if(strcmp(cmd, "/criarcasa", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(pAdmin[playerid] == 5 || IsPlayerAdmin(playerid)){
new tmp[256];
new preco, int;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preço] [interiorID]");
return 1;
}
preco = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SendClientMessage(playerid, Vermelho, "/criarcasa [preço] [interiorID]");
return 1;
}
int = strval(tmp);
format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
if(!dini_Exists(string)){
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_Create(string);
dini_FloatSet(string, "PosX", X);
dini_FloatSet(string, "PosY", Y);
dini_FloatSet(string, "PosZ", Z);
dini_IntSet(string, "Int", int);
//dini_FloatSet(string, "IntX", X);
//dini_FloatSet(string, "IntY", Y);
//dini_FloatSet(string, "IntZ", Z);
dini_IntSet(string, "Mundo", proximacasa);
dini_IntSet(string, "TDono", 0);
dini_Set(string, "Dono", "Ninguem");
dini_IntSet(string, "Preco", preco);
dini_IntSet(string, "Trancada", 0);
dini_IntSet(string, "TMorador", 0);
dini_Set(string, "Morador", "Ninguem");
new pickupid;
pickupid = CreatePickup(1273, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
proximacasa++;
}
}
return 1;
}
if(strcmp(cmdtext, "/comprarcasa", true) == 0) {
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
// new Float:X, Float:Y, Float:Z;
//GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"))){
if(dini_Int(file,"Podeliberar") == 0){
SendClientMessage(playerid, Vermelho, "| ERRO | Voc? n?o tem permiss?o, p?ssa a um admin liberar pra voc? !!!");
return 1;
}
if(dini_Int(string, "TDono") == 0){
if(GetPlayerGrana(playerid) >= dini_Int(string, "Preco")){
if(GetCasas(playerid) < 1){
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
dini_IntSet(string, "TDono", 1);
dini_Set(string, "Dono", pname);
GivePlayerGrana(playerid, -dini_Int(string, "Preco"));
new pickupid;
DestroyPickup(dini_Int(string, "Id"));
pickupid = CreatePickup(1272, 1, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"), -1);
dini_IntSet(string, "Id", pickupid);
new string2[256];
format(string2, sizeof(string2), "{ABEB0C}[ INFO ] O(A) jogador(a) {FFFFFF}%s {ABEB0C}comprou a casa ID {FFFFFF}%d {ABEB0C}Localizada: {FFFFFF}%s", pname,c,GetPlayerArea(playerid));
SendClientMessageToAll(Amarelo,string2);
OnPlayerCommandText(playerid, "/nascercasa");
} else {
SendClientMessage(playerid, Vermelho, "(ERRO) Voc? s? pode ter uma casa!");
}
} else {
SendClientMessage(playerid, Vermelho, "(ERRO) Voc? n?o tem dinheiro!");
}
} else {
SendClientMessage(playerid, Vermelho, "(ERRO) Esta casa n?o est? a venda!");
}
} else {
//SendClientMessage(playerid, Vermelho, "Voc? n?o est? em uma propriedade.");
}
}
}
return 1;
}
OnPlayerCommandText(playerid, "/nascercasa");
if(strcmp(cmdtext, "/nascercasa", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), PASTA_CONTAS, pname);
for(new c = 0; c < MAX_CASAS; c++)
{
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Exists(string)){
// new Float:X, Float:Y, Float:Z;
//GetPlayerPos(playerid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 2.0, dini_Float(string, "PosX"), dini_Float(string, "PosY"), dini_Float(string, "PosZ"))){
if(dini_Int(string, "TDono") == 1){
if(strcmp(dini_Get(string, "Dono"), pname, true) == 0){
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_FloatSet(file,"CasaX",Float:X);
dini_FloatSet(file,"CasaY",Float:Y);
dini_FloatSet(file,"CasaZ",Float:Z);
SetSpawnInfo(playerid, 1, dini_Int(file, "Skin"), dini_Int(file, "CasaX"), dini_Int(file, "CasaY"), dini_Int(file, "CasaZ"), 354.1657, 0, 0, 0, 0, 0, 0);
} else {
SendClientMessage(playerid, Vermelho, "(ERRO) Esta casa não é sua.");
}
} else {
SendClientMessage(playerid, Vermelho, "(ERRO) Esta casa não é sua.");
}
} else {
// SendClientMessage(playerid, Vermelho, "Você não está em uma propriedade.");
}
}
}
return 1;
}
format(string, sizeof(string), "/Casas/casa%d.ini", c);
if(dini_Int(file,"TDono") == 1)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
dini_FloatSet(file,"CasaX",Float:X);
dini_FloatSet(file,"CasaY",Float:Y);
dini_FloatSet(file,"CasaZ",Float:Z);
return 0;
}
//Onplayerspawn
pawn Код:
|
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(2444) : error 017: undefined symbol "string"
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(2444) : error 017: undefined symbol "string"
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(2444) : error 029: invalid expression, assumed zero
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(2444) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
new string[128];
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(2445) : error 017: undefined symbol "c"
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(16911) : warning 204: symbol is assigned a value that is never used: "str"
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(16923) : warning 204: symbol is assigned a value that is never used: "str"
C:\Users\Gustavo Chagas\Desktop\Server\gamemodes\MUCA.pwn(17424) : warning 203: symbol is never used: "DivulguersOtarios"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.