Error 022: lvalue is not constant - Printable Version
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Error 022: lvalue is not constant -
damian123 - 26.09.2013
pawn Code:
stock GetClosestCar(playerid, exception = INVALID_VEHICLE_ID) {
new
Float: Distance,
target = -1,
Float: vPos[3];
if(!IsPlayerInAnyVehicle(playerid)) GetPlayerPos(playerid, vPos[0], vPos[1], vPos[2]);
else GetVehiclePos(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]);
for(new v; v < MAX_VEHICLES; v++) if(GetVehicleModel(v) >= 400) {
if(v != exception && (target < 0 || Distance > GetDistanceToCar(playerid, v, vPos[0], vPos[1], vPos[2]))) {
target = v;
Distance = GetDistanceToCar(playerid, v, vPos[0], vPos[1], vPos[2]); // Before the rewrite, we'd be running GetPlayerPos 2000 times...
}
}
return target;
}
Re: Error 022: lvalue is not constant -
Blast3r - 26.09.2013
First of all, could you tell us which is the exact line of that error, second of all, why did you put return target which is defined to -1? Return should be 0 (False) or 1 (True).
Re: Error 022: lvalue is not constant -
Konstantinos - 26.09.2013
Quote:
Originally Posted by Blast3r
First of all, could you tell us which is the exact line of that error, second of all, why did you put return target which is defined to -1? Return should be 0 (False) or 1 (True).
|
Read the function's name, please.
GetClosestCar
It gets the closest car from a player. It returns the vehicleid, or if vehicles do not exist in the server, it returns -1.
@damian123: By the way, the distance should be less not greater.
Re: Error 022: lvalue is not constant -
damian123 - 26.09.2013
Quote:
Originally Posted by Blast3r
First of all, could you tell us which is the exact line of that error, second of all, why did you put return target which is defined to -1? Return should be 0 (False) or 1 (True).
|
This one.