
CMD:fish(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2103.1990,-103.2973,2.2736))
{
if(Fish1[playerid] >= 1 && Fish2[playerid] >= 1 && Fish3[playerid] >= 1 && Fish4[playerid] >= 1 && Fish5[playerid] >= 1 && Fish6[playerid] >= 1 && Fish7[playerid] >= 1 && Fish8[playerid] >= 1 && Fish9[playerid] >= 1 && Fish10[playerid] >= 1) return SendClientMessage(playerid, 0xFF0000FF, "Your backpack is full, go and /sellfish your fish!");
if(PlayerInfo[playerid][pRod] == 1)
{
if(PlayerInfo[playerid][pBait] >= 1)
{
Fishing[playerid] = 1;
new time = RandomEx(5000, 25000);
SendClientMessage(playerid, -1, "You have started to fish!");
SetTimerEx("FishCatchTimer", time, false, "i", playerid);
TogglePlayerControllable(playerid, false);
PlayerInfo[playerid][pBait] = PlayerInfo[playerid][pBait] - 1;
return 1;
}
else return SendClientMessage(playerid, 0xFF0000FF, "You don't have any bait! Buy them in the Fisherman shop!");
}
else return SendClientMessage(playerid, 0xFF0000FF, "You haven't got a fishing rod! You can buy one in the Fisherman shop!");
}
else return SendClientMessage(playerid, 0xFF0000FF, "You have to be at the fishing jetty to fish!");
forward FishCatchTimer(playerid);
public FishCatchTimer(playerid)
{
TogglePlayerControllable(playerid, true);
switch(random(8))
{
case 0:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d punds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 1:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 2:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds white shark!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 3:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds Whale!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 4:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(200, 250);
new str[256];
format(str, sizeof(str), "You have caught Chuck Norris with a weight of %d pounds!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 5:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d punds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(10, 40);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds catfish!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 6:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
case 7:
{
if(Fish1[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish1[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish2[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish2[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish3[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish3[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish4[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish4[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish5[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish5[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish6[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish6[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish7[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish7[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish8[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish8[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish9[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish9[playerid] = weight;
Fishing[playerid] = 0;
}
else if(Fish10[playerid] >= 1)
{
new weight = RandomEx(100, 200);
new str[256];
format(str, sizeof(str), "You have caught a %d pounds mackerel!", weight);
SendClientMessage(playerid, -1, str);
Fish10[playerid] = weight;
Fishing[playerid] = 0;
}
}
}
return 1;
}
|
return 1; } |
|
it didn't work -.- the fishing command works fine it's just that the public FishCatchTimer(playerid) doesn't work
|
