CMD:refuel(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine).");
if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station.");
if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel.");
if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full.");
if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank.");
SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait.");
RefuelingVehicle[playerid] = 1;
RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "i", playerid);
}
return 1;
}
stock StopRefueling(playerid)
{
GivePlayerCash(playerid, -RefuelingVehiclePrice[playerid]);
SendFormattedMessage(playerid, COLOR_WHITE,"Your vehicle's tank has been refilled for $%d.", RefuelingVehiclePrice[playerid]);
new mypoint = -1;
for (new i=0; i<MAX_POINTS; i++)
{
if(strcmp(Points[i][Name], "Fossil Fuel Company", true) == 0)
{
mypoint = i;
}
}
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(RefuelingVehiclePrice[playerid]/10);
}
}
RefuelingVehicle[playerid] = 0; RefuelingVehiclePrice[playerid] = 0; KillTimer(RefuelingVehicleTimer[playerid]);
return true;
}
forward ReFill(playerid);
public ReFill(playerid)
{
if(!IsAtFuelStation(playerid) || !IsPlayerInAnyVehicle(playerid) || VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0 || GetPlayerCash(playerid) < 1)
{
StopRefueling(playerid);
}
else
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON) return StopRefueling(playerid);
VehicleFuel[GetPlayerVehicleID(playerid)] += 1.0; RefuelingVehiclePrice[playerid] += 30;
if(VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0) VehicleFuel[GetPlayerVehicleID(playerid)] = 100.0;
}
return true;
}
Hey guys ,i have a problem with the /refuel system ,when someone do /refuel it keeps spamming the screen with this message
![]() here is the command pawn Код:
|
stock StopRefueling(playerid)
{
GivePlayerCash(playerid, -RefuelingVehiclePrice[playerid]);
SendFormattedMessage(playerid, COLOR_WHITE,"Your vehicle's tank has been refilled for $%d.", RefuelingVehiclePrice[playerid]);
new mypoint = -1;
for (new i=0; i<MAX_POINTS; i++)
{
if(strcmp(Points[i][Name], "Fossil Fuel Company", true) == 0)
{
mypoint = i;
}
}
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(RefuelingVehiclePrice[playerid]/10);
}
}
RefuelingVehicle[playerid] = 0; RefuelingVehiclePrice[playerid] = 0;
return true;
}
forward ReFill(playerid);
public ReFill(playerid)
{
if(!IsAtFuelStation(playerid) || !IsPlayerInAnyVehicle(playerid) || VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0 || GetPlayerCash(playerid) < 1)
{
KillTimer(RefuelingVehicleTimer[playerid]);
StopRefueling(playerid);
}
else
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON) return StopRefueling(playerid);
VehicleFuel[GetPlayerVehicleID(playerid)] += 1.0; RefuelingVehiclePrice[playerid] += 30;
if(VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0) VehicleFuel[GetPlayerVehicleID(playerid)] = 100.0;
}
return true;
}
Does this work?
I changed true to false in the timer line, so the timer won't repeat itself |
stock StopRefueling(playerid) { GivePlayerCash(playerid, -RefuelingVehiclePrice[playerid]); SendFormattedMessage(playerid, COLOR_WHITE,"Your vehicle's tank has been refilled for $%d.", RefuelingVehiclePrice[playerid]); RefuelingVehicle[playerid] = 0; RefuelingVehiclePrice[playerid] = 0; KillTimer(RefuelingVehicleTimer[playerid]); new mypoint = -1; for (new i=0; i<MAX_POINTS; i++) { if(strcmp(Points[i][Name], "Fossil Fuel Company", true) == 0) { mypoint = i; } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0) { FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(RefuelingVehiclePrice[playerid]/10); } } return true; }
return 1;