IsPlayerInArea(playerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(X >= MinX && X <= MaxX && Y >= MinY && Y <= MaxY) {
return 1;
}
return 0;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerInArea(playerid, 0.0, 0.0,0.0,0.0))
{
SetPlayerHealth(playerid,0);
}
return 1;
}
pawn Код:
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