// LSPD by Joksa // LSPD by Joksa // LSPD by Joksa #include <a_samp> new gate; new gate2; new bool:gateopen; new bool:gateopen2; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { CreateObject(3749,1545.3000488,-1627.6999512,18.2000008,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (1) CreateObject(984,1556.0000000,-1617.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1) CreateObject(984,1568.8000488,-1617.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (2) CreateObject(984,1568.8000488,-1622.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3) CreateObject(984,1556.0000000,-1622.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (4) CreateObject(983,1541.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1) CreateObject(983,1546.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2) CreateObject(983,1550.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3) CreateObject(983,1555.0999756,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4) CreateObject(983,1559.6999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5) CreateObject(983,1564.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6) CreateObject(983,1569.1999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7) CreateObject(983,1574.1999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8) CreateObject(983,1578.9000244,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9) CreateObject(983,1584.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10) CreateObject(983,1589.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11) CreateObject(983,1593.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12) CreateObject(983,1598.3000488,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13) CreateObject(983,1602.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14) CreateObject(983,1607.8000488,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15) CreateObject(7891,1595.4000244,-1637.9000244,14.6999998,0.0000000,0.0000000,88.7475586); //object(vgwspry1) (2) CreateObject(1491,1582.5996094,-1637.7998047,12.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1) CreateObject(973,1565.1999512,-1637.5000000,13.3999996,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (1) CreateObject(973,1554.6999512,-1637.5000000,13.3999996,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (2) CreateObject(983,1544.1992188,-1622.6992188,13.1000004,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (16) CreateObject(983,1542.5999756,-1622.6999512,13.1000004,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (17) CreateObject(983,1539.5000000,-1619.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (18) CreateObject(994,1570.0000000,-1633.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (1) CreateObject(994,1562.5000000,-1632.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (2) CreateObject(994,1555.2998047,-1632.8994141,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3) CreateObject(994,1548.3000488,-1632.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (4) CreateObject(1251,1541.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1) CreateObject(1251,1545.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2) CreateObject(1251,1546.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3) CreateObject(1251,1550.3994141,-1605.7998047,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4) CreateObject(1251,1550.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5) CreateObject(1251,1555.0000000,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (6) CreateObject(1251,1555.1999512,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (7) CreateObject(1251,1559.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (8) CreateObject(1251,1559.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (9) CreateObject(1251,1564.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (10) CreateObject(1251,1564.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (11) CreateObject(1251,1569.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (12) CreateObject(1251,1569.3000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (13) CreateObject(1251,1574.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (14) CreateObject(1251,1574.3000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (15) CreateObject(1251,1578.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (16) CreateObject(1251,1579.0000000,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (17) CreateObject(1251,1583.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (18) CreateObject(1251,1584.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (19) CreateObject(1251,1588.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (20) CreateObject(1251,1589.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (21) CreateObject(1251,1593.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (22) CreateObject(1251,1593.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (23) CreateObject(1251,1598.1999512,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (24) CreateObject(1251,1598.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (25) CreateObject(1251,1602.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (26) CreateObject(1251,1602.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (27) CreateObject(1251,1607.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (28) CreateObject(18014,1574.9000244,-1620.3000488,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (1) CreateObject(970,1539.5000000,-1653.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1) CreateObject(970,1539.5000000,-1657.6999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2) CreateObject(970,1539.5000000,-1661.9000244,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3) CreateObject(970,1539.5000000,-1670.3000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5) CreateObject(970,1541.5999756,-1672.4000244,13.1000004,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (6) CreateObject(970,1545.8000488,-1672.4000244,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (8) CreateObject(970,1541.5000000,-1678.6999512,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (11) CreateObject(970,1545.5999756,-1678.6999512,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (12) CreateObject(970,1539.4000244,-1680.6999512,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (14) CreateObject(970,1539.3994141,-1689.0996094,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (16) CreateObject(970,1539.4000244,-1693.3000488,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (17) CreateObject(970,1539.4000244,-1697.5000000,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (18) CreateObject(1361,1540.5999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1) CreateObject(1361,1545.8000488,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4) CreateObject(1361,1550.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5) CreateObject(1361,1555.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6) CreateObject(1361,1559.6999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7) CreateObject(1361,1564.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (8) CreateObject(1361,1569.0999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (9) CreateObject(1361,1574.0999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (10) CreateObject(1361,1578.8000488,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (11) CreateObject(1361,1584.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (12) CreateObject(1361,1589.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (13) CreateObject(1361,1593.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (14) CreateObject(1361,1598.1999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (15) CreateObject(1361,1602.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (16) CreateObject(1361,1607.6999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (17) CreateObject(1361,1547.0000000,-1622.3000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (19) CreateObject(1361,1549.6999512,-1622.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (20) CreateObject(1597,1529.4000244,-1701.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1) CreateObject(1597,1529.3994141,-1701.6992188,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2) CreateObject(1597,1529.4000244,-1673.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3) CreateObject(1597,1529.4000244,-1644.1999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4) CreateObject(1364,1542.9000244,-1671.5999756,13.3000002,0.0000000,0.0000000,180.0000000); //object(cj_bush_prop) (1) CreateObject(1364,1548.5996094,-1671.5996094,13.3000002,0.0000000,0.0000000,179.9945068); //object(cj_bush_prop) (2) CreateObject(1364,1546.8994141,-1667.7998047,13.3000002,0.0000000,0.0000000,359.9890137); //object(cj_bush_prop) (3) CreateObject(1364,1548.1999512,-1650.9000244,13.3000002,0.0000000,0.0000000,359.9890137); //object(cj_bush_prop) (4) CreateObject(1364,1546.1999512,-1654.6999512,13.3000002,0.0000000,0.0000000,179.9890137); //object(cj_bush_prop) (5) CreateObject(1364,1544.8994141,-1661.2998047,13.6999998,0.0000000,0.0000000,269.9780273); //object(cj_bush_prop) (6) CreateObject(1364,1542.1999512,-1679.5000000,13.3000002,0.0000000,0.0000000,359.9780273); //object(cj_bush_prop) (6) CreateObject(1364,1548.1999512,-1679.9000244,13.3000002,0.0000000,0.0000000,359.9780273); //object(cj_bush_prop) (6) CreateObject(1364,1546.9000244,-1683.5000000,13.3000002,0.0000000,0.0000000,179.9780273); //object(cj_bush_prop) (6) CreateObject(1364,1550.5999756,-1700.3000488,13.3000002,0.0000000,0.0000000,179.9725342); //object(cj_bush_prop) (6) CreateObject(1364,1542.8000488,-1699.0999756,13.3000002,0.0000000,0.0000000,179.9725342); //object(cj_bush_prop) (6) CreateObject(1364,1542.9000244,-1691.0999756,13.3000002,0.0000000,0.0000000,269.9725342); //object(cj_bush_prop) (6) CreateObject(870,1545.0999756,-1686.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1) CreateObject(870,1545.8000488,-1686.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2) CreateObject(870,1545.8000488,-1688.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3) CreateObject(870,1545.8000488,-1687.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4) CreateObject(870,1545.5000000,-1687.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5) CreateObject(870,1545.5000000,-1690.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6) CreateObject(870,1545.5000000,-1691.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7) CreateObject(870,1545.5000000,-1692.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8) CreateObject(870,1545.5000000,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9) CreateObject(870,1547.3000488,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10) CreateObject(870,1547.3000488,-1692.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11) CreateObject(870,1547.3000488,-1690.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12) CreateObject(870,1547.3000488,-1689.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13) CreateObject(870,1547.3000488,-1687.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14) CreateObject(870,1547.3000488,-1686.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15) CreateObject(870,1548.1999512,-1686.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16) CreateObject(870,1548.0999756,-1689.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17) CreateObject(870,1548.1999512,-1690.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18) CreateObject(870,1548.1999512,-1688.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19) CreateObject(870,1548.1999512,-1692.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20) CreateObject(870,1548.1999512,-1693.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21) CreateObject(870,1545.0000000,-1657.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22) CreateObject(870,1545.1999512,-1658.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23) CreateObject(870,1546.6999512,-1657.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24) CreateObject(870,1546.6999512,-1659.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25) CreateObject(870,1546.6999512,-1661.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26) CreateObject(870,1546.6999512,-1664.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27) CreateObject(870,1545.4000244,-1664.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28) CreateObject(870,1545.4000244,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29) CreateObject(870,1547.0999756,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30) CreateObject(870,1548.0999756,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31) CreateObject(870,1548.0999756,-1663.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32) CreateObject(870,1548.0000000,-1661.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33) CreateObject(870,1548.0000000,-1660.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34) CreateObject(870,1548.0000000,-1657.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35) CreateObject(870,1548.0000000,-1658.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36) CreateObject(1223,1539.5999756,-1664.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1) CreateObject(1223,1539.5999756,-1668.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2) CreateObject(1223,1539.5996094,-1668.0996094,12.5000000,0.0000000,0.0000000,122.5000000); //object(lampost_coast) (3) CreateObject(1223,1539.5996094,-1664.0996094,12.5000000,0.0000000,0.0000000,243.7500000); //object(lampost_coast) (4) CreateObject(1223,1539.5000000,-1682.9000244,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5) CreateObject(1223,1539.5000000,-1682.8994141,12.5000000,0.0000000,0.0000000,240.7499542); //object(lampost_coast) (6) CreateObject(1223,1539.5000000,-1686.9000244,12.5000000,0.0000000,0.0000000,122.2489319); //object(lampost_coast) (7) CreateObject(1223,1539.5000000,-1686.9000244,12.5000000,0.0000000,0.0000000,0.7489014); //object(lampost_coast) (8) CreateObject(3439,1553.1999512,-1671.5999756,16.7000008,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs) (1) CreateObject(3439,1553.6999512,-1679.6999512,16.7000008,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs) (2) CreateObject(1491,1577.1999512,-1635.8000488,12.6000004,0.0000000,0.0000000,269.7500000); //object(gen_doorint01) (1) CreateObject(1215,1575.6999512,-1622.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) CreateObject(1215,1577.0999756,-1622.5999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) CreateObject(1215,1578.0000000,-1622.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) CreateObject(1215,1579.0000000,-1621.3000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) CreateObject(1215,1579.1999512,-1620.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5) CreateObject(1215,1579.0000000,-1619.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6) CreateObject(1215,1578.5999756,-1618.5000000,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7) CreateObject(1215,1577.1999512,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8) CreateObject(1215,1576.4000244,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9) CreateObject(1215,1575.8000488,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10) CreateObject(1215,1576.4000244,-1622.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11) CreateObject(1215,1544.6999512,-1623.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12) CreateObject(1215,1544.6999512,-1623.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13) CreateObject(1215,1544.6999512,-1623.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14) CreateObject(1215,1544.6999512,-1622.8000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15) CreateObject(1215,1544.6999512,-1633.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16) CreateObject(1215,1544.6999512,-1633.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17) CreateObject(1215,1544.6999512,-1632.8000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18) CreateObject(987,1539.6999512,-1605.9000244,12.3999996,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (1) CreateObject(987,1539.6999512,-1602.3000488,12.3999996,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (2) CreateObject(987,1551.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3) CreateObject(987,1563.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (4) CreateObject(987,1575.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (5) CreateObject(987,1587.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (6) CreateObject(987,1599.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (7) CreateObject(987,1608.0999756,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (8) CreateObject(987,1608.0000000,-1614.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (9) CreateObject(987,1608.0000000,-1626.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (10) CreateObject(987,1608.0000000,-1638.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (11) CreateObject(987,1596.0999756,-1638.3000488,12.3999996,0.0000000,0.0000000,359.9945068); //object(elecfence_bar) (12) gate2 = CreateObject(7891,1588.1999512,-1637.9000244,14.6999998,0.0000000,0.0000000,89.2500000); //kapija kod ulaza u garazu zatvorena gate = CreateObject(968,1544.6992188,-1630.8994141,12.8000002,0.0000000,88.2476501,90.2449951); //barijera rampa kod ulaza u pd garazu / zatvorena //Timers SetTimer("GateCheck", 800, true); SetTimer("GateCheck2", 800, true); /* CreateObject(7891,1595.4000244,-1637.9000244,14.6999998,0.0000000,0.0000000,89.2474365); //kapija kod ulaza u garazu otvorena CreateObject(968,1544.6992188,-1630.8994141,12.8000002,0.0000000,4.2422180,90.2416992); //barijera rampa kod ulaza u pd garazu / otvorena */ return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } forward Callback(parameters); public Callback(parameters) { return 1; } forward GateCheck(); public GateCheck() { for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i, 10,1544.3519,-1627.1622,13.3828)) { if(gateopen == false) { MoveObject(gate,1544.6992188,-1630.8994141,12.8000002,5.0,0.0000000,4.2422180,90.2416992); gateopen = true; } return; } } if(gateopen == true) { MoveObject(gate,1544.6992188,-1630.8994141,12.8000002,5.0,0.0000000,88.2476501,90.2449951); gateopen = false; } } forward GateCheck2(); public GateCheck2() { for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i, 10,1588.2885,-1637.5447,13.4205)) { if(gateopen2 == false) { MoveObject(gate2,1595.4000244,-1637.9000244,14.6999998,5.0,0.0000000,0.0000000,89.2474365); gateopen2 = true; } return; } } if(gateopen2 == true) { MoveObject(gate2,1588.1999512,-1637.9000244,14.6999998,5.0,0.0000000,0.0000000,89.2500000); gateopen2 = false; } }
I'd recommend not using a Filterscript to add gates into your gamemode.
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xD I'm not a good scripter and I can't script a gate mode inside my GM so I'm trying to do it with filterscript.Can you help me ?
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