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[Include] aTrafficS - Reals traffic signals (no modelobjects) - Printable Version

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+--- Thread: [Include] aTrafficS - Reals traffic signals (no modelobjects) (/showthread.php?tid=466045)



aTrafficS - Reals traffic signals (no modelobjects) - adri1 - 25.09.2013

'aTrafficS.inc'

It is an include, it allows you to put signs on the streets. Ideal for a roleplay!


Funciones (Normal version)
Code:
    CreateTrafficSign_Stop(Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_Yield(Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_Prohibited(Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_Prohibited2(Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_CrossWalk(Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_MaxVelocity(max[], Float:x, Float:y, Float:z, Float:rz)
    CreateTrafficSign_MinVelocity(min[], Float:x, Float:y, Float:z, Float:rz)
(Limited versionl)
Code:
    CreateTrafficSign_Stop(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Yield(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Prohibited(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Prohibited2(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_CrossWalk(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_MaxVelocity(max[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_MinVelocity(min[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_WalkerOnly(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_BikeOnly(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_BikeProhibite(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_RoundAbout(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_MaxTonne(max[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_ToProhibited(direction, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_To(direction, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Bus(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Taxi(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    CreateTrafficSign_Parking(type, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0)
    DestroyTrafficSign(signid)
Video (normal version)
[ame="http://www.youtube.com/watch?v=B4lH7u0RtiA"]*******[/ame]

Info: normal version and aTraffic creator IG not included in the download.
Important: Because each sign deals with 3-5 objects, you need to install the include Incognito Streamer.


Download (normal version)
Streamer


Re: aTrafficS - Reals traffic signals (no modelobjects) - knackworst - 25.09.2013

Amazing how every single release of yours is awesome...


Respuesta: aTrafficS - Reals traffic signals (no modelobjects) - Swedky - 25.09.2013

It's very nice!

P/D: http://forum.sa-mp.com/forumdisplay.php?f=83


Re: aTrafficS - Reals traffic signals (no modelobjects) - Pottus - 25.09.2013

I'm sure some people will find this useful but I think you wasted your time because all this would be better suited in a map editor so I ask why bother wasting your time making useful but limited includes?


Respuesta: Re: aTrafficS - Reals traffic signals (no modelobjects) - adri1 - 25.09.2013

Quote:
Originally Posted by [uL]Pottus
View Post
I'm sure some people will find this useful but I think you wasted your time because all this would be better suited in a map editor so I ask why bother wasting your time making useful but limited includes?
eXtreme Roleplay.


Respuesta: aTrafficS - Reals traffic signals (no modelobjects) - OTACON - 25.09.2013

this does not go here. --> Includes


Re: aTrafficS - Reals traffic signals (no modelobjects) - ***Niko*** - 25.09.2013

Nice work


Re: Respuesta: Re: aTrafficS - Reals traffic signals (no modelobjects) - Pottus - 25.09.2013

Quote:
Originally Posted by adri1
View Post
eXtreme Roleplay.
I see, but your capable of so much more than this


Re: aTrafficS - Reals traffic signals (no modelobjects) - firemanjv - 26.09.2013

Don't you need also to mod your client?? and can you also create signs like "60Mhp" "50Mhp" "100" "120" etc..
and could you also give me the full script, IG creator.. etc.. If it's possible


Re: aTrafficS - Reals traffic signals (no modelobjects) - Edvin - 26.09.2013

Haha, nice job!