Updating a player's value? - Printable Version
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+--- Thread: Updating a player's value? (
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Updating a player's value? -
Jason_Roul - 27.09.2013
So, let's say a player has 0 bombs.
Bomb = 0.
How could you do it so when you type a command it gives you 1.
Then 2. Then 3 and so on?
Re: Updating a player's value? -
RedWolfX - 27.09.2013
This is just an example how it could work.
pawn Код:
if (strcmp("/givemeabomb", cmdtext, true, 10) == 0)
{
bomb[playerid] += 1;
return 1;
}
Re: Updating a player's value? -
ReV. - 27.09.2013
Bomb++; = Increase the value by one.
Bomb += (value) - Increase the value by your selected number.
Re: Updating a player's value? -
Jason_Roul - 27.09.2013
Oh, same goes for decreasing, right?
Re: Updating a player's value? -
RedWolfX - 27.09.2013
Yeah, just replace the + with a -
Re: Updating a player's value? -
Jason_Roul - 27.09.2013
How would I check if the value is 0 or 1?
With if? If so, how?
Re: Updating a player's value? -
Fitri - 27.09.2013
pawn Код:
CMD:mybomb(playerid,params[])
{
new string[100];
format(string, sizeof(string), "bomb : %d",bomb[playerid] );
SendClientMessage(playerid,-1,string);
return 1;
}