I have this NPC mode here, and each time I try to compile it, it gives me these errors.
Код:
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 029: invalid expression, assumed zero
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 017: undefined symbol "OnRecordingPlaybackEnd"
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Scoot\Desktop\gecko\npcmodes\AndreBus.pwn(46) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Код:
#define FILTERSCRIPT
#include <a_samp>
#include <a_npc>
#define RECORDING "AndreBus" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
new AndreBus;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" AndreBus by Gecko");
print("--------------------------------------\n");
print("AndreBus Loaded!");
ConnectNPC("Andre_Bus","AndreBus");
AndreBus = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
main()
{
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Andre_Mitchell", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, AndreBus, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}