public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new vehid = vehicleid;
if(vehid == 425 )//hunter
{
if(GetPlayerScore(playerid) < 1500) return BisasaJe(playerid,"You Must Be A General To Drive This Vehicle !");
}
if(vehid == 520 )//Hydra
{
if(GetPlayerScore(playerid) < 1000) return BisasaJe(playerid,"You Must Be A Major To Drive This Vehicle !");
}
if(vehid == 432 )//Rhino
{
if(GetPlayerScore(playerid) < 800) return BisasaJe(playerid,"You Must Be A Pilot To Drive This Vehicle !");
}
if(vehid == 447 )//Seasparrow
{
if(GetPlayerScore(playerid) < 500) return BisasaJe(playerid,"You Must Be A Sergeant To Drive This Vehicle !");
}
if(vehid == 476 )//Rustler
{
if(GetPlayerScore(playerid) < 200) return BisasaJe(playerid,"You Must Be A Corporal To Drive This Vehicle !");
}
return 1;
}
stock BisasaJe(playerid,text[])
{
RemovePlayerFromVehicle(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SendClientMessage(playerid,-1,text);
return 1;
}
new vehid = GetVehicleModel(vehicleid);
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehid = GetVehicleModel(GetPlayerVehicleID(playerid));
if(newstate == PLAYER_STATE_DRIVER)
{
if(vehid == 425 )//hunter
{
if(GetPlayerScore(playerid) < 1500) return BisasaJe(playerid,"You Must Be A General To Drive This Vehicle !");
}
if(vehid == 520 )//Hydra
{
if(GetPlayerScore(playerid) < 1000) return BisasaJe(playerid,"You Must Be A Major To Drive This Vehicle !");
}
if(vehid == 432 )//Rhino
{
if(GetPlayerScore(playerid) < 800) return BisasaJe(playerid,"You Must Be A Pilot To Drive This Vehicle !");
}
if(vehid == 447 )//Seasparrow
{
if(GetPlayerScore(playerid) < 500) return BisasaJe(playerid,"You Must Be A Sergeant To Drive This Vehicle !");
}
if(vehid == 476 )//Rustler
{
if(GetPlayerScore(playerid) < 200) return BisasaJe(playerid,"You Must Be A Corporal To Drive This Vehicle !");
}
}
return 1;
}
stock BisasaJe(playerid,text[])
{
RemovePlayerFromVehicle(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SendClientMessage(playerid,-1,text);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new vehid = GetVehicleModel(vehicleid);
switch(vehid)
{
case 425: if(GetPlayerScore(playerid) < 1500) BisasaJe(playerid,"You Must Be A General To Drive This Vehicle !");
case 520: if(GetPlayerScore(playerid) < 1000) BisasaJe(playerid,"You Must Be A Major To Drive This Vehicle !");
case 432: if(GetPlayerScore(playerid) < 800) BisasaJe(playerid,"You Must Be A Pilot To Drive This Vehicle !");
case 447: if(GetPlayerScore(playerid) < 500) BisasaJe(playerid,"You Must Be A Sergeant To Drive This Vehicle !");
case 476: if(GetPlayerScore(playerid) < 200) BisasaJe(playerid,"You Must Be A Corporal To Drive This Vehicle !");
}
return 1;
}
stock BisasaJe(playerid,text[])
{
RemovePlayerFromVehicle(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SendClientMessage(playerid,-1,text);
}
pawn Код:
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new
vehid = GetVehicleModel( GetPlayerVehicleID( playerid ) )
;
OnPlayerEnterVehicle callback gives you the vehicleid already
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I got the main point of the poster, I already noticed xganyx's mistake, but that post was just to clear out something that could be just a little misunderstanding. I saw that he used OnPlayerStateChange, and took the vehicle's ID instead of the Model, and you mentioned OnPlayerEnterVehicle instead.
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public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
//Army Permissions
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 520 || GetVehicleModel(vehicleid) == 425)
{
if(gTeam[playerid] != TEAM_ARMY)
{
SendClientMessage(playerid, COLOR_RED,"[ERROR] You must be an army officer in order to use this vehicle.");
ClearAnimations(playerid,1);
return 1;
}
}
return 1;
}
that made a problem to me back then
that's mine pawn Код:
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