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[Ajuda] gTeam[playerid] ???? - Printable Version

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+---- Thread: [Ajuda] gTeam[playerid] ???? (/showthread.php?tid=462435)



gTeam[playerid] ???? - PetterAdriano - 07.09.2013

Pessoal estou criando uma ORG pro meu gamemode estou com um problema para entender o que й isso e pra que serve ?

[pTeam]
gTeam


PHP код:
    if(gTeam[playerid] == 3)
    {
        if(
PlayerInfo[playerid][pMembro] > || PlayerInfo[playerid][pLider] > 0)
        {
            
MedicBill[playerid] = 0;
            if(
PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid2PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2; }
            else if(
PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid2PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2; }
            else if(
PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid2PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2; }
            else if(
PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid1PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1gTeam[playerid] = 1; }
            else if(
PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid5PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5gTeam[playerid] = 5; }
            else if(
PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid5PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5gTeam[playerid] = 5; }
            else if(
PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid10PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10gTeam[playerid] = 10; }
            else if(
PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 12; }
            else if(
PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 12; }
            else if(
PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 12; }
            else if(
PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 22; }
            else if(
PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 20; }
            else if(
PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 15; }
            else if(
PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 16; }
            else if(
PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid2PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2; }
            else if(
PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 18; }
            else if(
PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid12PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 11; }
            else if(
PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 22; }
            else if(
PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 20; }
            else if(
PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 15; }
            else if(
PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 16; }
            else if(
PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid2PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2gTeam[playerid] = 2; }
            else if(
PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 18; }
            else if(
PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 19; }
            else if(
PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid11PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11gTeam[playerid] = 19; }
            
SpawnPlayer(playerid);
        }
    } 
Cada numeros descer


Re: gTeam[playerid] ???? - Russo66 - 07.09.2013

Nгo tem como adivinhar, provavelmente й game-mode da internet.

Qual callback chama essas funзхes ?


Re: gTeam[playerid] ???? - PetterAdriano - 07.09.2013

Quote:
Originally Posted by Russo66
Посмотреть сообщение
Nгo tem como adivinhar, provavelmente й game-mode da internet.

Qual callback chama essas funзхes ?
Gamemode й GIF = Brasil Magic Games

Nгo a uma callback a essa funзгo.


Re: gTeam[playerid] ???? - Biieell - 07.09.2013

Mano, isso й mais complicado do que vocк pensa. Fiquei anos tentando desbugar o FreeHalls 1.7, quando desbugava uma coisa aparecia 1000 bug. Foi ai que resolvi estudar e criar meu proprio GM, atualmente estou trabalhando nas orgs ! :]


Re: gTeam[playerid] ???? - Russo66 - 07.09.2013

Fica a dica acima.


Re: gTeam[playerid] ???? - PetterAdriano - 07.09.2013

Me desanimou Pessoal!


Re: gTeam[playerid] ???? - ProKillerpa - 07.09.2013

Vocк nгo pode comeзar um gamemode sem ter um mнnimo de lуgica. Pawn й uma linguagem facil comparado a outras.