if(dialogid == DSB)
{
if(response)
{
if(PlayerInfo[playerid][pConnectTime] < 2) return SendClientMessage(playerid, COLOR_GRAD2, "You can't use this as you're currently restricted from possessing weapons!");
switch(listitem) //HERE'S THE WARNING
{
case 0: GivePlayerValidWeapon(playerid, 24, 99999);
case 1: GivePlayerValidWeapon(playerid, 27, 99999);
case 2: GivePlayerValidWeapon(playerid, 31, 99999);
case 3: GivePlayerValidWeapon(playerid, 34, 99999);
case 4: GivePlayerValidWeapon(playerid, 29, 99999);
case 5: SetPlayerArmourEx(playerid, 100);
case 6: SetPlayerHealth(playerid, 100);
}
}
}
warning 217: loose indentation |
if(dialogid == DSB)
{
if(response)
{
if(PlayerInfo[playerid][pConnectTime] < 2) return SendClientMessage(playerid, COLOR_GRAD2, "You can't use this as you're currently restricted from possessing weapons!");
switch(listitem)
{
case 0: GivePlayerValidWeapon(playerid, 24, 99999);
case 1: GivePlayerValidWeapon(playerid, 27, 99999);
case 2: GivePlayerValidWeapon(playerid, 31, 99999);
case 3: GivePlayerValidWeapon(playerid, 34, 99999);
case 4: GivePlayerValidWeapon(playerid, 29, 99999);
case 5: SetPlayerArmourEx(playerid, 100);
case 6: SetPlayerHealth(playerid, 100);
}
}
}
if(dialogid == DSB)
{
if(response)
{
if(PlayerInfo[playerid][pConnectTime] < 2) return SendClientMessage(playerid, COLOR_GRAD2, "You can't use this as you're currently restricted from possessing weapons!");
switch(listitem)
{
case 0: GivePlayerValidWeapon(playerid, 24, 99999);
case 1: GivePlayerValidWeapon(playerid, 27, 99999);
case 2: GivePlayerValidWeapon(playerid, 31, 99999);
case 3: GivePlayerValidWeapon(playerid, 34, 99999);
case 4: GivePlayerValidWeapon(playerid, 29, 99999);
case 5: SetPlayerArmourEx(playerid, 100);
case 6: SetPlayerHealth(playerid, 100);
}
}
}
warning 219: local variable "playerid" shadows a variable at a preceding level |
CMD:fixmyvw(playerid, params[])
{
new string[128], playerid; //Warn here.
if(IsPlayerConnected(playerid))
{
GetPlayerPos(playerid, StopaniFloats[playerid][0], StopaniFloats[playerid][1], StopaniFloats[playerid][2]);
SetTimerEx("StopaniTimer", 5000, 0, "d", playerid);
SendClientMessage (playerid, COLOR_YELLOW, "Do not move for 5 seconds to have your VW Fixed!");
{
PlayerInfo[playerid][pVW] = 0;
SetPlayerVirtualWorld(playerid, 0);
format(string, sizeof(string), "You have fix your virtual world.");
SendClientMessage(playerid, COLOR_GRAD2, string);
}
}
return 1;
}
new string[128], playerid;
new string[128];
Pragma tabsize isn't really recommended at all!
How do you fix the problem? Intend your code properly Intended Code and No need to use <removed> pawn Код:
|
<removed>
or pawn Код:
|
You see this... The second code...
Why do you -rep me... Bitch.... |