C:\Users\Cliente\Desktop\Brasil Play Facil [RPG v3.1]\gamemodes\PlayFacil.pwn(1883) : error 017: undefined symbol "GetVehicleParamsEx" C:\Users\Cliente\Desktop\Brasil Play Facil [RPG v3.1]\gamemodes\PlayFacil.pwn(1883) : warning 202: number of arguments does not match definition C:\Users\Cliente\Desktop\Brasil Play Facil [RPG v3.1]\gamemodes\PlayFacil.pwn(1883) : error 017: undefined symbol "SetVehicleParamsEx" C:\Users\Cliente\Desktop\Brasil Play Facil [RPG v3.1]\gamemodes\PlayFacil.pwn(1883) : error 017: undefined symbol "SetVehicleParamsEx" C:\Users\Cliente\Desktop\Brasil Play Facil [RPG v3.1]\gamemodes\PlayFacil.pwn(1883) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
vehicleid = GetPlayerVehicleID(playerid);GetVehicleParamsEx(ve hicleid, engine, lights, alarm, doors, bonnet, boot, objective);if(SetPVarInt(playerid,"Lights") == 1){SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);SetPVarInt(playerid,"Lights",0);}else if(GetPVarInt(playerid,"Lights") == 0){SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective); |
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(SetPVarInt(playerid,"Lights") == 1)
{
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
SetPVarInt(playerid,"Lights",0);
}
else
if(GetPVarInt(playerid,"Lights") == 0)
{
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
}
FarolVeiculo(GetPlayerVehicleID(playerid));
FarolVeiculo(vehicleid)
{
static engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(lights == 1) SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
else SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
return 0x01;
}