How to make when player type command one time to enable, second time to disable ? - Printable Version
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+--- Thread: How to make when player type command one time to enable, second time to disable ? (
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How to make when player type command one time to enable, second time to disable ? -
bustern - 04.09.2013
I want when player type /duty ,to go on duty and when type /duty again to go off duty..Is there a way to do that ?
Re: How to make when player type command one time to enable, second time to disable ? -
QatarKnight - 04.09.2013
Quote:
Originally Posted by bustern
I want when player type /duty ,to go on duty and when type /duty again to go off duty..Is there a way to do that ?
|
You can use "if" statements and set 1 to enable and 0 to disable if the variable is 1 it would set it to 0 and disable it. If it's 0 it would set it to 1 and enable it.
Re: How to make when player type command one time to enable, second time to disable ? -
Tamer - 04.09.2013
It's for ZCMD, I don't know what command processor you are using, but here's the main idea.
pawn Code:
new Enabled[MAX_PLAYERS];
CMD:duty(playerid,params[])
{
if(Enabled[playerid] == 0)
{
Enabled[playerid] = 1;
SendClientMessage(playerid,-1,"You are on duty now!");
// rest of the code
return 0; // return 0, so the code will ignore the other lines, allowing you to go on duty.
}
if(Enabled[playerid] == 1)
{
Enabled[playerid] = 0;
SendClientMessage(playerid,-1,"You are now off duty!");
//rest of code
}
return 1;
}
Re: How to make when player type command one time to enable, second time to disable ? -
QatarKnight - 04.09.2013
Quote:
Originally Posted by bustern
I want when player type /duty ,to go on duty and when type /duty again to go off duty..Is there a way to do that ?
|
You can do it like this btw don't copy my example command it's just an example.
At the top of your script:
Code:
new AdminDuty[MAX_PLAYERS];
Example Command:
Code:
CMD:duty(playerid, params[])
{
if(AdminDuty[playerid] == 0)
{
//whatever you want it to do when enabled
AdminDuty[playerid] = 1;
}
else if(AdminDuty[playerid] == 1)
{
//whatever you want it to do when disabled
AdminDuty[playerid] = 0;
}
return 1;
}