CMD:drag (playerid, params[]) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7 || if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || if(sscanf(params, "u", ID)) return SendClientMessage(playerid, GREY, "CMD:/cuff [playerid]"); if(pCuffed[ID] == 0) return SendClientMessage(playerid, GREY, "This player must first be cuffed"); if(Dragged[ID] == 0 && Dragging[playerid] == 0) { Dragged[ID] = 1; Dragging[playerid] = 1; format(string, sizeof(string), "You are being dragged by %s.", RemoveUnderScore(playerid)); format(string2, sizeof(string2), " You are dragging %s.", RemoveUnderScore(ID)); SCM(playerid, PURPLE, string2); SCM(ID, PURPLE, string); draggedtimer[ID] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,ID); } else { Dragged[ID] = 0; Dragging[playerid] = 0; SCM(playerid, PURPLE, "You have stopped dragging your target."); SCM(ID, PURPLE, "You aren't being dragged anymore."); KillTimer(draggedtimer[ID]); } return 1; } forward Draggingt(playerid, ID); public Draggingt(playerid, ID) { new Float:dX, Float:dY, Float:dZ; GetPlayerPos(playerid, dX, dY, dZ); SetPlayerPos(ID, dX+1, dY, dZ); } |
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 );// you forget to close your if condition use this ');' to close it.
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 );// here also u forget to close it
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7);// here also
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11); // here also u forget
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13); // here also u forget to close it
if(PlayerInfo[playerid][pMember] >= 1 && PlayerInfo[playerid][pLeader] >= 1)