamanho da string, mas nunca testei. Strlen |