Sccanf & ZCMD - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Sccanf & ZCMD (
/showthread.php?tid=460875)
Sccanf & ZCMD -
Beckett - 30.08.2013
Well today I've just read a sscanf tutorial then I've made something simple after that I compiled, there was no errors at all but when I start the server every single command wont work, and everything wont work, for example I got a bunch of commands, animations, messages, all of them wont appear can anyone help me please?
Код:
CMD:heal(playerid,params[])
{
new targetid;
if(sscanf(params,"u",targetid)) return SendClientMessage(playerid,COLOR_RED2,"[SYNTAX]{FFFFFF} /heal [PlayerID]");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid,COLOR_RED2,"[SYNTAX] {FFFFFF} Invalid ID.");
SetPlayerHealth(targetid, 100);
return 1;
}
Thank you in advance!
EDIT: Don't mind the
loose indentation It's just because of the BBcodes.
Re: Sccanf & ZCMD -
Konstantinos - 30.08.2013
Do not use more than 1 command processor. You need to convert all of your commands to ZCMD.
Re: Sccanf & ZCMD -
Beckett - 30.08.2013
All my commands are in ZCMD, I was using strcmp way before but then I re-wrote them to zcmd, at the current moment there's nothing as strcmp in my script.
Re: Sccanf & ZCMD -
Konstantinos - 30.08.2013
Make a new file (gamemode)
pawn Код:
#include < a_samp >
#include < zcmd >
main( ) { }
CMD:testme( playerid, params[ ] )
{
SendClientMessage( playerid, -1, "Command works!" );
return 1;
}
Unload any other mode and just load that empty gamemode. Does it print the message?
Re: Sccanf & ZCMD -
Beckett - 30.08.2013
------
Re: Sccanf & ZCMD -
Konstantinos - 30.08.2013
Hmm.
Try to re-update sscanf to the latest version, it might be due to that.
Re: Sccanf & ZCMD -
Beckett - 30.08.2013
------
Re: Sccanf & ZCMD -
Konstantinos - 30.08.2013
What bug? It should work fine if
pInfo[playerid][Pass] "holds" the hashed password.
Re: Sccanf & ZCMD -
Beckett - 30.08.2013
------