Код:
forward omg(playerid);
public omg(playerid)
{
new Float:asd[3];
GetPlayerPos(playerid,asd[0],asd[1],asd[2]);
for(new id=0; id<MAX_AREAS; id++)
{
new asd1 = floatround(floatsub(Area_Table[id][areamaxX] ,Area_Table[id][areaminX]));
new asd3 = floatround(floatsub(Area_Table[id][areamaxY] ,Area_Table[id][areaminY]));
for(new i=0; i<asd1/2; i++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,Area_Table[id][areaminX]+(i*2),Area_Table[id][areaminY],asd[2])){
CreateDynamicObject(1318,Area_Table[id][areaminX]+(i*2),Area_Table[id][areaminY],asd[2],0,0,0);
SendClientMessage(playerid,-1,"Blisko!");}
}
for(new i=0; i<asd3/2; i++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,Area_Table[id][areaminX],Area_Table[id][areamaxY]-(i*2),asd[2])){
CreateDynamicObject(1318,Area_Table[id][areaminX],Area_Table[id][areamaxY]-(i*2),asd[2],0,0,0);
SendClientMessage(playerid,-1,"Blisko!");}
}
for(new i=0; i<asd1/2; i++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,Area_Table[id][areamaxX]-(i*2),Area_Table[id][areamaxY],asd[2])){
CreateDynamicObject(1318,Area_Table[id][areamaxX]-(i*2),Area_Table[id][areamaxY],asd[2],0,0,0);
SendClientMessage(playerid,-1,"Blisko!");}
}
for(new i=0; i<asd3/2; i++)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,Area_Table[id][areamaxX],Area_Table[id][areaminY]+(i*2),asd[2])){
CreateDynamicObject(1318,Area_Table[id][areamaxX],Area_Table[id][areaminY]+(i*2),asd[2],0,0,0);
SendClientMessage(playerid,-1,"Blisko!");}
}
}
return 1;
}
But it's not optimally. Is it possible to do that more optymized?