How to skip the death animation? - Printable Version
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+--- Thread: How to skip the death animation? (
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How to skip the death animation? -
Skyfreak9 - 01.09.2013
Hey community,
i've a question.
how to skip the death animation, so i can spawn the player instant?
greets skyfreak
Re: How to skip the death animation? -
gurmani11 - 06.10.2014
I have the same question too
Hope someone will answer
Re : How to skip the death animation? -
DaTa[X] - 06.10.2014
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SpawnPlayer(playerid);
return 1;
}
not tested ! and i think it's not gonna work
Re: How to skip the death animation? -
gurmani11 - 06.10.2014
it works but death info changes
for example
player A kills B with sawn off
then death message will show up like this
A >Sawnoff B
A >died (sign of skull)
i mean to say it spams two signs and death counts twice..
Re: How to skip the death animation? -
Abagail - 06.10.2014
Do you have two OnPlayerDeath's being called? Try to debug it using the print/printf functions.
Re : Re: How to skip the death animation? -
DaTa[X] - 06.10.2014
Quote:
Originally Posted by gurmani11
it works but death info changes
for example
player A kills B with sawn off
then death message will show up like this
A >Sawnoff B
A >died (sign of skull)
i mean to say it spams two signs and death counts twice..
|
oh you mean OnPlayerDeath callback get called twice !!
try returning 0 maybe ?
Re: How to skip the death animation? -
Ari - 07.10.2014
You might be calling
pawn Код:
SendDeathMessage(killerid, playerid, reason);
twice, show us your OnPlayerDeath callback