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Animation. - Printable Version

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Animation. - audriuxxx - 22.08.2013

Hi,

Can you say my, what animation is in this video when player write /zvejoti?

http://www.youtube.com/watch?v=pyJlg...ature=*********

And in video, when you are fishing, how to make that green arrow on player screen?


Re: Animation. - McBan - 22.08.2013

If you mean the green text, Thats called a textdraw, Check the Wiki for that.

And I beleive its the handsup animation but with a fishing rod object attached to the players hands.


Re: Animation. - audriuxxx - 22.08.2013

But how you can make arrow, from textdraw?


Re: Animation. - McBan - 23.08.2013

Probably '->'


Re: Animation. - audriuxxx - 24.08.2013

I try it, but don't work..


Re: Animation. - Jefff - 24.08.2013

pawn Код:
~u~ up arrow (grey)

~d~ down arrow (grey)

~<~ left arrow (grey)

~>~ right arrow (grey)



Re: Animation. - audriuxxx - 24.08.2013

Yes i know that and it work. But look in video, there is that green arrow. How to create that arrow?


Re: Animation. - Scenario - 24.08.2013

The arrow that pops up for less than a second? You're lucky I saw it!

Adjust the outline color of the arrow's TD.


Respuesta: Animation. - Onfroi - 24.08.2013

The animation is holding the katana, but instead of the katana is a fishing rod. And that arrow is made up of 5 of these "-". Although I don't know how they made the box with round borders, if anyone knows it would be nice to share.


Re: Respuesta: Animation. - BullseyeHawk - 25.08.2013

Quote:
Originally Posted by Onfroi
Посмотреть сообщение
The animation is holding the katana, but instead of the katana is a fishing rod. And that arrow is made up of 5 of these "-". Although I don't know how they made the box with round borders, if anyone knows it would be nice to share.
Round borders? That's teamspeak overlay. Nothing to do with SAMP. (It's an addition to the game with d3d9.dll, just insted it comes from TS)

On topic: The animation is under the 'sword' category.

It'd be used like this:
ApplyAnimation(playerid, "sword", "sword_block", {...});