if(dialogid == VIPWEPSMENU) { if(!response) return 1; if(PlayerInfo[playerid][pDonateRank] < 3 && PlayerInfo[playerid][pTokens] == 0) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck."); return 1; } if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!"); switch( listitem ) { case 0: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 5) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 5; format(string, sizeof(string), "VIP: You have traded 5 tokens for a Desert Eagle, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 24, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 1: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 20) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 20; format(string, sizeof(string), "VIP: You have traded 20 tokens for a SPAS12, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 27, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 2: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 25) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 25; format(string, sizeof(string), "VIP: You have traded 25 tokens for a M4, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 31, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 3: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 25) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 25; format(string, sizeof(string), "VIP: You have traded 25 tokens for a AK47, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 30, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 4: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 10) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 10; format(string, sizeof(string), "VIP: You have traded 10 tokens for a shotgun, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 25, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 5: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 15) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 15; format(string, sizeof(string), "VIP: You have traded 15 tokens for a mp5, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 29, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 6: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 20) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 10; format(string, sizeof(string), "VIP: You have traded 20 tokens for a sniper, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 34, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 7: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 3) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 3; format(string, sizeof(string), "VIP: You have traded 3 tokens for a sdpistol, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 23, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } GivePlayerValidWeapon(playerid, 23, 60000); } case 8: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 1) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 1; format(string, sizeof(string), "VIP: You have traded 1 tokens for a golf club, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 2, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 9: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 3) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 10; format(string, sizeof(string), "VIP: You have traded 3 tokens for a baseball bat, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 5, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 10: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 1) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 1; format(string, sizeof(string), "VIP: You have traded 1 tokens for a dildo, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 10, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } case 11: { if(PlayerInfo[playerid][pDonateRank] < 2) { if(PlayerInfo[playerid][pTokens] < 5) { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this."); return 1; } PlayerInfo[playerid][pTokens] -= 5; format(string, sizeof(string), "VIP: You have traded 5 tokens for a sword, you now have %d token(s).", PlayerInfo[playerid][pTokens]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 8, 60000); } else { SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+."); return 1; } } } }
Well, if you post us the Error and the line that error is given, would be really helpful
|
if(dialogid == VIPWEPSMENU)
{
if(!response) return 1;
if(PlayerInfo[playerid][pDonateRank] < 3 && PlayerInfo[playerid][pTokens] == 0)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
return 1;
}
if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");
switch( listitem )
{
case 0:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 5)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 5;
format(string, sizeof(string), "VIP: You have traded 5 tokens for a Desert Eagle, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 24, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 1:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 20)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 20;
format(string, sizeof(string), "VIP: You have traded 20 tokens for a SPAS12, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 27, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 2:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 25)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 25;
format(string, sizeof(string), "VIP: You have traded 25 tokens for a M4, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 31, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 3:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 25)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 25;
format(string, sizeof(string), "VIP: You have traded 25 tokens for a AK47, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 30, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 4:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 10)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a shotgun, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 25, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 5:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 15)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 15;
format(string, sizeof(string), "VIP: You have traded 15 tokens for a mp5, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 29, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 6:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 20)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 20 tokens for a sniper, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 34, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 7:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 3)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 3;
format(string, sizeof(string), "VIP: You have traded 3 tokens for a sdpistol, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 23, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
GivePlayerValidWeapon(playerid, 23, 60000);
}
case 8:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 1;
format(string, sizeof(string), "VIP: You have traded 1 tokens for a golf club, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 2, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 9:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 3)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 3 tokens for a baseball bat, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 5, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 10:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 1;
format(string, sizeof(string), "VIP: You have traded 1 tokens for a dildo, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 10, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 11:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 5)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 5;
format(string, sizeof(string), "VIP: You have traded 5 tokens for a sword, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 8, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
}
}
Try now:
pawn Код:
|
it maybe something missing brackets ? am i right ? can you show me please where is it.
|
if(dialogid == VIPWEPSMENU)
{
if(!response) return 1;
if(PlayerInfo[playerid][pDonateRank] < 3 && PlayerInfo[playerid][pTokens] == 0)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
return 1;
}
if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");
switch( listitem )
{
case 0:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 5)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 5;
format(string, sizeof(string), "VIP: You have traded 5 tokens for a Desert Eagle, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 24, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 1:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 20)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 20;
format(string, sizeof(string), "VIP: You have traded 20 tokens for a SPAS12, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 27, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 2:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 25)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 25;
format(string, sizeof(string), "VIP: You have traded 25 tokens for a M4, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 31, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 3:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 25)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 25;
format(string, sizeof(string), "VIP: You have traded 25 tokens for a AK47, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 30, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 4:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 10)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a shotgun, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 25, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 5:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 15)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 15;
format(string, sizeof(string), "VIP: You have traded 15 tokens for a mp5, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 29, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 6:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 20)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 20 tokens for a sniper, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 34, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 7:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 3)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 3;
format(string, sizeof(string), "VIP: You have traded 3 tokens for a sdpistol, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 23, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
GivePlayerValidWeapon(playerid, 23, 60000);
}
case 8:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 1;
format(string, sizeof(string), "VIP: You have traded 1 tokens for a golf club, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 2, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 9:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 3)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 10;
format(string, sizeof(string), "VIP: You have traded 3 tokens for a baseball bat, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 5, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 10:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 1;
format(string, sizeof(string), "VIP: You have traded 1 tokens for a dildo, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 10, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
case 11:
{
if(PlayerInfo[playerid][pDonateRank] < 2)
{
if(PlayerInfo[playerid][pTokens] < 5)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough tokens for this.");
return 1;
}
PlayerInfo[playerid][pTokens] -= 5;
format(string, sizeof(string), "VIP: You have traded 5 tokens for a sword, you now have %d token(s).", PlayerInfo[playerid][pTokens]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 8, 60000);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are not Silver VIP+.");
return 1;
}
}
}
}