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NPC mode issue - Printable Version

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+--- Thread: NPC mode issue (/showthread.php?tid=468176)



NPC mode issue - Gecko75 - 06.10.2013

I have this NPC mode here, and each time I try to compile it, it gives me these errors.
Код:
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 029: invalid expression, assumed zero
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 017: undefined symbol "OnRecordingPlaybackEnd"
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
LINE 46:
Код:
public OnRecordingPlaybackEnd()	StartRecordingPlayback(RECORDING_TYPE, RECORDING);
I have updated a_npc to the latest version.

Код:
#define FILTERSCRIPT

#include <a_samp>
#include <a_npc>

#define RECORDING "AndreBus" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.













new AndreBus;


public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" AndreBus by Gecko");
	print("--------------------------------------\n");
	print("AndreBus Loaded!");
  	ConnectNPC("Andre_Bus","AndreBus");
  	AndreBus = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);

	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}


main()
{

public OnRecordingPlaybackEnd()	StartRecordingPlayback(RECORDING_TYPE, RECORDING);


#if RECORDING_TYPE == 1
  public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
  public OnNPCExitVehicle() StopRecordingPlayback();
#else
  public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
}





public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
  if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
  {
    new npcname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "Andre_Mitchell", true)) //Checking if the NPC's name is MyFirstNPC
    {
      PutPlayerInVehicle(playerid, AndreBus, 0); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
  }
  //Other stuff for normal players goes here!
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}