CMD:curar(playerid, params[])
{
if(PlayerInfo[playerid][pOrg] == 1 || PlayerInfo[playerid][pAdmin] >= 1) // se for da org de medico ou for um admin
{
SetPlayerHealth(playerid, 100);
}
return 1;
}
if(strcmp(cmd, "/curar", true) == 0)
{
if(PlayerInfo[playerid][pOrg] == 1 || PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerHealth(playerid, 100);
}
return 1;
}
COMMAND:curativo(playerid, params[]) { SendAdminText(playerid, "/curativo", params); if (APlayerData[playerid][LoggedIn] == true) { if (APlayerData[playerid][PlayerLevel] >= 1) { SetPlayerHealth(playerid, 100); } // Let the server know that this was a valid command return 1; } |
COMMAND:reparar(playerid, params[]) { SendAdminText(playerid, "/reparar", params); if (APlayerData[playerid][LoggedIn] == true) { if (APlayerData[playerid][PlayerLevel] >= 1) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo estб em um veнculo!"); RepairVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0x00FF00FF, "Veнculo reparado!"); } else return 0; } else return 0; return 1; } |
Nгo funcionou, tentei modificar pra ficar igual aos comandos do server mas tbm nгo foi. Ficou assim:
Ai sempre que boto da erro no comando abaixo ![]() |
COMMAND:curativo(playerid, params[])
{
SendAdminText(playerid, "/curativo", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (APlayerData[playerid][PlayerLevel] >= 1)
{
SetPlayerHealth(playerid, 100);
}
}
return 1;
}
COMMAND:reparar(playerid, params[])
{
SendAdminText(playerid, "/reparar", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if(!IsPlayerInAnyVehicle(playerid)) { return SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo estб em um veнculo!"); }
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, 0x00FF00FF, "Veнculo reparado!");
}
return 1;
}
return 1;
}
COMMAND:curar(playerid, params[])
{
// Setup local variables
new bool:AssistOnline = false, Msg[128], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/curar", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Get the player's name
GetPlayerName(playerid, Name, sizeof(Name));
// Preset the message that needs to be sent to assistance players
format(Msg, 128, "{808080}O Player {FFFFFF}%s{808080} Pediu Assistencia medica!", Name);
// Check if there is at least one assistance player online
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Check if this player is assistance class
if (APlayerData[i][PlayerClass] == ClassAssistance)
{
// Set the flag to indicate that at least one assistance player is online
AssistOnline = true;
// Send the assistance player a message to inform him who needs assistance
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
}
// Check if there is at least one assistance player online
if (AssistOnline == true)
{
// Set yourself as "AssistanceNeeded"
APlayerData[playerid][AssistanceNeeded] = true;
// Let the player know he called for assistance
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Voce pediu um assistencia medico.");
}
else // No assistance is online
{
// Check if the player is the driver of a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Fully repair the vehicle (damage value and bodywork)
RepairVehicle(GetPlayerVehicleID(playerid));
// Also re-fuel the vehicle
AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
// Let the player pay for the repairs and refuel (default $2000)
RewardPlayer(playerid, -2000, 0);
// Let the player know he spent $2000 for auto-repair because there were no assistance players online
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Sua vida foi recuperada por R$:2000.");
SendClientMessage(playerid, 0xFFFFFFFF, "{808080}Porque nao tem medicos online.");
}
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}