Near vehicle's hood - Printable Version
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+--- Thread: Near vehicle's hood (
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Near vehicle's hood -
Eyce - 15.09.2013
I'm using MP2's function for checking if a player is near a vehicle's trunk. I've experimented on checking if the player is near the
hood a couple of times but to no success. I'm not sure on what value to change, I tried subtracting the offset (didn't work) and also making the float values positive instead of negative.
Appreciate any help and if you could explain, that would be awesome!
pawn Код:
stock GetPosBehindVehicle(vehicleid, &Float:x, &Float:y, &Float:z, Float:offset=0.5)
{
new Float:vehicleSize[3], Float:vehiclePos[3];
GetVehiclePos(vehicleid, vehiclePos[0], vehiclePos[1], vehiclePos[2]);
GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, vehicleSize[0], vehicleSize[1], vehicleSize[2]);
GetXYBehindVehicle(vehicleid, vehiclePos[0], vehiclePos[1], (vehicleSize[1]/2)+offset);
x = vehiclePos[0];
y = vehiclePos[1];
z = vehiclePos[2];
return 1;
}
GetXYBehindVehicle(vehicleid, &Float:q, &Float:w, Float:distance)
{
new Float:a;
GetVehiclePos(vehicleid, q, w, a);
GetVehicleZAngle(vehicleid, a);
q += (distance * -floatsin(-a, degrees));
w += (distance * -floatcos(-a, degrees));
}
Re: Near vehicle's hood -
Eyce - 16.09.2013
Nevermind, figured it out.