SetPlayerScore(playerid, GetPlayerScore(playerid) + 5) // Troque o nъmero "5" pelo Level que deseja adicionar.
#include <a_samp> // by I dont know .. :D lol
#define DRIFT_MINKAT 10.0 // by
#define DRIFT_MAXKAT 90.0 // by
#define DRIFT_SPEED 30.0 // by
//////////// ///////
#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF
#define Label_X 500
#define Value_X 500
#define TD_Y 100
/////////////////////////////////////
new DriftTimer[MAX_PLAYERS]; //
new TimerA,TimerB,TimerC; //
new DriftPointsNow[MAX_PLAYERS]; // by
new PlayerDriftCancellation[MAX_PLAYERS]; // by
new Float:ppos[MAX_PLAYERS][3]; // by
enum Float:Pos{ Float:sX,Float:sY,Float:sZ }; // by
new Float:SavedPos[MAX_PLAYERS][Pos]; // by
new bool:DriftMode[MAX_PLAYERS]=false; // Added b
new DriftBonus[MAX_PLAYERS]=1; // Added by
new Float:HealthInit[MAX_PLAYERS]=1000.0; // Added b
new bool:AutoFixBool[MAX_PLAYERS]=true; // Added by
new Text:TDLabels[3]; // Added by
new Text:TDValueDrift[MAX_PLAYERS]; // Added by
new Text:TDValueBonus[MAX_PLAYERS]; // Added by
new Text:TDValueCash[MAX_PLAYERS]; // Added by
new score;
forward Drift(playerid); // by
forward AngleUpdate(); // by
forward DriftExit(playerid); // by
forward CheckPlayerState(); // Added
forward AutoFix(); // Added by
public OnFilterScriptInit()
{
TimerA=SetTimer("AngleUpdate", 200, true); // by
TimerB=SetTimer("AutoFix", 500, true); //by A
TimerC=SetTimer("CheckPlayerState", 100, true); //b
LoadTextDraws();
return 1;
}
public OnFilterScriptExit()
{
KillTimer(TimerA);
KillTimer(TimerB);
KillTimer(TimerC);
return 1;
}
Float: GetPlayerTheoreticAngle(i) // By
{
new Float: sin;
new Float: dis;
new Float: angle2;
new Float: x,
Float: y,
Float: z;
new Float: tmp3;
new Float: tmp4;
new Float: MindAngle;
if (IsPlayerConnected(i))
{
GetPlayerPos(i, x, y, z);
dis = floatsqroot(floatpower(floatabs(floatsub(x, ppos[i][0])), 2) + floatpower(floatabs(floatsub(y, ppos[i][1])), 2));
if (IsPlayerInAnyVehicle(i))
{
GetVehicleZAngle(GetPlayerVehicleID(i), angle2);
}
else
{
GetPlayerFacingAngle(i, angle2);
}
if (x > ppos[i][0])
{
tmp3 = x - ppos[i][0];
}
else
{
tmp3 = ppos[i][0] - x;
}
if (y > ppos[i][1])
{
tmp4 = y - ppos[i][1];
}
else
{
tmp4 = ppos[i][1] - y;
}
if (ppos[i][1] > y && ppos[i][0] > x)
{
sin = asin(tmp3 / dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
}
if (ppos[i][1] < y && ppos[i][0] > x)
{
sin = asin(tmp3 / dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);
}
if (ppos[i][1] < y && ppos[i][0] < x)
{
sin = acos(tmp4 / dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
}
if (ppos[i][1] > y && ppos[i][0] < x)
{
sin = asin(tmp3 / dis);
MindAngle = floatadd(sin, 180);
}
}
if (MindAngle == 0.0)
{
return angle2;
}
else
{
return MindAngle;
}
}
public DriftExit(playerid)
{ // By
PlayerDriftCancellation[playerid] = 0;
////////////////// by ///////////////////
new Float: h;
GetVehicleHealth(GetPlayerVehicleID(playerid), h);
if (DriftPointsNow[playerid] > 70 && DriftPointsNow[playerid] < 10000 && h == HealthInit[playerid]) GivePlayerMoney(playerid, DriftPointsNow[playerid] * DriftBonus[playerid]);
TextDrawHideForPlayer(playerid, TDLabels[0]);
TextDrawHideForPlayer(playerid, TDLabels[1]);
TextDrawHideForPlayer(playerid, TDLabels[2]);
TextDrawHideForPlayer(playerid, TDValueDrift[playerid]);
TextDrawHideForPlayer(playerid, TDValueBonus[playerid]);
TextDrawHideForPlayer(playerid, TDValueCash[playerid]);
DriftBonus[playerid] = 1;
AutoFixBool[playerid] = true;
SetVehicleHealth(GetPlayerVehicleID(playerid), HealthInit[playerid]);
////////////////////////////////////////////////////
DriftPointsNow[playerid] = 0;
}
Float: ReturnPlayerAngle(playerid)
{ // By
new Float: Ang;
if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang);
else GetPlayerFacingAngle(playerid, Ang);
return Ang;
}
public Drift(playerid)
{ // By Luby
new Float: Angle1,
Float: Angle2,
Float: BySpeed;
new Float: Z;
new Float: X;
new Float: Y;
new Float: SpeedX;
for (new g = 0; g < 200; g++)
{
GetPlayerPos(g, X, Y, Z);
SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X, SavedPos[g][sX])), 2), floatpower(floatabs(floatsub(Y, SavedPos[g][sY])), 2)), floatpower(floatabs(floatsub(Z, SavedPos[g][sZ])), 2)));
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
BySpeed = floatmul(SpeedX, 12);
if (IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED)
{
if (PlayerDriftCancellation[g] > 0) KillTimer(PlayerDriftCancellation[g]);
PlayerDriftCancellation[g] = 0;
DriftPointsNow[g] += floatval(floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed * 0.1)) / 10;
PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
}
if (DriftPointsNow[g] > 70 && DriftPointsNow[g] < 10000)
{
///////////// by A////////////////////
if (DriftPointsNow[g] < 200)
{
DriftBonus[g] = 1;
}
if (DriftPointsNow[g] >= 200 && DriftPointsNow[g] < 500)
{
DriftBonus[g] = 2;
SetPlayerScore(playerid, GetPlayerScore(score) + 20);
}
if (DriftPointsNow[g] >= 500 && DriftPointsNow[g] < 1000)
{
DriftBonus[g] = 3;
SetPlayerScore(playerid, GetPlayerScore(score) + 30);
}
if (DriftPointsNow[g] >= 1000 && DriftPointsNow[g] < 1500)
{
DriftBonus[g] = 4;
SetPlayerScore(playerid, GetPlayerScore(score) + 40);
}
if (DriftPointsNow[g] >= 1500)
{
DriftBonus[g] = 5;
SetPlayerScore(playerid, GetPlayerScore(score) + 50);
}
TextDrawShowForPlayer(g, TDLabels[0]);
TextDrawShowForPlayer(g, TDLabels[1]);
TextDrawShowForPlayer(g, TDLabels[2]);
TextDrawShowForPlayer(g, TDValueDrift[g]);
TextDrawShowForPlayer(g, TDValueBonus[g]);
TextDrawShowForPlayer(g, TDValueCash[g]);
new DPs[128], DBn[128], Cash[128], csh;
valstr(DPs, DriftPointsNow[g], false);
format(DBn, sizeof(DBn), "X%i", DriftBonus[g]);
csh = DriftPointsNow[g] * DriftBonus[g];
format(Cash, sizeof(Cash), "$%i", csh);
TextDrawSetString(TDValueDrift[g], DPs);
TextDrawSetString(TDValueBonus[g], DBn);
TextDrawSetString(TDValueCash[g], Cash);
////////////////////////////////////////
}
SavedPos[g][sX] = X;
SavedPos[g][sY] = Y;
SavedPos[g][sZ] = Z;
}
}
public AngleUpdate()
{ // By
for (new g = 0; g <= MAX_PLAYERS; g++)
{
new Float: x,
Float: y,
Float: z;
if (IsPlayerInAnyVehicle(g)) GetVehiclePos(GetPlayerVehicleID(g), x, y, z);
else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;
}
}
floatval(Float:val)
{ // By
new str[256];
format(str, 256, "%.0f", val);
return todec(str);
}
todec(str[])
{ // By Luby
return strval(str);
}
LoadTextDraws()
{ // by
TDLabels[0] = TextDrawCreate(Label_X, TD_Y, "Pontos No Drift");
TextDrawColor(TDLabels[0], COLOR_Label);
TextDrawSetShadow(TDLabels[0], 0);
TextDrawSetOutline(TDLabels[0], 1);
TextDrawLetterSize(TDLabels[0], 0.5, 2);
TextDrawBackgroundColor(TDLabels[0], COLOR_LabelOut);
TextDrawFont(TDLabels[0], 1);
TDLabels[1] = TextDrawCreate(Label_X, TD_Y + 50, "Bonus Do Drift");
TextDrawColor(TDLabels[1], COLOR_Label);
TextDrawSetShadow(TDLabels[1], 0);
TextDrawSetOutline(TDLabels[1], 1);
TextDrawLetterSize(TDLabels[1], 0.5, 2);
TextDrawBackgroundColor(TDLabels[1], COLOR_LabelOut);
TextDrawFont(TDLabels[1], 1);
TDLabels[2] = TextDrawCreate(Label_X, TD_Y + 100, "Grana Do Drift");
TextDrawColor(TDLabels[2], COLOR_Label);
TextDrawSetShadow(TDLabels[2], 0);
TextDrawSetOutline(TDLabels[2], 1);
TextDrawLetterSize(TDLabels[2], 0.5, 2);
TextDrawBackgroundColor(TDLabels[2], COLOR_LabelOut);
TextDrawFont(TDLabels[2], 1);
new i;
for (i = 0; i <= MAX_PLAYERS; i++)
{
TDValueDrift[i] = TextDrawCreate(Value_X, TD_Y + 20, "0");
TextDrawColor(TDValueDrift[i], COLOR_Value);
TextDrawSetShadow(TDValueDrift[i], 0);
TextDrawSetOutline(TDValueDrift[i], 1);
TextDrawLetterSize(TDValueDrift[i], 0.5, 2);
TextDrawBackgroundColor(TDValueDrift[i], COLOR_ValueOut);
TextDrawFont(TDValueDrift[i], 3);
TDValueBonus[i] = TextDrawCreate(Value_X, TD_Y + 70, "X1");
TextDrawColor(TDValueBonus[i], COLOR_Value);
TextDrawSetShadow(TDValueBonus[i], 0);
TextDrawSetOutline(TDValueBonus[i], 1);
TextDrawLetterSize(TDValueBonus[i], 0.5, 2);
TextDrawBackgroundColor(TDValueBonus[i], COLOR_ValueOut);
TextDrawFont(TDValueBonus[i], 3);
TDValueCash[i] = TextDrawCreate(Value_X, TD_Y + 120, "$0");
TextDrawColor(TDValueCash[i], COLOR_Value);
TextDrawSetShadow(TDValueCash[i], 0);
TextDrawSetOutline(TDValueCash[i], 1);
TextDrawLetterSize(TDValueCash[i], 0.5, 2);
TextDrawBackgroundColor(TDValueCash[i], COLOR_ValueOut);
TextDrawFont(TDValueCash[i], 3);
}
return 1;
}
public CheckPlayerState()
{ //by
new i, cs;
for (i = 0; i <= MAX_PLAYERS; i++)
{
cs = GetPlayerState(i);
if (DriftMode[i] && cs == PLAYER_STATE_DRIVER && DriftPointsNow[i] > 70)
{
new Float: h;
GetVehicleHealth(GetPlayerVehicleID(i), h);
if (h < HealthInit[i])
{
KillTimer(DriftTimer[i]);
DriftExit(i);
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~r~Bateu PerdeO", 800, 5);
DriftMode[i] = false;
}
}
if (cs == PLAYER_STATE_DRIVER && DriftMode[i] == false)
{
if (GetVType(GetPlayerVehicleID(i)))
{
DriftMode[i] = true;
GetVehicleHealth(GetPlayerVehicleID(i), HealthInit[i]);
AutoFixBool[i] = false;
DriftTimer[i] = SetTimerEx("Drift", 200, true, "i", i);
}
}
else if (cs != PLAYER_STATE_DRIVER && DriftMode[i] == true)
{
KillTimer(DriftTimer[i]);
DriftMode[i] = false;
AutoFixBool[i] = true;
}
else
{}
}
return 1;
}
public AutoFix()
{ // By
new i;
for (i = 0; i <= MAX_PLAYERS; i++)
{
if (AutoFixBool[i] && IsPlayerInAnyVehicle(i))
{
SetVehicleHealth(GetPlayerVehicleID(i), HealthInit[i]);
}
}
}
GetVType(vid)
{ // By
new Convertibles[4] = {
480, 533, 439, 555
};
new Industrial[26] = {
499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554
};
new LowRider[8] = {
536, 575, 534, 567, 535, 566, 576, 412
};
new OffRoad[13] = {
568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595
};
new Service[19] = {
416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420
};
new Saloon[35] = {
445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421
};
new Sports[20] = {
602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477
};
new Wagons[5] = {
418, 404, 479, 458, 561
};
new modelid = GetVehicleModel(vid);
new i;
for (i = 0; i < 3; i++)
{
if (Convertibles[i] == modelid) return 1;
}
for (i = 0; i < 25; i++)
{
if (Industrial[i] == modelid) return 1;
}
for (i = 0; i < 7; i++)
{
if (LowRider[i] == modelid) return 1;
}
for (i = 0; i < 12; i++)
{
if (OffRoad[i] == modelid) return 1;
}
for (i = 0; i < 19; i++)
{
if (Service[i] == modelid) return 1;
}
for (i = 0; i < 35; i++)
{
if (Saloon[i] == modelid) return 1;
}
for (i = 0; i < 20; i++)
{
if (Sports[i] == modelid) return 1;
}
for (i = 0; i < 5; i++)
{
if (Wagons[i] == modelid) return 1;
}
return 0;
}
SistemaDrift.pwn(156) : warning 217: loose indentation if(DriftPointsNow[g]>=200 && DriftPointsNow[g]<500){ |
SetPlayerScore(playerid, GetPlayerScore(score) + 20);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 20);
No cуdigo do cara ali em cima й sу trocar:
pawn Код:
pawn Код:
Agora que eu vi que ele resolveu .-. |