head shoot system -
Porta0123 - 08.09.2013
Hola , estoy con el sistema de headshot pero nose porquй pero no funciona,
pawn Код:
#define TIMER_INTERVAL 150
new maxPlayers;
OnFilterScriptInit:
pawn Код:
public OnFilterScriptInit()
{
fogueo = 0;
maxPlayers = GetMaxPlayers();
SetTimer("CheckHeadShot", TIMER_INTERVAL, 1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(fogueo == 1)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
SetPVarInt(playerid, "Headshotted", 0);
}
}
return 1;
}
forward CheckHeadShot();
public CheckHeadShot()
{
if(fogueo == 1)
{
new index;
for(new playerid; playerid < maxPlayers; playerid++)
{
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
}
}
return 1;
}
Aparte de eso tengo un comando que activa "fogueo".
la cosa es que pawn no me da ningun error pero cuando activo "fogueo" y doy en la cabeza no muere xDDD
Respuesta: head shoot system -
Braun - 08.09.2013
pawn Код:
if(fogueo == 1)
{
new index;
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
Eso ponlo en OnPlayerTakeDamage, y asegurate que la var de fogueo se active en el propio FS, ya que si es el GM fogueo seguirб siendo 0 en el FS. Lo del timer puedes quitarlo, es mбs eficiente de esta forma.
Respuesta: head shoot system -
oOFotherOo - 08.09.2013
Se debe utilizar la variable fogueo como un array unidimensional, ejemplo:
pawn Код:
static fogueo[MAX_PLAYERS];
fogueo[playerid] ==1 .........
PD: Su variable solo funciona con un solo jugador y me imagino que para usted testearlo deben ser 2 jugadores como minimo.
Un saludo.
Re: head shoot system -
Porta0123 - 08.09.2013
em... lo primero no funciona y lo segundo no lo he entendido mucho xDDDD
(llevo 4 meses sin hacer nada y se me olvida todo)
Respuesta: head shoot system -
Braun - 08.09.2013
pon todo el sistema de headshot que tienes
Re: head shoot system -
Porta0123 - 08.09.2013
pawn Код:
#include <a_samp>
#define TIMER_INTERVAL 150
#define amarillo 0xE7F016C8
new fogueo;
new maxPlayers;
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/fogueo", cmdtext, true, 9) == 0)
{
if(fogueo == 0)
{
fogueo = 1;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas SON de Fogueo");
}
else
{
if(fogueo == 1)
{
fogueo = 0;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas NO son de Fogueo");
}
}
return 1;
}
return 0;
}
public OnFilterScriptInit()
{
fogueo = 0;
maxPlayers = GetMaxPlayers();
SetTimer("CheckHeadShot", TIMER_INTERVAL, 1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(fogueo == 1)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
SetPVarInt(playerid, "Headshotted", 0);
}
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(fogueo == 1)
{
if(issuerid != INVALID_PLAYER_ID)
{
ApplyAnimation(playerid,"ped","gas_cwr",4.1,0,1,1,0,0);
static Float:SacarVida;
GetPlayerHealth(playerid, SacarVida);
SetPlayerHealth(playerid, SacarVida-1);
}
}
return 1;
}
forward CheckHeadShot();
public CheckHeadShot()
{
if(fogueo == 1)
{
new index;
for(new playerid; playerid < maxPlayers; playerid++)
{
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
}
}
return 1;
}
Respuesta: head shoot system -
Braun - 08.09.2013
prueba asi
pawn Код:
#include <a_samp>
#define amarillo 0xE7F016C8
new fogueo;
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/fogueo", cmdtext, true, 9) == 0)
{
if(fogueo == 0)
{
fogueo = 1;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas SON de Fogueo");
}
else if(fogueo == 1)
{
fogueo = 0;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas NO son de Fogueo");
}
return 1;
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(fogueo == 0)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
SetPVarInt(playerid, "Headshotted", 0);
}
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(fogueo == 1)
{
if(issuerid != INVALID_PLAYER_ID)
{
ApplyAnimation(playerid,"ped","gas_cwr",4.1,0,1,1,0,0);
static Float:SacarVida;
GetPlayerHealth(playerid, SacarVida);
SetPlayerHealth(playerid, SacarVida-1);
}
}
if(fogueo == 0)
{
new index;
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
}
return 1;
}
Re: head shoot system -
Porta0123 - 08.09.2013
pawn Код:
#include <a_samp>
#define amarillo 0xE7F016C8
static fogueo[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/fogueo", cmdtext, true, 9) == 0)
{
if(fogueo[playerid] == 0)
{
fogueo[playerid] = 1;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas SON de Fogueo");
}
else
{
if(fogueo[playerid] == 1)
{
fogueo[playerid] = 0;
SendClientMessage(playerid, amarillo, "Ahora todas tus balas NO son de Fogueo");
}
}
return 1;
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(fogueo[playerid] == 1)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
SetPVarInt(playerid, "Headshotted", 0);
}
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(fogueo[playerid] == 1)
{
if(issuerid != INVALID_PLAYER_ID)
{
ApplyAnimation(playerid,"ped","gas_cwr",4.1,0,1,1,0,0);
static Float:SacarVida;
GetPlayerHealth(playerid, SacarVida);
SetPlayerHealth(playerid, SacarVida-1);
new index;
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshotted", 1);
SetPlayerHealth(playerid, 0);
}
}
}
}
return 1;
}
asн?
Respuesta: head shoot system -
Braun - 08.09.2013
gas_cwr es una de las anims que recibe el index?
Re: head shoot system -
Porta0123 - 08.09.2013
si, pero ahora no va nada xDDD