SA-MP Forums Archive
[Tutorial] Covering up the minimap with few textdraws! - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Tutorials (https://sampforum.blast.hk/forumdisplay.php?fid=70)
+---- Thread: [Tutorial] Covering up the minimap with few textdraws! (/showthread.php?tid=465997)



Covering up the minimap with few textdraws! - Voxel - 25.09.2013

Hello everyone of the SA-MP community!,

Today i am here to show you an easy way to cover up the minimap, ive seen a few topics asking how to do this and people replying on those were suggesting waaaay more harder ways than this. so lets get started with these simple steps.

1. Get iPleomax textdraw editor here: https://sampforum.blast.hk/showthread.php?tid=376758

2. Create a new textdraw and change the text to "O"

3. Set the color to your liking (i suggest black)

4. Change the position by dragging in to the left UPPER corner of your minimap

5. Use the Size tool to make it bigger and big it so its fully covering the minimap

6. repeat step 5 untill you only got a small space open in the middle

7. make a new textdraw and change the text to a "." <-- dot

8. make the dot black or what ever color you want and scale it so it covers up the rest of your open places.

This should only use a couple of textdraws and is a better way then using ~20 textdraw boxes.

Or if your lazy :3 i made it here:

pawn Code:
new Text:Textdraw0;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;

Textdraw0 = TextDrawCreate(71.619049, 360.959930, "O");
TextDrawLetterSize(Textdraw0, 1.115143, 4.514137);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 255);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 1);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);

Textdraw8 = TextDrawCreate(57.523822, 341.759948, "O");
TextDrawLetterSize(Textdraw8, 2.192476, 8.345601);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, 255);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(32.380989, 315.733306, "O");
TextDrawLetterSize(Textdraw9, 4.090000, 13.546681);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, 255);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(76.952423, 372.053344, "O");
TextDrawLetterSize(Textdraw10, 0.692666, 2.137600);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, 255);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 51);
TextDrawFont(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(81.523773, 375.893218, "O");
TextDrawLetterSize(Textdraw11, 0.350190, 1.075200);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, 255);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(68.952369, 282.879943, ".");
TextDrawLetterSize(Textdraw12, 3.295335, 14.165340);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, 255);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 0);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 1);
TextDrawSetProportional(Textdraw12, 1);
I hope i helped and good luck !

-Voxel


Re: Covering up the minimap with few textdraws! - EiresJason - 25.09.2013

It's a bit silly as everyone's mini-map can be in different locations :P


Re: Covering up the minimap with few textdraws! - Voxel - 25.09.2013

Updated with code


Re: Covering up the minimap with few textdraws! - DanishHaq - 25.09.2013

Yea, it's good and all that, but as EiresJason said (got your name right this time lol), everyone's mini-map can be in completely different locations by using hud.txd or gta3.img, not sure, .


Re: Covering up the minimap with few textdraws! - TahaScripter123 - 25.09.2013

It is good keep it up!!,

--------------------------
Im working on a secret gamemode which is so awesome that its gonna beat Project:LA Script. Anyway Im looking for a web creator but i dont have money to pay cuz im a 12 year old kid,but ill give him high rank at my server.its gonna be a awesome server.
Plzz leave a +Rep so ill continue on my script!
Thx...
------------------------


Re: Covering up the minimap with few textdraws! - Voxel - 25.09.2013

Thanks!


Re: Covering up the minimap with few textdraws! - J4mmyHD - 20.11.2013

Nice tutorial, thank you.


Re: Covering up the minimap with few textdraws! - Voxel - 20.11.2013

Quote:
Originally Posted by J4mmyHD
View Post
Nice tutorial, thank you.
Thanks for the reply!


Re: Covering up the minimap with few textdraws! - DemME - 20.12.2013

Could you please show some pictures.


Re: Covering up the minimap with few textdraws! - Vince - 20.12.2013

I realize this thread is quite old, but in my opinion the simplest way is still just covering the entire map with one giant black gang zone.