CreateTrafficSign_Stop(Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_Yield(Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_Prohibited(Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_Prohibited2(Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_CrossWalk(Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_MaxVelocity(max[], Float:x, Float:y, Float:z, Float:rz) CreateTrafficSign_MinVelocity(min[], Float:x, Float:y, Float:z, Float:rz)
CreateTrafficSign_Stop(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Yield(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Prohibited(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Prohibited2(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_CrossWalk(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_MaxVelocity(max[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_MinVelocity(min[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_WalkerOnly(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_BikeOnly(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_BikeProhibite(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_RoundAbout(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_MaxTonne(max[], Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_ToProhibited(direction, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_To(direction, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Bus(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Taxi(Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) CreateTrafficSign_Parking(type, Float:x, Float:y, Float:z, Float:rz, Float:rx = 0.0, Float:ry = 0.0) DestroyTrafficSign(signid)
I'm sure some people will find this useful but I think you wasted your time because all this would be better suited in a map editor so I ask why bother wasting your time making useful but limited includes?
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