Hello mates I found this command to use to chat to other players in-game its !say but I wanna be able to talk without using that command just typing the word in there and it will also show in-game im posting the cmd maybe it will help in some way please help me guys with this.
use callback IRC_OnUserSay(botid, recipient[], user[], host[], message[])
Im not really getting what your trying to say here can you please explain?
Код:
//Credits goes to Incognito
#include <a_samp>
// irc.inc from this package
#include <irc>
// sscanf2.inc from the sscanf plugin
#include <sscanf2>
// Name that everyone will see
#define BOT_1_NICKNAME "DayZ1"
// Name that will only be visible in a whois
#define BOT_1_REALNAME "DayZ"
// Name that will be in front of the hostname (username@hostname)
#define BOT_1_USERNAME "DayZ Bot"
#define BOT_2_NICKNAME "DayZ2"
#define BOT_2_REALNAME "DayZ"
#define BOT_2_USERNAME "DayZ Bot"
#define IRC_SERVER "irc.foco.co"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#neg.echo"
// Maximum number of bots in the filterscript
#define MAX_BOTS (2)
#define PLUGIN_VERSION "1.4.3"
new botIDs[MAX_BOTS], groupID;
/*
When the filterscript is loaded, two bots will connect and a group will be
created for them.
*/
public OnFilterScriptInit()
{
// Connect the first bot
botIDs[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
// Set the connect delay for the first bot to 20 seconds
IRC_SetIntData(botIDs[0], E_IRC_CONNECT_DELAY, 20);
// Connect the second bot
botIDs[1] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_2_NICKNAME, BOT_2_REALNAME, BOT_2_USERNAME);
// Set the connect delay for the second bot to 30 seconds
IRC_SetIntData(botIDs[1], E_IRC_CONNECT_DELAY, 30);
// Create a group (the bots will be added to it upon connect)
groupID = IRC_CreateGroup();
}
/*
When the filterscript is unloaded, the bots will disconnect, and the group
will be destroyed.
*/
public OnFilterScriptExit()
{
// Disconnect the first bot
IRC_Quit(botIDs[0], "Filterscript exiting");
// Disconnect the second bot
IRC_Quit(botIDs[1], "Filterscript exiting");
// Destroy the group
IRC_DestroyGroup(groupID);
}
/*
The standard SA-MP callbacks are below. We will echo a few of them to the
IRC channel.
*/
public OnPlayerConnect(playerid)
{
new joinMsg[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(joinMsg, sizeof(joinMsg), "02[%d] 03*** %s has joined the server.", playerid, name);
IRC_GroupSay(groupID, IRC_CHANNEL, joinMsg);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new leaveMsg[128], name[MAX_PLAYER_NAME], reasonMsg[8];
switch(reason)
{
case 0: reasonMsg = "Timeout";
case 1: reasonMsg = "Leaving";
case 2: reasonMsg = "Kicked";
}
GetPlayerName(playerid, name, sizeof(name));
format(leaveMsg, sizeof(leaveMsg), "02[%d] 03*** %s has left the server. (%s)", playerid, name, reasonMsg);
IRC_GroupSay(groupID, IRC_CHANNEL, leaveMsg);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME];
GetPlayerName(killerid, killerName, sizeof(killerName));
GetPlayerName(playerid, playerName, sizeof(playerName));
if (killerid != INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: reasonMsg = "Unarmed";
case 1: reasonMsg = "Brass Knuckles";
case 2: reasonMsg = "Golf Club";
case 3: reasonMsg = "Night Stick";
case 4: reasonMsg = "Knife";
case 5: reasonMsg = "Baseball Bat";
case 6: reasonMsg = "Shovel";
case 7: reasonMsg = "Pool Cue";
case 8: reasonMsg = "Katana";
case 9: reasonMsg = "Chainsaw";
case 10: reasonMsg = "Dildo";
case 11: reasonMsg = "Dildo";
case 12: reasonMsg = "Vibrator";
case 13: reasonMsg = "Vibrator";
case 14: reasonMsg = "Flowers";
case 15: reasonMsg = "Cane";
case 22: reasonMsg = "Pistol";
case 23: reasonMsg = "Silenced Pistol";
case 24: reasonMsg = "Desert Eagle";
case 25: reasonMsg = "Shotgun";
case 26: reasonMsg = "Sawn-off Shotgun";
case 27: reasonMsg = "Combat Shotgun";
case 28: reasonMsg = "MAC-10";
case 29: reasonMsg = "MP5";
case 30: reasonMsg = "AK-47";
case 31: reasonMsg = "M4";
case 32: reasonMsg = "TEC-9";
case 33: reasonMsg = "Country Rifle";
case 34: reasonMsg = "Sniper Rifle";
case 37: reasonMsg = "Fire";
case 38: reasonMsg = "Minigun";
case 41: reasonMsg = "Spray Can";
case 42: reasonMsg = "Fire Extinguisher";
case 49: reasonMsg = "Vehicle Collision";
case 50: reasonMsg = "Vehicle Collision";
case 51: reasonMsg = "Explosion";
default: reasonMsg = "Unknown";
}
format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg);
}
else
{
switch (reason)
{
case 53: format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName);
case 54: format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName);
default: format(msg, sizeof(msg), "04*** %s died.", playerName);
}
}
IRC_GroupSay(groupID, IRC_CHANNEL, msg);
return 1;
}
public OnPlayerText(playerid, text[])
{
new name[MAX_PLAYER_NAME], ircMsg[256];
GetPlayerName(playerid, name, sizeof(name));
format(ircMsg, sizeof(ircMsg), "02[%d] 07%s: %s", playerid, name, text);
IRC_GroupSay(groupID, IRC_CHANNEL, ircMsg);
return 1;
}
/*
The IRC callbacks are below. Many of these are simply derived from parsed
raw messages received from the IRC server. They can be used to inform the
bot of new activity in any of the channels it has joined.
*/
/*
This callback is executed whenever a bot successfully connects to an IRC
server.
*/
public IRC_OnConnect(botid, ip[], port)
{
printf("*** IRC_OnConnect: Bot ID %d connected to %s:%d", botid, ip, port);
// Join the channel
IRC_JoinChannel(botid, IRC_CHANNEL);
// Add the bot to the group
IRC_AddToGroup(groupID, botid);
return 1;
}
/*
This callback is executed whenever a current connection is closed. The
plugin may automatically attempt to reconnect per user settings. IRC_Quit
may be called at any time to stop the reconnection process.
*/
public IRC_OnDisconnect(botid, ip[], port, reason[])
{
printf("*** IRC_OnDisconnect: Bot ID %d disconnected from %s:%d (%s)", botid, ip, port, reason);
// Remove the bot from the group
IRC_RemoveFromGroup(groupID, botid);
return 1;
}
/*
This callback is executed whenever a connection attempt begins. IRC_Quit may
be called at any time to stop the reconnection process.
*/
public IRC_OnConnectAttempt(botid, ip[], port)
{
printf("*** IRC_OnConnectAttempt: Bot ID %d attempting to connect to %s:%d...", botid, ip, port);
return 1;
}
/*
This callback is executed whenever a connection attempt fails. IRC_Quit may
be called at any time to stop the reconnection process.
*/
public IRC_OnConnectAttemptFail(botid, ip[], port, reason[])
{
printf("*** IRC_OnConnectAttemptFail: Bot ID %d failed to connect to %s:%d (%s)", botid, ip, port, reason);
return 1;
}
/*
This callback is executed whenever a bot joins a channel.
*/
public IRC_OnJoinChannel(botid, channel[])
{
printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s", botid, channel);
return 1;
}
/*
This callback is executed whenevever a bot leaves a channel.
*/
public IRC_OnLeaveChannel(botid, channel[], message[])
{
printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)", botid, channel, message);
return 1;
}
/*
This callback is executed whenevever a bot is invited to a channel.
*/
public IRC_OnInvitedToChannel(botid, channel[], invitinguser[], invitinghost[])
{
printf("*** IRC_OnInvitedToChannel: Bot ID %d invited to channel %s by %s (%s)", botid, channel, invitinguser, invitinghost);
IRC_JoinChannel(botid, channel);
return 1;
}
/*
This callback is executed whenevever a bot is kicked from a channel. If the
bot cannot immediately rejoin the channel (in the event, for example, that
the bot is kicked and then banned), you might want to set up a timer here
for rejoin attempts.
*/
public IRC_OnKickedFromChannel(botid, channel[], oppeduser[], oppedhost[], message[])
{
printf("*** IRC_OnKickedFromChannel: Bot ID %d kicked by %s (%s) from channel %s (%s)", botid, oppeduser, oppedhost, channel, message);
IRC_JoinChannel(botid, channel);
return 1;
}
public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected (%s)", botid, user, host, message);
return 1;
}
public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s", botid, user, host, channel);
return 1;
}
public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)", botid, user, host, channel, message);
return 1;
}
public IRC_OnUserKickedFromChannel(botid, channel[], kickeduser[], oppeduser[], oppedhost[], message[])
{
printf("*** IRC_OnUserKickedFromChannel (Bot ID %d): User %s kicked by %s (%s) from channel %s (%s)", botid, kickeduser, oppeduser, oppedhost, channel, message);
}
public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his/her nick to %s", botid, oldnick, host, newnick);
return 1;
}
public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s", botid, user, host, channel, mode);
return 1;
}
public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s", botid, user, host, channel, topic);
return 1;
}
public IRC_OnUserSay(botid, recipient[], user[], host[], message[])
{
printf("*** IRC_OnUserSay (Bot ID %d): User %s (%s) sent message to %s: %s", botid, user, host, recipient, message);
// Someone sent the first bot a private message
if (!strcmp(recipient, BOT_1_NICKNAME))
{
IRC_Say(botid, user, "You sent me a PM!");
}
return 1;
}
public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
// Someone sent the second bot a notice (probably a network service)
if (!strcmp(recipient, BOT_2_NICKNAME))
{
IRC_Notice(botid, user, "You sent me a notice!");
}
return 1;
}
public IRC_OnUserRequestCTCP(botid, user[], host[], message[])
{
printf("*** IRC_OnUserRequestCTCP (Bot ID %d): User %s (%s) sent CTCP request: %s", botid, user, host, message);
// Someone sent a CTCP VERSION request
if (!strcmp(message, "VERSION"))
{
IRC_ReplyCTCP(botid, user, "VERSION SA-MP IRC Plugin v" #PLUGIN_VERSION "");
}
return 1;
}
public IRC_OnUserReplyCTCP(botid, user[], host[], message[])
{
printf("*** IRC_OnUserReplyCTCP (Bot ID %d): User %s (%s) sent CTCP reply: %s", botid, user, host, message);
return 1;
}
/*
This callback is useful for logging, debugging, or catching error messages
sent by the IRC server.
*/
public IRC_OnReceiveRaw(botid, message[])
{
new File:file;
if (!fexist("irc_log.txt"))
{
file = fopen("irc_log.txt", io_write);
}
else
{
file = fopen("irc_log.txt", io_append);
}
if (file)
{
fwrite(file, message);
fwrite(file, "\r\n");
fclose(file);
}
return 1;
}
public IRC_OnUserSay(botid, recipient[], user[], host[], message[]) // gets called when a user types any message in irc
{
if(recipient[0] != '#') return 1; // if the recipient wasn't a private message, it won't send ingame
if(!IRC_IsVoice(botid, recipient, user)) return 1; // don't send to ingame if the user doesn't have voice!
new msg[128];
format(msg, sizeof(msg), "*** %s on IRC: %s", user, params);
SendClientMessageToAll(0x0000FFFF, msg); // Sending the message ingame
return 1;
}
/*
Some examples of channel commands are here. You can add more very easily;
their implementation is identical to that of ZeeX's zcmd.
*/
IRCCMD:cmds(botid, channel[], user[], host[], params[])
{
IRC_GroupSay(groupID,"#neg.echo","!say !players !rules");
return 1;
}
IRCCMD:rules(conn, channel[], user[], message[])
{
#pragma unused message
IRC_Say(conn, channel, "04*** Respect all players on this channel or/and in the server.");
IRC_Say(conn, channel, "04*** Do not PM a %,@,&,~ without permission only if its a emergency.");
IRC_Say(conn, channel, "04*** No insulting, swearing, flaming, spamming, advertising, or flooding someones query.");
IRC_Say(conn, channel, "04*** Do not use #neg.echo to chat to other IRC members we have the channel #neg for that.");
IRC_Say(conn, channel, "04*** You must be active on both #neg.echo & #neg to get voiced on our servers (+v).");
return 1;
}
IRCCMD:kick(botid, channel[], user[], host[], params[])
{
// Check if the user is at least a halfop in the channel
if (IRC_IsHalfop(botid, channel, user))
{
new playerid, reason[64];
// Check if the user at least entered a player ID
if (sscanf(params, "dS(No reason)[64]", playerid, reason))
{
return 1;
}
// Check if the player is connected
if (IsPlayerConnected(playerid))
{
// Echo the formatted message
new msg[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(msg, sizeof(msg), "02*** %s has been kicked by %s on IRC. (%s)", name, user, reason);
IRC_GroupSay(groupID, channel, msg);
format(msg, sizeof(msg), "*** %s has been kicked by %s on IRC. (%s)", name, user, reason);
SendClientMessageToAll(0x0000FFFF, msg);
// Kick the player
Kick(playerid);
}
}
return 1;
}
IRCCMD:players( botid, channel[], user[], host[], params[] )
{
new tempstr[128], string[200], count, name[24];
for( new i ,slots = GetMaxPlayers(); i < slots; i++ )
{
if(IsPlayerConnected(i))
{
count++;
GetPlayerName(i, name, sizeof(name));
format(tempstr, sizeof(tempstr), "%s , %s", tempstr, name);
}
}
if(count)
{
format(string, sizeof(string), "Total Connected Players[%d/%d]:- %s", count, GetMaxPlayers(), tempstr);
IRC_Say(botid, channel, string);
}
else IRC_Say(botid, channel, "No players are online :D.");
return 1;
}
IRCCMD:ban(botid, channel[], user[], host[], params[])
{
// Check if the user is at least an op in the channel
if (IRC_IsOp(botid, channel, user))
{
new playerid, reason[64];
// Check if the user at least entered a player ID
if (sscanf(params, "dS(No reason)[64]", playerid, reason))
{
return 1;
}
// Check if the player is connected
if (IsPlayerConnected(playerid))
{
// Echo the formatted message
new msg[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(msg, sizeof(msg), "02*** %s has been banned by %s on IRC. (%s)", name, user, reason);
IRC_GroupSay(groupID, channel, msg);
format(msg, sizeof(msg), "*** %s has been banned by %s on IRC. (%s)", name, user, reason);
SendClientMessageToAll(0x0000FFFF, msg);
// Ban the player
BanEx(playerid, reason);
}
}
return 1;
}
IRCCMD:rcon(botid, channel[], user[], host[], params[])
{
// Check if the user is at least an op in the channel
if (IRC_IsOp(botid, channel, user))
{
// Check if the user entered any text
if (!isnull(params))
{
// Check if the user did not enter any invalid commands
if (strcmp(params, "exit", true) != 0 && strfind(params, "loadfs irc", true) == -1)
{
// Echo the formatted message
new msg[128];
format(msg, sizeof(msg), "RCON command %s has been executed.", params);
IRC_GroupSay(groupID, channel, msg);
// Send the command
SendRconCommand(params);
}
}
}
return 1;
}
1. sorry i wrote params wrong in line 377 , replace it with "message"
2. look at line 307 , you already got public IRC_OnUserSay, remove it please and it should compile fine
It does work but may I also ask you how can I get my bots to login when they join irc because whenever I open my samp server they always join my channel and they arent logged in and yes I have registerd them.
It gives me this error even tho I have not defined IRC_SendRaw I tried searching it up on the script but no luck any help?