dcmd_kidnap(playerid,params[])
{
new string[128];
new ID;
if(sscanf(params, "u", ID))
{
SendClientMessage(playerid,COLOR_ERROR,"USAGE: /kidnap (Player Name/ID)");
return 1;
}
if(IsSpawned[playerid] != 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
return 1;
}
if(IsFrozen[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
return 1;
}
dcmd_kidnap(playerid,params[])
{
new string[128];
new ID, seat;
if(sscanf(params, "ui", ID, seat)) return SendClientMessage(playerid,COLOR_ERROR,"USAGE: /kidnap (Player Name/ID) (Seat)");
if(IsSpawned[playerid] != 1) return SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
if(IsFrozen[playerid] == 1) return SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
if(targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_ERROR,"ERROR: Invalid player specified!");
new carid = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(targetid,carid,seat);
format(string,sizeof(string),"You have kidnapped %s!", GetName(targetid));
SCM(playerid, COLOR_HERE, string);
format(string,sizeof(string),"You have been kidnapped by %s!", GetName(playerid));
SCM(playerid, COLOR_HERE, string);
return 1;
}
if(To Get Me And Player Here Know Guys!!!!!![playerid] != 1) |
SendClientMessage(playerid,COLOR_ERROR, |
dcmd_kidnap(playerid,params[])
{
new giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "/kidnap [playerid/name]");
if(IsSpawned[playerid] != 1) return SendClientMessage(playerid, COLOR_ERROR, "You must be alive or spawned to use this command.");
if(IsFrozen[playerid] == 1) return SendClientMessage(playerid, COLOR_ERROR, "You have been frozen by a server administrator. You cannot use this command.");
new car = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(giveplayerid, car, 1);
return 1;
}
if(LastVehicle[playerid] == 0) { SendClientMessage(playerid,COLOR_ERROR,"You must enter a vehicle before attempting to kidnap a player."); return 1; } |