dialog_style_msgbox.. - Printable Version
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+--- Thread: dialog_style_msgbox.. (
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dialog_style_msgbox.. -
CesarLT - 22.09.2013
Hello everyone, I am having a little problem which I don't seem to know how to fix, this is how it looks like:
Once, I click "Refill" nothing happens...
I don't know why, anyways here's the code:
pawn Код:
if(dialogid == hp)
{
if(response)
{
if(GetPlayerMoney(playerid) < 1500)
return SendClientMessage(playerid, COLOR_LIGHTBLUE, "**[Weapon-shop]** {FFFFFF}- You don't have enough money to purchase a health refill.");
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "**[Weapon-shop]** {FFFFFF}- You have successfully purchased a Health-Refill.");
}
return 1;
}
Thanks in advance.
Re: dialog_style_msgbox.. -
Konstantinos - 22.09.2013
Make sure the dialogid of hp is not an id is used by another dialog and that OnDialogResponse returns 0 at the end.
Re: dialog_style_msgbox.. -
King Ace - 22.09.2013
Could you post the ShowPlayerDialog code aswell?
Re: dialog_style_msgbox.. -
CesarLT - 22.09.2013
Quote:
Originally Posted by Konstantinos
Make sure the dialogid of hp is not an id is used by another dialog and that OnDialogResponse returns 0 at the end.
|
I didn't really understand what you mean.
Quote:
Originally Posted by King Ace
Could you post the ShowPlayerDialog code aswell?
|
Sure, here it is:
pawn Код:
OnPlayerPickupPickup(playerid, pickupid)
{
if(pickupid == hp)
{
ShowPlayerDialog(playerid, 558, DIALOG_STYLE_MSGBOX, "{FF0000}Health-Refill", "{FFFFFF}Are you sure that you wish to refill your {FF0000}health{FFFFFF} to 100, for 1,500$?", "Refill", "");
}
return 1;
}
Re: dialog_style_msgbox.. -
Konstantinos - 22.09.2013
pawn Код:
if(pickupid == hp)
{
// ShowPlayerDialog(playerid, 558 <--
It should be:
Re: dialog_style_msgbox.. -
CesarLT - 22.09.2013
Quote:
Originally Posted by Konstantinos
pawn Код:
if(pickupid == hp) { // ShowPlayerDialog(playerid, 558 <--
It should be:
|
Fooly me, thank you..again lol.