public OnPlayerConnect(playerid)
#include <a_samp>
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
}
Fixed, now how about this ?
//Vehicles CreateVehicle(416, 1787.3525, -1792.9771, 15.0497, 180.0000, -1, -1, 100); //Ambulance CreateVehicle(416, 1778.5743, -1792.8824, 15.0497, 180.0000, -1, -1, 100); //Ambulance CreateVehicle(490, 1795.7708, -1801.3270, 13.9300, 180.0000, -1, -1, 100); //FBI Rancher CreateVehicle(554, 1800.5555, -1801.4547, 14.0343, 180.0000, -1, -1, 100); //Yosemite CreateVehicle(416, 1787.3525, -1784.4091, 15.0497, 180.0000, -1, -1, 100); //Ambulance CreateVehicle(416, 1778.5743, -1784.4504, 15.0497, 180.0000, -1, -1, 100); //Ambulance CreateVehicle(552, 1722.8395, -1762.8358, 15.6062, -90.0000, -1, -1, 100); //Utility Van CreateVehicle(407, 1720.9355, -1775.9952, 15.6062, -90.0000, -1, -1, 100); //Fire Truck CreateVehicle(407, 1720.9355, -1782.9955, 15.6062, -90.0000, -1, -1, 100); //Fire Truck CreateVehicle(544, 1723.1115, -1769.6356, 15.6062, -90.0000, -1, -1, 100); //Fire Ladder CreateVehicle(611, 1716.9259, -1762.8423, 15.6062, -90.0000, -1, -1, 100); //Utility Trailer CreateVehicle(563, 1782.0579, -1787.6047, 22.5709, 90.0000, -1, -1, 100); //Helicopter (Raindance) |
public OnGameModeInit()
{
//Vehicles
CreateVehicle(416, 1787.3525, -1792.9771, 15.0497, 180.0000, -1, -1, 100); //Ambulance
CreateVehicle(416, 1778.5743, -1792.8824, 15.0497, 180.0000, -1, -1, 100); //Ambulance
CreateVehicle(490, 1795.7708, -1801.3270, 13.9300, 180.0000, -1, -1, 100); //FBI Rancher
CreateVehicle(554, 1800.5555, -1801.4547, 14.0343, 180.0000, -1, -1, 100); //Yosemite
CreateVehicle(416, 1787.3525, -1784.4091, 15.0497, 180.0000, -1, -1, 100); //Ambulance
CreateVehicle(416, 1778.5743, -1784.4504, 15.0497, 180.0000, -1, -1, 100); //Ambulance
CreateVehicle(552, 1722.8395, -1762.8358, 15.6062, -90.0000, -1, -1, 100); //Utility Van
CreateVehicle(407, 1720.9355, -1775.9952, 15.6062, -90.0000, -1, -1, 100); //Fire Truck
CreateVehicle(407, 1720.9355, -1782.9955, 15.6062, -90.0000, -1, -1, 100); //Fire Truck
CreateVehicle(544, 1723.1115, -1769.6356, 15.6062, -90.0000, -1, -1, 100); //Fire Ladder
CreateVehicle(611, 1716.9259, -1762.8423, 15.6062, -90.0000, -1, -1, 100); //Utility Trailer
CreateVehicle(563, 1782.0579, -1787.6047, 22.5709, 90.0000, -1, -1, 100); //Helicopter (Raindance)
return 1;
}