D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(6317) : error 017: undefined symbol "IsPlayerInRangeOfVehicle" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(8735) : error 017: undefined symbol "IsNumeric" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(8853) : error 017: undefined symbol "RemovePlayerWeapon" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(9296) : error 017: undefined symbol "MainMenuUpdateForPlayer" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(9893) : error 017: undefined symbol "RemovePlayerWeapon" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(10122) : error 017: undefined symbol "UnloadPlayerVehicles" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(11801) : warning 204: symbol is assigned a value that is never used: "string" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(12520) : error 004: function "firstaidexpire" is not implemented D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(12902) : error 017: undefined symbol "IsPlayerAimingAt" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(12931) : error 017: undefined symbol "IsPlayerAimingAt" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13075) : error 004: function "PickUpC4" is not implemented D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13450) : error 017: undefined symbol "GetPlayerVehicle" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13511) : error 017: undefined symbol "GetGangVehicle" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13860) : error 017: undefined symbol "GetCarDealershipVehicleId" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13861) : error 017: undefined symbol "GetCarDealershipVehicleId" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(13864) : error 017: undefined symbol "GetCarDealershipId" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(18847) : error 017: undefined symbol "LoadGangVehicles" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(24132) : warning 202: number of arguments does not match definition D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(26364) : error 017: undefined symbol "SkinDelay" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(26398) : error 017: undefined symbol "LoadPlayerVehicles" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(28582) : warning 204: symbol is assigned a value that is never used: "string" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(28609) : warning 204: symbol is assigned a value that is never used: "string" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(28900) : error 017: undefined symbol "IsPlayerInRangeOfVehicle" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29421) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29431) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29441) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29452) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29462) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29472) : error 017: undefined symbol "CreateRoadblock" D:\user\Desktop\SCRIPT\SCRIPT\gamemodes\GM.pwn(29481) : error 017: undefined symbol "CreateRoadblock" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
ShowMainMenuGUI(playerid) { InsideMainMenu[playerid] = true; MainMenuUpdateForPlayer(playerid); for(new i = 0; i < 10; i++) { TextDrawShowForPlayer(playerid, MainMenuTxtdraw[i]); } }
CMD:deploy(playerid, params[]) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pLeader] == 7) { new rb; if(sscanf(params, "d", rb)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: [Roadblock ID]"); SendClientMessage(playerid, COLOR_BLUE, "Available Roadblocks:"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 1: Small Roadblock"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 2: Medium Roadblock"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 3: Big Roadblock"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 4: Cone"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 5: No Tresspassing Sign"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 6: Line Closed Sign"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 7: Hard Heavy Barrel"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "| 8: Road Barrier"); return 1; } if (rb == 1) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1459,plocx,plocy,plocz,ploca); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 2) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 3) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180); GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1); SetPlayerPos(playerid, plocx, plocy+1.3, plocz); return 1; } else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca); GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1); return 1; } else if (rb == 5) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 6) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180); return 1; } else if (rb == 7) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1237,plocx,plocy,plocz+0.5,ploca+180); return 1; } else if (rb == 8) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1434,plocx,plocy,plocz+0.5,ploca+180); return 1; } else if (rb == 9) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1425,plocx,plocy,plocz+1.5,ploca); return 1; } } return 1; }
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