Vehicle Health - Printable Version
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+--- Thread: Vehicle Health (
/showthread.php?tid=459074)
Vehicle Health -
gagas - 20.08.2013
Hello, how you doing? So I got this problem with
vehicle health. Right now I'm working on writing server vehicles data. To do that I'm using ******
y_ini include. When a server saves vehicle data, in
.ini file at scriptfiles folder it shows that vehicle
(for example) has 900 health. But when I restart the server
all saved vehicles explode! Why? Here's my code:
Код:
enum vInfo
{
vModel,
Float:vHealth[MAX_VEHICLES],
Float:vX[MAX_VEHICLES],
Float:vY[MAX_VEHICLES],
Float:vZ[MAX_VEHICLES],
Float:vAngle[MAX_VEHICLES],
}
Код:
public LoadVehicle_data(vehicleid, name[], value[])
{
INI_Int("Model", VehicleInfo[vehicleid][vModel]);
INI_Float("Health", VehicleInfo[vehicleid][vHealth]);
INI_Float("X", VehicleInfo[vehicleid][vX]);
INI_Float("Y", VehicleInfo[vehicleid][vY]);
INI_Float("Z", VehicleInfo[vehicleid][vZ]);
INI_Float("Angle", VehicleInfo[vehicleid][vAngle]);
return 1;
}
Код:
stock SaveVehicleData(vehicleid)
{
new vini[32];
format(vini, sizeof(vini), "Vehicles/%d.ini", vehicleid);
new INI:File = INI_Open(vini);
new model = GetVehicleModel(vehicleid);
GetVehiclePos(vehicleid, VehicleInfo[vehicleid][vX], VehicleInfo[vehicleid][vY], VehicleInfo[vehicleid][vZ]);
GetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vAngle]);
GetVehicleHealth(vehicleid, VehicleInfo[vehicleid][vHealth]);
INI_SetTag(File,"data");
INI_WriteInt(File,"Model", model);
INI_WriteFloat(File,"Health", VehicleInfo[vehicleid][vHealth]);
INI_WriteFloat(File,"X", VehicleInfo[vehicleid][vX]);
INI_WriteFloat(File,"Y", VehicleInfo[vehicleid][vY]);
INI_WriteFloat(File,"Z", VehicleInfo[vehicleid][vZ]);
INI_WriteFloat(File, "Angle", VehicleInfo[vehicleid][vAngle]);
INI_Close(File);
return 1;
}
This I put under OnGameModeInit
Код:
stock LoadServerVehicles()
{
for(new v = 0; v <= MAX_VEHICLES; v++)
{
new vini[32];
format(vini, sizeof(vini), "Vehicles/%d.ini", v);
if(fexist(vini))
{
INI_ParseFile(vini, "LoadVehicle_%s", .bExtra = true, .extra = v);
CreateVehicle(VehicleInfo[v][vModel], VehicleInfo[v][vX], VehicleInfo[v][vY], VehicleInfo[v][vZ], VehicleInfo[v][vAngle], VehicleInfo[v][Color1], VehicleInfo[v][Color2], -1);
return 1;
}else{
// Bunch of AddStaticVehiclesEx ...
return 1;
}
}
return 1;
}
OnVehicleCreated is from MP2 include called Vehicle Functions. Great Include!
Код:
public OnVehicleCreated(vehicleid)
{
new vini[32];
format(vini, sizeof(vini), "Vehicles/%d.ini", vehicleid);
if(fexist(vini))
{
INI_ParseFile(vini, "LoadVehicle_%s", .bExtra = true, .extra = vehicleid);
SetVehiclePos(vehicleid, VehicleInfo[vehicleid][vX], VehicleInfo[vehicleid][vY], VehicleInfo[vehicleid][vZ]);
SetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vAngle]);
SetVehicleHealth(vehicleid, VehicleInfo[vehicleid][vHealth]);
}else{
// ...
}
SaveVehicleData(vehicleid);
}
return 1;
}
Please, I need your help!
Re: Vehicle Health -
Deividas1 - 20.08.2013
is there a car health saving mate? and position saving
Re: Vehicle Health -
gagas - 21.08.2013
what do you mean?
Re: Vehicle Health -
gagas - 21.08.2013
Oh, yeah there's under
OnPlayerExitVehicle