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[Map] Realistic Prison Hall Interior (v2 - Great for Roleplay) - Printable Version

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+---- Thread: [Map] Realistic Prison Hall Interior (v2 - Great for Roleplay) (/showthread.php?tid=467394)



Realistic Prison Hall Interior (v2 - Great for Roleplay) - Spliffy - 02.10.2013

Prison Hall Interior

Screenshots of the Prison Hall Interior -



Код:
CreateObject(3612,1358.3994100,1.5000000,1011.7000100,0.0000000,0.0000000,179.9950000); //object(hillhouse12_la) (1)
CreateObject(3612,1358.3994100,-15.5000000,1011.7000100,0.0000000,0.0000000,179.9950000); //object(hillhouse12_la) (2)
CreateObject(3612,1358.3994100,-32.5000000,1011.5999800,0.0000000,0.0000000,179.9950000); //object(hillhouse12_la) (3)
CreateObject(3612,1358.4000200,-49.5000000,1011.7000100,0.0000000,0.0000000,180.0000000); //object(hillhouse12_la) (4)
CreateObject(3612,1370.5000000,6.8994100,1011.7000100,0.0000000,359.7470000,90.0000000); //object(hillhouse12_la) (5)
CreateObject(3612,1387.3000500,6.9000000,1011.7000100,0.0000000,359.7470000,90.0000000); //object(hillhouse12_la) (6)
CreateObject(3612,1404.1999500,6.9000000,1011.7000100,0.0000000,359.7470000,90.0000000); //object(hillhouse12_la) (7)
CreateObject(3612,1420.9000200,6.9000000,1011.7000100,0.0000000,359.7470000,90.0000000); //object(hillhouse12_la) (8)
CreateObject(3612,1418.2998000,-4.7988300,1011.7000100,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (10)
CreateObject(3612,1418.2998000,-21.5996100,1011.7000100,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (11)
CreateObject(3612,1418.3000500,-38.6000000,1011.7000100,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (12)
CreateObject(3612,1410.1992200,-35.5996100,1011.7000100,0.0000000,0.0000000,270.2470000); //object(hillhouse12_la) (13)
CreateObject(3612,1393.1992200,-35.6992200,1011.7000100,0.0000000,0.0000000,270.2420000); //object(hillhouse12_la) (14)
CreateObject(3612,1388.1999500,-40.8000000,1011.7000100,0.0000000,0.0000000,0.0000000); //object(hillhouse12_la) (15)
CreateObject(3612,1370.0996100,-47.0000000,1011.7000100,0.0000000,0.0000000,269.7420000); //object(hillhouse12_la) (16)
CreateObject(3612,1386.9000200,-47.1000000,1011.7000100,0.0000000,0.0000000,269.7470000); //object(hillhouse12_la) (17)
CreateObject(7191,1393.1992200,-4.3984400,1001.4000200,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1371.4000200,17.9000000,1000.9000200,0.0000000,0.0000000,358.9950000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1401.6999500,-23.6000000,1001.2999900,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1379.2998000,-45.5996100,1001.2999900,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
CreateObject(1337,1386.5683600,3.7314500,1011.8837300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(5130,1385.3000500,-14.6000000,1000.4000200,0.0000000,0.0000000,135.5000000); //object(imcompstrs02) (1)
CreateObject(7191,1393.3000500,-22.1000000,1003.2999900,0.0000000,90.0000000,180.4890000); //object(vegasnnewfence2b) (5)
CreateObject(5130,1401.0999800,-14.6000000,1000.2999900,0.0000000,0.0000000,314.9950000); //object(imcompstrs02) (2)
CreateObject(7191,1393.1999500,-20.7000000,1003.2000100,0.0000000,270.0000000,179.5060000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1405.6992200,-27.5996100,1005.2000100,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1383.2998000,-49.3994100,1005.0999800,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,1400.9000200,-25.1000000,1003.2999900,0.0000000,90.0000000,90.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1380.8000500,-49.2000000,1003.2999900,0.0000000,90.0000000,0.2470000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1348.8000500,-2.7000000,1003.2999900,0.0000000,90.0000000,270.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1392.7998000,-0.6992200,1005.2000100,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1348.1999500,-0.9000000,1005.0999800,0.0000000,0.0000000,89.5000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1405.4000200,-29.4000000,1007.0000000,0.0000000,270.0000000,90.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1404.5999800,1.3000000,1007.0000000,0.0000000,270.0000000,90.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1360.5999800,1.4000000,1007.0000000,0.0000000,270.0000000,269.7490000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1348.7998000,-2.6992200,1003.2000100,0.0000000,270.0000000,269.9950000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1369.3994100,1.8994100,1001.2999900,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1362.5000000,18.2000000,1001.2999900,0.0000000,180.0000000,358.9950000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1348.8000500,1.0000000,1007.0000000,0.0000000,270.0000000,269.7470000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1393.0000000,-2.7000000,1003.2999900,0.0000000,89.9950000,90.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1369.4000200,1.9000000,1004.0999800,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (1)
CreateObject(14437,1412.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (1)
CreateObject(14437,1408.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (2)
CreateObject(14437,1404.7998000,-1.0996100,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (3)
CreateObject(14437,1400.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (4)
CreateObject(14437,1396.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (5)
CreateObject(14437,1392.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (6)
CreateObject(14437,1388.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (7)
CreateObject(14437,1384.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (8)
CreateObject(14437,1380.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (9)
CreateObject(14437,1376.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (10)
CreateObject(14437,1372.8000500,-1.1000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (11)
CreateObject(14437,1368.3000500,-1.3000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (12)
CreateObject(14437,1364.3000500,-1.3000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (13)
CreateObject(14437,1360.3000500,-1.3000000,1005.2000100,0.0000000,0.0000000,0.0000000); //object(carter-bars) (14)
CreateObject(14437,1373.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (15)
CreateObject(14437,1377.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (16)
CreateObject(14437,1381.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (17)
CreateObject(14437,1385.2998000,-4.6992200,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (18)
CreateObject(14437,1389.2998000,-4.6992200,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (19)
CreateObject(14437,1393.3000500,-4.7000000,1001.2999900,0.0000000,0.0000000,0.0000000); //object(carter-bars) (20)
CreateObject(14437,1397.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (21)
CreateObject(14437,1401.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (22)
CreateObject(14437,1405.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (23)
CreateObject(14437,1409.3000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (24)
CreateObject(14437,1412.8000500,-4.7000000,1001.4000200,0.0000000,0.0000000,0.0000000); //object(carter-bars) (25)
CreateObject(14437,1385.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,180.0000000); //object(carter-bars) (3)
CreateObject(14437,1389.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1393.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1397.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1401.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1405.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1409.6999500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1413.3000500,-27.3000000,1005.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1412.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1408.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1404.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1400.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1396.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1392.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1388.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1384.9000200,-23.3000000,1001.2999900,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1381.5000000,-23.2000000,1001.2000100,0.0000000,0.0000000,179.9950000); //object(carter-bars) (3)
CreateObject(14437,1379.0000000,-25.9000000,1001.2000100,0.0000000,0.0000000,269.9950000); //object(carter-bars) (3)
CreateObject(14437,1379.0000000,-29.9000000,1001.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1379.0000000,-33.9000000,1001.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1379.0000000,-37.9000000,1001.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1379.0000000,-41.5000000,1001.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(7191,1401.4000200,-29.1000000,1003.2000100,0.0000000,90.0000000,90.0000000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1384.6999500,-49.1000000,1003.2999900,0.0000000,90.0000000,0.2470000); //object(vegasnnewfence2b) (6)
CreateObject(14437,1383.0000000,-29.9000000,1005.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1383.0000000,-33.8000000,1005.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1383.0000000,-37.8000000,1005.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(14437,1383.0000000,-41.8000000,1005.2000100,0.0000000,0.0000000,269.9890000); //object(carter-bars) (3)
CreateObject(2700,1362.5000000,1.6000000,1001.9000200,0.0000000,0.0000000,313.5000000); //object(cj_sex_tv2) (1)
CreateObject(7191,1348.5000000,-2.7000000,1003.0000000,0.0000000,266.7500000,269.9950000); //object(vegasnnewfence2b) (6)
CreateObject(7191,1348.9000200,1.3000000,1003.0000000,0.0000000,269.7500000,269.9890000); //object(vegasnnewfence2b) (6)
CreateObject(2700,1370.8000500,1.6000000,1001.9000200,0.0000000,0.0000000,236.4950000); //object(cj_sex_tv2) (2)
CreateObject(1368,1364.1999500,-0.7000000,1000.5999800,0.0000000,0.0000000,180.0000000); //object(cj_blocker_bench) (1)
CreateObject(1368,1364.1999500,-2.9000000,1000.5999800,0.0000000,0.0000000,179.9950000); //object(cj_blocker_bench) (2)
CreateObject(1368,1369.0999800,-2.9000000,1000.5999800,0.0000000,0.0000000,179.9950000); //object(cj_blocker_bench) (3)
CreateObject(1368,1369.0999800,-0.6000000,1000.5999800,0.0000000,0.0000000,179.9950000); //object(cj_blocker_bench) (4)
CreateObject(2673,1369.0000000,-3.3000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
CreateObject(2673,1364.5999800,-0.3000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (2)
CreateObject(2675,1367.5999800,-0.8000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (1)
CreateObject(2675,1363.8000500,-3.5000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (2)
CreateObject(5309,1396.5000000,-13.9000000,1011.7999900,0.0000000,179.9950000,0.0000000); //object(las2lnew3_las2) (1)
CreateObject(5309,1393.6992200,-31.6992200,1011.7000100,0.0000000,179.9950000,0.0000000); //object(las2lnew3_las2) (2)
CreateObject(5309,1389.5000000,3.9000000,1011.7000100,0.0000000,179.9950000,0.0000000); //object(las2lnew3_las2) (3)
CreateObject(5309,1392.4000200,-49.5000000,1011.7000100,0.0000000,179.9950000,0.0000000); //object(las2lnew3_las2) (4)
CreateObject(2949,1372.5999800,-4.7000000,999.9000200,0.0000000,359.7500000,91.0000000); //object(kmb_lockeddoor) (1)
CreateObject(2949,1376.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (2)
CreateObject(2949,1380.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (3)
CreateObject(2949,1384.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (4)
CreateObject(2949,1388.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (5)
CreateObject(2949,1392.5999800,-4.7000000,999.7999900,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (6)
CreateObject(2949,1396.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (7)
CreateObject(2949,1400.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (8)
CreateObject(2949,1404.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (9)
CreateObject(2949,1408.5999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (10)
CreateObject(2949,1412.0999800,-4.7000000,999.9000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (11)
CreateObject(2949,1412.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (12)
CreateObject(2949,1408.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (13)
CreateObject(2949,1404.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (14)
CreateObject(2949,1400.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (15)
CreateObject(2949,1396.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (16)
CreateObject(2949,1392.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (17)
CreateObject(2949,1388.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (18)
CreateObject(2949,1384.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (19)
CreateObject(2949,1380.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (20)
CreateObject(2949,1376.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (21)
CreateObject(2949,1372.0999800,-1.0000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (22)
CreateObject(2949,1367.5999800,-1.3000000,1003.4000200,0.0000000,359.7470000,91.0000000); //object(kmb_lockeddoor) (23)
CreateObject(2949,1363.5999800,-1.2000000,1003.4000200,0.0000000,359.7470000,88.7500000); //object(kmb_lockeddoor) (24)
CreateObject(2949,1379.0999800,-25.2000000,999.9000200,0.0000000,359.7470000,360.0000000); //object(kmb_lockeddoor) (25)
CreateObject(2949,1379.0999800,-29.2000000,999.9000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (26)
CreateObject(2949,1379.0999800,-33.2000000,999.9000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (27)
CreateObject(2949,1379.0999800,-37.2000000,999.9000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (28)
CreateObject(2949,1379.0999800,-40.8000000,999.9000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (29)
CreateObject(2949,1383.0999800,-41.1000000,1003.4000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (30)
CreateObject(2949,1383.0999800,-37.1000000,1003.4000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (31)
CreateObject(2949,1383.0999800,-33.1000000,1003.4000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (32)
CreateObject(2949,1383.0999800,-29.2000000,1003.4000200,0.0000000,359.7470000,359.9950000); //object(kmb_lockeddoor) (33)
CreateObject(2949,1386.4000200,-27.4000000,1003.4000200,0.0000000,359.7470000,270.2450000); //object(kmb_lockeddoor) (34)
CreateObject(2949,1390.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (35)
CreateObject(2949,1394.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (36)
CreateObject(2949,1398.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (37)
CreateObject(2949,1402.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (38)
CreateObject(2949,1406.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (39)
CreateObject(2949,1410.4000200,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (40)
CreateObject(2949,1414.0000000,-27.4000000,1003.2999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (41)
CreateObject(2949,1413.5999800,-23.4000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (42)
CreateObject(2949,1409.5999800,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (43)
CreateObject(2949,1405.5999800,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (44)
CreateObject(2949,1401.5999800,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (45)
CreateObject(2949,1397.5999800,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (46)
CreateObject(2949,1393.5999800,-23.3000000,999.7999900,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (47)
CreateObject(2949,1389.6999500,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (48)
CreateObject(2949,1385.5999800,-23.3000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (49)
CreateObject(2949,1382.1999500,-23.2000000,999.9000200,0.0000000,359.7470000,270.2420000); //object(kmb_lockeddoor) (50)
CreateObject(2676,1375.0000000,-38.4000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (1)
CreateObject(2676,1366.0000000,-25.5000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (2)
CreateObject(2676,1375.0999800,-28.9000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (3)
CreateObject(2676,1376.0000000,-12.9000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (4)
CreateObject(2676,1387.5000000,-20.8000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (5)
CreateObject(2676,1398.8000500,-17.5000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (6)
CreateObject(2676,1394.5000000,-7.8000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (7)
CreateObject(2676,1412.4000200,-20.4000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (8)
CreateObject(2676,1411.5999800,-7.1000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (9)
CreateObject(2676,1379.1999500,-19.5000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (10)
CreateObject(2676,1385.3000500,-7.4000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (11)
CreateObject(2674,1365.8000500,-11.1000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (1)
CreateObject(2674,1371.4000200,-11.4000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (2)
CreateObject(2674,1368.5999800,-22.9000000,1000.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (3)
CreateObject(2674,1380.3000500,-24.5000000,1003.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (4)
CreateObject(2674,1398.6999500,-25.5000000,1003.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (5)
CreateObject(2674,1407.9000200,-3.6000000,1003.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (6)
CreateObject(18059,1364.9000200,-31.3000000,1000.2999900,0.0000000,0.0000000,90.2500000); //object(tables) (2)
CreateObject(18059,1369.1999500,-31.2000000,1000.2999900,0.0000000,0.0000000,90.2470000); //object(tables) (3)
CreateObject(18059,1373.4000200,-31.2000000,1000.2999900,0.0000000,0.0000000,90.2470000); //object(tables) (4)
CreateObject(1810,1372.9000200,-24.0000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (1)
CreateObject(1810,1374.1999500,-24.0000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (2)
CreateObject(1810,1370.1999500,-23.9000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (3)
CreateObject(1810,1368.6999500,-23.9000000,999.9000200,0.0000000,0.0000000,323.7500000); //object(cj_foldchair) (4)
CreateObject(1810,1365.8000500,-23.8000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (5)
CreateObject(1810,1364.4000200,-23.8000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(cj_foldchair) (6)
CreateObject(1810,1364.3000500,-27.1000000,999.9000200,0.0000000,0.0000000,358.7500000); //object(cj_foldchair) (7)
CreateObject(1810,1366.0999800,-27.1000000,999.9000200,0.0000000,0.0000000,15.7480000); //object(cj_foldchair) (8)
CreateObject(1810,1370.1999500,-33.3000000,999.9000200,0.0000000,0.0000000,15.7430000); //object(cj_foldchair) (9)
CreateObject(1810,1366.0000000,-30.5000000,999.9000200,0.0000000,0.0000000,353.2430000); //object(cj_foldchair) (10)
CreateObject(1810,1364.5000000,-30.5000000,999.9000200,0.0000000,0.0000000,0.2430000); //object(cj_foldchair) (11)
CreateObject(1810,1364.4000200,-33.6000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (12)
CreateObject(1810,1365.9000200,-33.5000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (13)
CreateObject(1810,1366.0999800,-36.9000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (14)
CreateObject(1810,1364.4000200,-37.0000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (15)
CreateObject(1810,1368.6999500,-36.6000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (16)
CreateObject(1810,1370.1999500,-36.4000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (17)
CreateObject(1810,1374.4000200,-36.5000000,999.9000200,0.0000000,0.0000000,0.2420000); //object(cj_foldchair) (18)
CreateObject(1810,1372.6999500,-36.5000000,999.9000200,0.0000000,0.0000000,346.2420000); //object(cj_foldchair) (19)
CreateObject(1810,1374.5999800,-33.7000000,999.9000200,0.0000000,0.0000000,2.2400000); //object(cj_foldchair) (20)
CreateObject(1810,1372.9000200,-33.7000000,999.9000200,0.0000000,0.0000000,2.2360000); //object(cj_foldchair) (21)
CreateObject(1810,1372.9000200,-30.6000000,999.9000200,0.0000000,0.0000000,2.2360000); //object(cj_foldchair) (22)
CreateObject(1810,1374.5000000,-30.6000000,999.9000200,0.0000000,0.0000000,2.2360000); //object(cj_foldchair) (23)
CreateObject(1810,1368.6999500,-33.7000000,999.9000200,0.0000000,0.0000000,2.2360000); //object(cj_foldchair) (24)
CreateObject(1810,1368.6999500,-30.6000000,999.9000200,0.0000000,0.0000000,343.9860000); //object(cj_foldchair) (25)
CreateObject(1810,1370.0999800,-30.5000000,999.9000200,0.0000000,0.0000000,1.9820000); //object(cj_foldchair) (26)
CreateObject(1810,1370.3000500,-27.3000000,999.9000200,0.0000000,0.0000000,1.9780000); //object(cj_foldchair) (27)
CreateObject(1810,1368.5999800,-27.4000000,999.9000200,0.0000000,0.0000000,1.9780000); //object(cj_foldchair) (28)
CreateObject(1810,1372.8000500,-27.4000000,999.9000200,0.0000000,0.0000000,1.9780000); //object(cj_foldchair) (29)
CreateObject(1810,1374.5000000,-27.3000000,999.9000200,0.0000000,0.0000000,1.9780000); //object(cj_foldchair) (30)
CreateObject(1810,1373.9000200,-38.5000000,999.9000200,0.0000000,0.0000000,181.9770000); //object(cj_foldchair) (31)
CreateObject(1810,1372.5000000,-38.3000000,999.9000200,0.0000000,0.0000000,181.9720000); //object(cj_foldchair) (32)
CreateObject(1810,1369.6999500,-38.3000000,999.9000200,0.0000000,0.0000000,175.9720000); //object(cj_foldchair) (33)
CreateObject(1810,1368.1999500,-38.3000000,999.9000200,0.0000000,0.0000000,187.7180000); //object(cj_foldchair) (34)
CreateObject(1810,1365.5999800,-38.4000000,999.9000200,0.0000000,0.0000000,180.4680000); //object(cj_foldchair) (35)
CreateObject(1810,1363.8000500,-38.6000000,999.9000200,0.0000000,0.0000000,188.2170000); //object(cj_foldchair) (36)
CreateObject(1810,1365.4000200,-35.3000000,999.9000200,0.0000000,0.0000000,188.2120000); //object(cj_foldchair) (37)
CreateObject(1810,1364.0999800,-35.3000000,999.9000200,0.0000000,0.0000000,166.7120000); //object(cj_foldchair) (38)
CreateObject(1810,1368.1999500,-35.2000000,999.9000200,0.0000000,0.0000000,180.4620000); //object(cj_foldchair) (39)
CreateObject(1810,1369.8000500,-35.1000000,999.9000200,0.0000000,0.0000000,188.4610000); //object(cj_foldchair) (40)
CreateObject(1810,1372.4000200,-35.1000000,999.9000200,0.0000000,0.0000000,184.2090000); //object(cj_foldchair) (41)
CreateObject(1810,1373.8000500,-35.0000000,999.9000200,0.0000000,0.0000000,171.9580000); //object(cj_foldchair) (42)
CreateObject(1810,1374.0000000,-32.0000000,999.9000200,0.0000000,0.0000000,171.9530000); //object(cj_foldchair) (43)
CreateObject(1810,1372.4000200,-32.1000000,999.9000200,0.0000000,0.0000000,184.7030000); //object(cj_foldchair) (44)
CreateObject(1810,1369.6999500,-32.1000000,999.9000200,0.0000000,0.0000000,184.7020000); //object(cj_foldchair) (45)
CreateObject(1810,1368.0999800,-31.9000000,999.9000200,0.0000000,0.0000000,171.2020000); //object(cj_foldchair) (46)
CreateObject(1810,1365.5000000,-32.1000000,999.9000200,0.0000000,0.0000000,171.2000000); //object(cj_foldchair) (47)
CreateObject(1810,1363.9000200,-32.0000000,999.9000200,0.0000000,0.0000000,182.9500000); //object(cj_foldchair) (48)
CreateObject(1810,1363.8000500,-29.0000000,999.9000200,0.0000000,0.0000000,182.9500000); //object(cj_foldchair) (49)
CreateObject(1810,1365.4000200,-29.0000000,999.9000200,0.0000000,0.0000000,177.7000000); //object(cj_foldchair) (50)
CreateObject(1810,1368.0999800,-29.0000000,999.9000200,0.0000000,0.0000000,173.4480000); //object(cj_foldchair) (51)
CreateObject(1810,1369.5999800,-29.0000000,999.9000200,0.0000000,0.0000000,182.1970000); //object(cj_foldchair) (52)
CreateObject(1810,1372.4000200,-29.1000000,999.9000200,0.0000000,0.0000000,190.9420000); //object(cj_foldchair) (53)
CreateObject(1810,1373.9000200,-29.0000000,999.9000200,0.0000000,0.0000000,181.9370000); //object(cj_foldchair) (54)
CreateObject(1810,1374.0000000,-25.9000000,999.9000200,0.0000000,0.0000000,181.9340000); //object(cj_foldchair) (55)
CreateObject(1810,1372.4000200,-26.0000000,999.9000200,0.0000000,0.0000000,181.9340000); //object(cj_foldchair) (56)
CreateObject(1810,1369.5000000,-25.9000000,999.9000200,0.0000000,0.0000000,175.1840000); //object(cj_foldchair) (57)
CreateObject(1810,1368.1999500,-25.8000000,999.9000200,0.0000000,0.0000000,185.1820000); //object(cj_foldchair) (58)
CreateObject(1810,1365.4000200,-25.9000000,999.9000200,0.0000000,0.0000000,185.1800000); //object(cj_foldchair) (59)
CreateObject(1810,1363.5999800,-25.8000000,999.9000200,0.0000000,0.0000000,185.1800000); //object(cj_foldchair) (60)
CreateObject(2837,1369.5849600,-24.7929700,999.6629600,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
CreateObject(2837,1369.0999800,-25.2000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (2)
CreateObject(2837,1373.5000000,-25.4000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (3)
CreateObject(2837,1369.5000000,-28.6000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (4)
CreateObject(2837,1373.5999800,-31.8000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (5)
CreateObject(2837,1372.8000500,-34.9000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (6)
CreateObject(2837,1368.5000000,-34.9000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (7)
CreateObject(2837,1365.5000000,-37.9000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (8)
CreateObject(2837,1365.3000500,-31.7000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (9)
CreateObject(2837,1365.4000200,-25.4000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (10)
CreateObject(2838,1368.6999500,-24.7000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (1)
CreateObject(2838,1368.4000200,-27.9000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (2)
CreateObject(2838,1369.1999500,-33.9000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (3)
CreateObject(2838,1369.3000500,-37.1000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (4)
CreateObject(2838,1373.0999800,-31.0000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (5)
CreateObject(2838,1372.9000200,-24.7000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (6)
CreateObject(2838,1364.5999800,-28.0000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (7)
CreateObject(2838,1364.8000500,-34.2000000,1000.7000100,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (8)
CreateObject(1537,1362.0000000,-12.1992200,999.9000200,0.0000000,0.0000000,88.7480000); //object(gen_doorext16) (1)
CreateObject(1537,1362.0000000,-12.1992200,999.9000200,0.0000000,0.0000000,270.9940000); //object(gen_doorext16) (2)
CreateObject(1537,1362.0000000,-15.2000000,999.9000200,0.0000000,0.0000000,270.9940000); //object(gen_doorext16) (3)
CreateObject(1692,1361.7998000,-12.5000000,1003.2999900,270.7860000,161.5480000,71.5540000); //object(roofstuff18) (1)
CreateObject(1537,1414.6999500,-10.8000000,999.9000200,0.0000000,0.0000000,89.2480000); //object(gen_doorext16) (1)
CreateObject(1537,1414.6999500,-13.8000000,999.9000200,0.0000000,0.0000000,270.7470000); //object(gen_doorext16) (1)
CreateObject(1537,1414.6999500,-13.8000000,999.9000200,0.0000000,0.0000000,89.2470000); //object(gen_doorext16) (1)
CreateObject(1692,1414.9000200,-13.2000000,1003.2999900,270.7860000,161.5480000,251.5490000); //object(roofstuff18) (1)
CreateObject(1729,1378.3000500,-16.4000000,999.9000200,0.0000000,0.0000000,256.0000000); //object(mrk_seating3b) (1)
CreateObject(1729,1374.4000200,-12.3000000,999.9000200,0.0000000,0.0000000,357.9980000); //object(mrk_seating3b) (2)
CreateObject(1729,1372.0999800,-12.7000000,999.9000200,0.0000000,0.0000000,19.2450000); //object(mrk_seating3b) (3)
CreateObject(1728,1372.0999800,-16.3000000,999.9000200,0.0000000,0.0000000,122.2500000); //object(mrk_seating3) (1)
CreateObject(1728,1376.9000200,-17.5000000,999.9000200,0.0000000,0.0000000,184.2450000); //object(mrk_seating3) (2)
CreateObject(1728,1376.9000200,-13.1000000,999.9000200,0.0000000,0.0000000,304.2410000); //object(mrk_seating3) (3)
CreateObject(1433,1373.5000000,-14.6000000,1000.0999800,0.0000000,0.0000000,0.0000000); //object(dyn_table_1) (1)
CreateObject(1433,1375.9000200,-15.8000000,1000.0999800,0.0000000,0.0000000,0.0000000); //object(dyn_table_1) (2)
CreateObject(1216,1362.3000500,-19.3000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (1)
CreateObject(1216,1362.4000200,-18.2000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (2)
CreateObject(1216,1362.4000200,-17.2000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (3)
CreateObject(1216,1362.3000500,-8.8000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (4)
CreateObject(1216,1362.3000500,-7.5000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (5)
CreateObject(1216,1362.3000500,-6.1000000,1000.5999800,0.0000000,0.0000000,90.5000000); //object(phonebooth1) (6)
CreateObject(1776,1375.0999800,-42.9000000,1001.0000000,0.0000000,0.0000000,178.5000000); //object(cj_candyvendor) (1)
CreateObject(1776,1363.9000200,-42.9000000,1001.0000000,0.0000000,0.0000000,178.4950000); //object(cj_candyvendor) (2)
CreateObject(2207,1372.4000200,-40.7000000,999.9000200,0.0000000,0.0000000,180.2500000); //object(med_office7_desk_1) (1)
CreateObject(2207,1369.5999800,-40.7000000,999.9000200,0.0000000,0.0000000,180.2470000); //object(med_office7_desk_1) (2)
CreateObject(2776,1371.5000000,-42.2000000,1000.4000200,0.0000000,0.0000000,180.2500000); //object(lee_stripchair2) (1)
CreateObject(2776,1368.5999800,-42.2000000,1000.4000200,0.0000000,0.0000000,180.2470000); //object(lee_stripchair2) (2)
CreateObject(1537,1369.3000500,-43.4000000,999.9000200,0.0000000,0.2500000,359.4970000); //object(gen_doorext16) (1)
CreateObject(1537,1369.3000500,-43.4000000,999.9000200,0.0000000,0.2470000,181.4940000); //object(gen_doorext16) (1)
CreateObject(1537,1372.3000500,-43.4000000,999.9000200,0.0000000,0.2470000,359.4950000); //object(gen_doorext16) (1)
CreateObject(1692,1369.4000200,-43.5000000,1003.2999900,270.7450000,180.1030000,179.8540000); //object(roofstuff18) (1)
CreateObject(997,1361.9000200,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,1365.0999800,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (2)
CreateObject(997,1368.3000500,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (3)
CreateObject(997,1371.5000000,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (4)
CreateObject(997,1374.6999500,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (5)
CreateObject(997,1377.9000200,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (6)
CreateObject(997,1381.0999800,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (7)
CreateObject(997,1384.3000500,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (8)
CreateObject(997,1387.5000000,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (9)
CreateObject(997,1388.0000000,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (10)
CreateObject(997,1395.0999800,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (11)
CreateObject(997,1395.5999800,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (12)
CreateObject(997,1398.8000500,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (13)
CreateObject(997,1402.0000000,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (14)
CreateObject(997,1405.1999500,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (15)
CreateObject(997,1408.4000200,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (16)
CreateObject(997,1411.5999800,-4.6000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (17)
CreateObject(997,1395.1999500,-4.6000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (18)
CreateObject(997,1395.1999500,-7.8000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (19)
CreateObject(997,1395.1999500,-9.7000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (20)
CreateObject(997,1395.0999800,-16.3000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (21)
CreateObject(997,1395.0999800,-20.1000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (22)
CreateObject(997,1395.0999800,-18.2000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (23)
CreateObject(997,1391.3000500,-9.7000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (24)
CreateObject(997,1391.3000500,-7.8000000,1003.4000200,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier3) (25)
CreateObject(997,1391.1999500,-4.6000000,1003.4000200,0.0000000,0.0000000,270.7500000); //object(lhouse_barrier3) (26)
CreateObject(997,1391.3000500,-16.2000000,1003.4000200,0.0000000,0.0000000,270.7500000); //object(lhouse_barrier3) (27)
CreateObject(997,1391.3000500,-19.3000000,1003.4000200,0.0000000,0.0000000,270.7470000); //object(lhouse_barrier3) (29)
CreateObject(997,1391.3000500,-20.1000000,1003.4000200,0.0000000,0.0000000,270.7470000); //object(lhouse_barrier3) (30)
CreateObject(997,1388.1999500,-23.2000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (31)
CreateObject(997,1385.0999800,-23.2000000,1003.4000200,0.0000000,0.0000000,359.5000000); //object(lhouse_barrier3) (32)
CreateObject(997,1381.9000200,-23.2000000,1003.4000200,0.0000000,0.0000000,359.4950000); //object(lhouse_barrier3) (33)
CreateObject(997,1378.8000500,-23.2000000,1003.4000200,0.0000000,0.0000000,359.4950000); //object(lhouse_barrier3) (34)
CreateObject(997,1378.8000500,-26.4000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (35)
CreateObject(997,1378.8000500,-29.6000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (36)
CreateObject(997,1378.8000500,-32.8000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (37)
CreateObject(997,1378.8000500,-36.0000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (38)
CreateObject(997,1378.8000500,-39.2000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (39)
CreateObject(997,1378.8000500,-42.4000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (40)
CreateObject(997,1378.8000500,-45.6000000,1003.4000200,0.0000000,0.0000000,89.9950000); //object(lhouse_barrier3) (41)
CreateObject(997,1411.0000000,-23.4000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (42)
CreateObject(997,1407.9000200,-23.4000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (43)
CreateObject(997,1404.5999800,-23.3000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (44)
CreateObject(997,1401.5000000,-23.3000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (45)
CreateObject(997,1398.3000500,-23.3000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (46)
CreateObject(997,1395.0999800,-23.3000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (47)
CreateObject(997,1414.0999800,-23.3000000,1003.4000200,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (49)



Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - nmader - 02.10.2013

You did, indeed, do a quality job on this map; however you call it realistic. In that regard, I must argue. A realistic prison hall would not have couches and end-tables due to the risk of the creation of shanks from such materials. Nor would there be cells directly next to it, but rather doors (much more separated apart) that lead to the cell blocks.

Just a couple tips; however other than that you did a fantastic job on this map!

~Nmader


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - Team_PRO - 02.10.2013

wow nice


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - Spliffy - 03.10.2013

Thanks, and thank you for the REP+!


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - nmader - 03.10.2013

Quote:
Originally Posted by Spliffy
Посмотреть сообщение
Thanks, and thank you for the REP+!
No problem, it's always a positive event when you put something you've been working on - even if it's not perfect. That's how we achieve perfection.


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - EvanA - 03.10.2013

Nice, you should include a /opengate, maybe something using MoveDynamicObject, or some sort... Shouldn't be too hard. Nice mapping job, haven't had a problem with it...


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - TerrorDrone - 04.10.2013

Like someone before said, the ralism part is not so correct.
Anyway, the rest seems okay.

Didn't i see the exact same or very simmilar map on a prision roleplay server?


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - Spliffy - 04.10.2013

Quote:
Originally Posted by TerrorDrone
Посмотреть сообщение
Like someone before said, the ralism part is not so correct.
Anyway, the rest seems okay.

Didn't i see the exact same or very simmilar map on a prision roleplay server?
Nop, You shouldn't have seen.


Re: Realistic Prison Hall Interior (v2 - Great for Roleplay) - Astralis - 04.10.2013

Quote:
Originally Posted by TerrorDrone
Посмотреть сообщение
Like someone before said, the ralism part is not so correct.
Anyway, the rest seems okay.

Didn't i see the exact same or very simmilar map on a prision roleplay server?
still, it could be a good jail for some servers.


Respuesta: Realistic Prison Hall Interior (v2 - Great for Roleplay) - DanDRT - 04.10.2013

WooooooooW, Very nice!